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Baneful's Column A Very
Baneful Deck Garage (Episode 1) I usually have a test for my articles to see before I ask
for Mr. Pojo to public them, and that is "In 5 years, if
someone were to read this, would people know what the heck
I'm talking about?". This has left my deck construction to a
minimum and allowed me to explore other topics. Personal
topics, contentious ones, often unexplored ones. That, and
my editorial on archetypes sort of outlines why I won't be
making lots of deck lists on popular meta decks, because
most are practically the same. But I can't be entirely without comment to our
contemporary format. Much of the time, we make
statements without even trying to make them. A deck
list can say a lot about who we are as people, what our
goals are as duelists, the mentality of the era we're
dueling in. The spirit of Pojo.com is found in the
articles that might not be timeless at all, but that take us
to a certain time period. That triple Shi En samurai
lock down deck was an era. The triple Dark Armed
Dragon DARK deck was an era. The Last Turn + Jowgen the
Spiritualist deck was an era. They bring back
memories. And Pojo.com is still capable of making memories
of 2014. So, I built 5 decks. These decks won't win Nationals, but they are very well
capable of winning local tournaments, with enough skill and
enough luck. And here they are! Exodia Obliterate! Monsters (14) 1 Exodia the Forbidden One --- (The win condition of the
deck.) 1 Left Leg of the Forbidden One Spells (11) 3 Upstart Goblin --- (Quick easy draw. Helps the card
Hope for Escape.) 3 Pot of Duality --- (Great for first
turn. Be careful with Special Summoning) Traps (15) 3 Call of the Haunted --- (Revives Vortex and Emissary as
meat-shields. Chainable) 3 Hope For Escape – (Can realistically
expect to draw from 1-3 cards) Commentary: With the loss of Sangan, Exodia is
having a tough time, but isn't necessarily down for the
count. Exodia is typically ran as either Stall or FTK.
Winning over the course of 10+ turns, or in one. Mine
strikes a balance between the two. While this deck is
probably not consistent enough to win a national tournament,
it's way more balanced than the two alternatives. It
balances speed and also has some line of defense. Basically,
each card replaces itself or nets a +1 in a combo. Crystal Beasts Monsters (15)
Spells (24) 3 Ancient City Rainbow Ruins --- (The most important card
of the deck) 3 Crystal Beacon --- (Always get
Pegasus. Or sometimes Carbuncle) Traps (1) 1 Treacherous Trap Hole --- (Yes, I like to keep it light
on traps) Commentary: Some basic rules for Crystal Beasts.
Amythyst Cat is bad. Don't use Rainbow Dragon or Hamon.
They're bad. You can use Torrential Tribute over Treacherous
Trap Hole, but be sure not to use more than 2 traps in this
kind of deck. Froggy Monarchs Monsters (24) 2 Light and Darkness Dragon --- (Negates opponent's
cards; provokes an attrition war) 1 Gorz Emissary of Darkness --- (A last
resort defense and strong beater) Spells (16) 3 Soul Exchange --- (Staple to the deck. Free tribute and
removal) 3 Creature Swap --- (Give ATK position
Frog. Take their powerful monster.) Traps (none) N/A Commentary: This is a pleasantly balanced Monarch
deck that uses Frogs as an engine, yet is subtle with 1
Lancer, enough to benefit from the Frogs and re-use them,
but not enough to dominate the deck. Lack of traps will
render your opponent's spell/trap removal useless. Be sure
not to set any backrow cards with this deck. Creature Swaps
and Enemy Controllers can help power big plays. And LADD for
the lockdown! Stall Burn Monsters (13)
Spells (14) 1 Clock Tower Prison --- (Magnet for removal. A necessary
annoyance) 1 Dimensional Fissure --- (Disrupts
certain decks heavily) Traps (13) 1 Ceasefire --- (Inflicts massive damage: often
1500-2500. Chainable) 3 Fiendish Chain --- (Protects your
spells/traps from monster effects) Commentary: Yes, Stall Burn has heavily benefitted
from Heavy Storm being banned. But, when Heavy Storm was
around, I simply used 3 Starlight Roads (to bring out
Stardust Dragon) which only helped to further lock down the
opponent. The rules here are simple. Overwhelm the opponent
with so many Spells and Traps, that they can't even begin to
destroy them. Big threats are cards like Black Rose Dragon
which is why Fiendish Chain is so good. Traditional Format Monsters (19) 1 Black Luster Soldier --- (Envoy of the Beginning. Nuff
said?) 1 Chaos Emperor Dragon --- (Nuclear
option to turn the tables or OTK opponent) Spells (20) 1 Pot of Greed --- (Insert marijuana joke here) 1 Graceful Charity --- (You wouldn't
want to be without her) Traps (1) Imperial Order --- (The king of all Trap Cards. Only one
you need here.) Commentary: Banned cards. Banned cards. Banned
cards. You can't go willy-nilly though. Cards like Ring of
Destruction and Delinquent Duo haven't found much room here,
as broken as they are. This deck aims to win by locking down
the opponent with LADD, whittling away their card advantage
by attrition and then going aggressive for the kill. CED +
Yata combo works too. BLS for some aggro. Overall, with
speed (including the Lightsworn engine) and tribute fodder,
you can often get LADD out first turn. May not be as
effective as an OTK deck (like Magical Scientist, which in
hindsight might have been a good card to add), but it's
still mostly consistent and can win games with a certain
personal flavor. Quick Outro That's pretty much it for now. I do plan on posting
bunches deck lists periodically. Baneful's Deck Garage has
some more decks to work with, so there will be more
episodes. I also do deck fixes. If you e-mail me your deck
list, I can suggest improvements (and possibly even work
them into an article). For now though, enjoy and take care. Contact:
banefulscolumn@gmail.com
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