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Anteaus'
History of Yu-Gi-Oh! Hello, Pojo fans, and welcome once again to my new series of articles, aptly titled “The Trade Book!” Like last time, we’re going to be exploring three different (but equally amazing) cards, their strengths and their weaknesses, and just how they can dominate. We’re looking today at Book of Moon, Enemy Controller, and Shrink, three Quick-Play Spell cards that have seen an incredible amount of play in today’s metagame. Let’s look first at Book of Moon:
Book of Moon Quick-Play Spell Flip one face-up monster on the field into face-down Defense Position.
A simple effect, but very powerful nonetheless, Book of Moon combines some of the best elements in the game and allows them to help you out when you need it most. The great thing about Book of Moon is the fact that you can play it on both offense and defense; when you’re playing on offense, flipping your opponent’s behemoth monster with virtually no DEF into Defense Position isn’t something that your opponent will likely appreciate, and if you’re playing on defense it’s a great way to flip your opponent’s behemoth monster into face-down Defense Position as well.
Typically, duelists use this as a weapon against their opponent’s monster, because it makes the most sense. If you’re facing a threat from your opponent, flip it face-down and you won’t have to worry about it anymore. And there’s really no downside to this strategy, because it’s stopping your opponent from attacking and giving you valuable time to setup a defense or a strategy and (hopefully) execute it. But that’s not the only way it can be used. Many duelists (particularly when Magician of Faith wasn’t banned) also use it on their own monsters, which can lead to some incredibly interesting results. Hane-Hane (that old rare from LOB), Man-Eater Bug, Old Vindictive Magician – all of these cards can work well with Book of Moon, and many of them are still seeing play in dedicated decks, despite the fact that you can only run two. It’s a versatile card that definitely deserves two spots in your Spell lineup; it’s just that good.
Now let’s take a look at Enemy Controller, another amazing Quick-Play Spell from AST:
Enemy Controller Quick-Play Spell
Select and
activate 1 of these effects:
Enemy Controller has a somewhat similar effect to Book of Moon in the sense that you’re switching the position, but where Enemy Controller lags behind its literate cousin is the fact that it doesn’t flip it face-down. Now, this can be a good thing and a bad thing, but most duelists agree that with Book of Moon you have the added benefit of possibly reusing any Flip-Effect monsters that you can’t reuse with Enemy Controller. Besides, E-Con can only change the position of an opponent’s monster and not your own; this in-and-of-itself isn’t such a bad thing, but it does make it mainly a defensive card as opposed to a switch-hitter.
The card’s second effect, however, is an automatic -1, with you losing your monster and E-Con to gain one of your opponent’s monsters. This loss of advantage, however, can be a good thing if you’re trying to get rid of their monster and maybe tribute for something that you need, or if you’re trying to get rid of one of their monsters so they can’t tribute summon. E-Con’s uses are many, and I’m sure you can find your own uses for it, but most duelists will agree that it’s a versatile card that should be run in at least two, if not three.
Shrink Quick-Play Spell Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
I love this card. I love it so much that I work damn hard to incorporate it into every deck I build. If I can’t fit three copies of this bad boy into my build, then typically I don’t run that deck. Maybe this is a bit short-sighted of me, but I’m more of a theoretical duelist than a practical duelist, and as such I don’t spend a whole lot of time dueling. But Shrink is an amazing card with an amazing effect.
You can turn your Don Zaloog into a Monarch-killing machine, or make your Monarch do twice the amount of damage it would normally do. What I love doing is having a Mobius smash into my face-up attack-position Don Zaloog, then watching my opponent’s face as I flip my Shrink and discard a card from their hand (after dealing them 200 extra damage – talk about adding insult to injury!). If you’re running a weenie deck, this is a card that you definitely need to be running, and the upside of it is that it’s incredibly fast (all cards in today’s article are, but still, Shrink has them beat) and it directly affects the ATK of one of your opponent’s (or your own) monsters.
Shrink, like Book of Moon, can be used both offensively and defensively, but whereas Book of Moon is mainly a defensive card, Shrink has found plenty of use on both sides of the aisle. You can use it when you’re attacking to deal extra damage (and hopefully clinch the win), or you can flip that and use it on defense when your opponent’s attacking you for a little added surprise. Either way, Shrink is the most versatile card featured today, and if I could run as many as I want…well, my deck would probably be 10 monsters and 30 copies of Shrink, but that’s beside the point.
The common theme in today’s card is two-fold: on the one hand, they’re incredibly reliable, incredibly versatile, and incredibly fast. On the other, they aren’t meant for all decks, and are far from being staples. I would recommend using them in tandem with each other; oftentimes I’ve found myself packing two copies of Book of Moon, two of Enemy Controller, and three of Shrink, much to my chagrin. Utilizing all three in one deck is never a good idea; I would recommend play testing each one and seeing how each card works in your deck. They all have amazing synergy with other cards; you just need to find that synergy.
As always, you can e-mail me any questions or comments to anteaus44@hotmail.com.
Thanks, Anteaus
P.S. In case you’ve forgotten, I’ve stopped the Friday Deck Fixes and I typically don’t do private deck fixes unless you won the Create-A-Card contest. I enjoy reading the decklists I get, sure, but I won’t fix them, so don’t expect me to. I’ll typically respond to any questions about the game or about me, but I won’t fix decks. I don’t have the time, I’m sorry.
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