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Anteaus'
History of Yu-Gi-Oh!
A long time ago I began writing about Yu-Gi-Oh! I was lucky
enough to be published right here on Pojo, where you are
likely reading this now. It’s been a long time. Back then, I
was young, naive, full of thoughts and ideas that never
really were as good as I thought they were. If you go back
and read my work from years ago, you will probably see how
terrible it really is! I had some good thoughts, but boy,
that banlist I came up with...what was I thinking?
In life, we learn. We are always learning, always seeing new
things and changing our perspective. At one point I thought
that I knew everything there is to know about this game.
And, quite frankly, I was wrong. I admit it, and today I can
safely say that I know a lot less about Yu-Gi-Oh! than I did
even back then. I’ve played a lot of Yu-Gi-Oh! in my time,
but nothing truly “competitive” in a long time. This is why
I’ll probably be refraining from writing about the meta for
the time being, at least until I’m able to catch back up
with it.
Instead, I’m debuting a new series - after quite a long
absence, true - focusing on perhaps the most skillful format
that we have ever seen: Goat Control Format, which I will
mostly refer to as “Goat Format” simply because it’s what
everyone knows it as. To be fair, there’s quite a bit out
there already about Goat Format -
this website
has a good breakdown, and you can actually look at all the
old Goat Format events
here.
Simply put, Goat Format follows the April 2005 banlist, has
a more limited card pool (everything prior to the release of
the booster set Cybernetic Revolution, in fact), but
is widely considered to be the defining format in
terms of skill. I actually wrote a bit about it myself -
you can read all about it in my Looking at the Past article
about it.
At the time, the format was simply one of many that had come
and gone. It didn’t even have a name - I called it the
“Trinity Format” because that was something that defined the
metagame at the time. The decks at the time, which you can
read about in all those links above, focused on controlling
the board with some variation of Scapegoat (where the
format’s name comes from), Metamorphosis, Thousand-Eyes
Restrict (which was recently released from the Forbidden
List, much to the consternation of Goat players trying to
get their hands on a playset), and Tsukuyomi.
Field control by way of hand advantage was everything in the
deck. It was a slower format, one that could see multiple
back-to-back turns of “draw, set, pass” from both players.
Resources were important, and hand size was a crucial part
of the format. It made for slower, more methodical games, as
players had to carefully consider the consequences of each
card they played. Modern Goat Format has not lost that, and
it’s quite a change from the fast-paced games of today,
which I feel is why the format is gaining in popularity.
The format has stayed the same for over a decade, with only
minor variations. Because two booster sets and several
promotional cards were released between April and October,
2005, many players have a hard time coming to a consensus
about which cards are to be used - cards like Exarion
Universe, Cyber Dragon and others saw their release at
the end of the format, but only Exarion Universe is
playable - the format does not include Cybernetic
Revolution. The main reason for this is because Cyber
Dragon, in many people’s eyes, changed the game so
drastically that the entire format would be different if it
were available. Exarion Universe, on the other hand, simply
adds another dimension to the game, forcing players to be
more careful with their Scapegoats, as it can deal piercing
damage.
I’m not looking to rehash the format, or to focus on the
past. The format has changed a lot despite it being the same
- with a decade of reflection, and with some players
(notably Kris Perovic, a major Goat Format advocate and a
respected voice of authority on it) continuing to play it,
we’ve seen a number of strategies come to light that were
rarely seen during its heyday. This has given rise to a
thriving alternative to modern Yu-Gi-Oh! that results in
satisfying games that can last upwards of an hour.
The focus on my new Goat Format series is going to be how
the format works today. There is no support from Konami for
the format, sadly, which means that the community has to
police itself. I highly recommend visiting the official Goat
Format threat on the Pojo forums (you can find that
here),
as there is a lot of information from people who have
dedicated time and effort to the format. As time goes on, I
hope to discuss the changing nature of the format and expand
a bit on the concepts that made the metagame what it was,
alternative strategies, deck discussions and reviews,
single-card analysis, and more. If you are interested in the
format, make sure to bookmark the page and drop me a line on
Twitter (@AnteausOnYGO)
or through email at
anteausonyugioh@gmail.com.
Thanks,
Anteaus
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