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Anteaus
on Yu-Gi-Oh Hey all, and welcome to another edition of “Looking Under The Bed!” Today we’re taking a slight break from the “Looking Into the Past” series with a look at a recently submitted deck. Unfortunately, this duelist did not submit a name, so we’ll just have to call him John for all intents and purposes. I’ll let John explain his deck to you:
I have been playing Yu-Gi-Oh! for a while now. I am looking for something new these days and finally got an idea of building up a force of Union monsters. Though it’s not popular, I like their way of protecting each other and I did test them out in some duel and got few losses and some wins, though most of them were close ones as I pull up XYZ Dragon Cannon or Jinzo in time for the game. But I need a more consistent and competitive play in my deck so as to make a comeback for the Union monsters.
I like how I can merge Heavy Mech Support Platform with Jinzo so as to protect it from spells like Fissure and other destruction cards; during my deck-testing, however, I often get waylaid by Synchron or face an opponent who uses return to deck/hand cards (such as Gladiator Beasts). I also realize once I gain field control with my Union monsters I would most likely be victorious but when I don't, I find it difficult to get back up and turn the tide.
-John
Alright, this was a bit edited from the original e-mail, but the message is the same: “I like Union monsters and I want them to waste.” Fair enough. Here’s the decklist that John submitted:
Monsters: 20
3x Jinzo 2x Jinzo – Returner 1x Spell Canceller 3x Heavy Mech Support Platform 1x Marshmallon 3x Cyber Valley 2x Z-Metal Tank 2x Y-Dragon Head 2x X-Head Cannon 1x Sangan
Spells: 13
1x Brain Control 1x Combination Attack 1x Lightning Vortex 1x Mage Power 1x Mystical Space Typhoon 1x Monster Reborn 1x Machine Duplication 1x Foolish Burial 1x Frontline Base 1x Limiter Removal 1x Burden of the Mighty 2x Book of Moon
Traps: 7
1x Formation 2x Roll Out 1x Return from the Different Dimension 1x Scrap-Iron Scarecrow 1x Torrential Tribute 1x Mirror Force
Fusions: 18 3x XY-Dragon Cannon 3x XZ-Tank Cannon 3x YZ-Tank Dragon 3x XYZ-Dragon Cannon 3x VW-Tiger Catapult 3x VWXYZ-Dragon Catapult Cannon
Well…this is definitely an interesting decklist, to say the least. John has a lot of solid ideas on how to make his deck run, but he’s a bit haphazard in the delivery. This deck is brimming with potential, and I think that I can make it work for him. The first thing we’re going to do is work on the Monster lineup:
-1 Marshmallon -1 Jinzo -2 Jinzo – Returner -1 Cyber Valley -1 Spell Canceller -1 Heavy Mech Support Platform -2 Cyber Valley
+3 Shining Angel +1 Cyber Dragon
+3 Cyber +3 Dekoichi the Battlechanted Locomotive +1 D.D. Warrior Lady +1 X-Head Cannon
Two copies of Heavy Mech Support Platform will run much better than three, because what we’ve essentially done is turned this deck into an XYZ build, thus eliminating the randomness of the Union element, and with the added power of Cyber Phoenix, Dekoichi the Battlechanted Locomotive and Shining Angel, we now have the ability to not only get the XYZ pieces onto the field, but protect them via Cyber Phoenix and we have more draw power thanks to Dekoichi. I had to drop a copy of Jinzo, because unless you’re running a tribute-based deck (such as the one I’m running currently) or a straight-up Machine build, three copies is going to hinder you. Jinzo – Returner was pretty much just taking up space in here, and I can see why John would wish to include it, but in the build I’m making it has no room. We’re turning this into a powerful XYZ Dragon Cannon deck, and it will be fast and furious when my deck fix is done.
Now, onto the Spell lineup:
-1 Mage Power -1 Lightning Vortex -1 Machine Duplication -1 Foolish Burial -1 Frontline Base -1 Burden of the Mighty -1 Combination Attack
+3 Shrink +3 Enemy Controller +1 Heavy Storm
The Spells are a
bit tricky this time around. Because we’ve eliminated the
Union aspect of the deck (you can certainly use it, of
course, but now this deck is utilizing XYZ, a much more
stable win condition), we need to eliminate the Spells that
would help the Union aspect. Mage Power is a waste of a card
in the current format, and Lightning Vortex has become more
of a side-deck card than anything. Without
As for Traps, let’s see what we’re looking at:
-1 Formation -2 Roll Out!
+3 Solemn Judgment
The Trap lineup was actually not half bad. I like the Scrap-Iron Scarecrow as a one-of tech idea, but we still needed to make the deck more stable. That’s why I dropped the two Union-based ideas: Formation Union and Roll Out! This freed up three slots, which I immediately filled up with the all-powerful Solemn Judgment. It may not sound great right now, but once you’ve seen three Solemn Judgments in action, you’ll appreciate it even more.
I know that the Union aspect has been trashed, but don’t forget that you still have six monsters that can Unionize with other monsters, and the deck is much more consistent now without them. That’s the problem with the Unions: they’re too unstable to support effectively. With XYZ, you’re now running a deck that has a lot of power, and by switching it to a Machine-based deck, you’re looking at one powerful deck. Just to recap, let’s see what changes I made:
-1 Marshmallon -1 Jinzo -2 Jinzo – Returner -1 Cyber Valley -1 Spell Canceller -1 Heavy Mech Support Platform -2 Cyber Valley -1 Mage Power -1 Lightning Vortex -1 Machine Duplication -1 Foolish Burial -1 Frontline Base -1 Burden of the Mighty -1 Combination Attack
-1 Formation -2 Roll Out!
+3 Shining Angel +1 Cyber Dragon
+3 Cyber +3 Dekoichi the Battlechanted Locomotive +1 D.D. Warrior Lady +1 X-Head Cannon +3 Shrink +3 Enemy Controller +1 Heavy Storm +3 Solemn Judgment
And now, here’s the full decklist:
Monsters (23):
2x Jinzo 2x Heavy Mech Support Platform 2x Z-Metal Tank 2x Y-Dragon Head 3x X-Head Cannon 1x Sangan 3x Shining Angel
3x Cyber 3x Dekoichi the Battlechanted Locomotive 1x Cyber Dragon 1x D.D. Warrior Lady
Spells (13):
1x Brain Control 1x Mystical Space Typhoon 1x Monster Reborn 1x Limiter Removal 2x Book of Moon 3x Shrink 3x Enemy Controller 1x Heavy Storm
Traps (7):
1x Return from the Different Dimension 1x Scrap-Iron Scarecrow 1x Torrential Tribute 1x Mirror Force 3x Solemn Judgment
Total: 43
The deck is three cards over the 40-card minimum, but the extra fat is necessary in a deck like this. The 23-count monster lineup will allow you to make a lot of maneuvers in the mid-to-late game that your opponent won’t expect, and it allows you to be ready for anything. Your Spell lineup is chock-full of cards that can help you in a variety of ways, mainly by setting your Quick-Play spells and watching your opponent run smack into them. The stall that you have in this deck will be more than enough to hinder your opponent while you build up for your XYZ Dragon Cannon to hit the field, and Return from the Different Dimension will help you to bring out multiple fusions.
This deck is ready for tournament play – it’s still important, however, that you practice with it until you perfect it.
As always, if you want me to fix up your deck, feel free to drop me a line at anteaus44@hotmail.com.
Thanks, Anteaus
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