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						Baneful's Column 
					Revisiting: the Top 50 Cards of 2006 I found a top 50 list of cards by the official Pojo 
					Trainer's With this article, I'll go over the list. I'm going to 
					compare their relevance back then and see how they stack up 
					today. One thing I notice is how little the newer sets at 
					the time (AST, SOD, RDS, FET) were represented in that list. 
					The newer cards of that time lived in the shadow of older 
					sets. I don't see Change of Heart or Forceful Sentry, so 
					they were probably banned at the time. The purpose of this article, if there is any whatsoever, 
					is to show just how much things can change. And if there 
					were to be a top 50 cards of 2014 list, the majority of 
					those cards would suck in years to come. I may make a modern 
					top 50 list though, but I'm anticipating the upcoming 
					Pendulum monsters to dramatically change the meta, so I'll 
					wait on that. Anyway, let's get started! --- 1. Pot of Greed / 2. Graceful Charity / 3. Delinquent 
					Duo Holy trinity, as they called it. Some of the greatest 
					cards of all time. Rightfully banned. Staple for Traditional 
					Format. Not much has changed. They're still broken. 4. Breaker the Magical Warrior Was a staple then because it was a 1600-1900 beater on 
					top of being great removal against spell/traps. With 
					chainable spells/traps, this card became less reliable. And 
					with the dominance of theme decks, we stopped wanting to 
					waste our normal summons on unrelated monsters. 5. Sangan It was always outclassed by Witch of the Black Forest, 
					but Tour Guide of the Underworld changed things up and 
					finally gave it that advantage to help it be even with 
					Witch. As a card by itself, it's lack of field presence hurt 
					it, but with the Tour Guide combo, one of the two had to go. 
					And I think we made the wrong choice here, Konami. :( 6. Heavy Storm Was banned so you know it still was a good card. Hasn't 
					aged a bit. The legality of it will be constantly debated. 
					It's either a broken way to hurt many theme decks. Or, it 
					doesn't exist and we have a "set 4 cards and pass" format. 7. Black Luster Solider – Envoy of the Beginning What an era. That's all I'll say. 8. Sinister Serpent Was abused with discard-based cards like Monster 
					Reincarnation. Maybe it won't be as powerful as it used to 
					be in Advanced. It lacks field presence in Traditional. But 
					I still think it's a nasty card for both formats. It's 
					diminished only slightly. 
 This card was broken. It was really quick removal, but 
					the fact that it inflicted damage to both players made it 
					useful for a cheap form of life point attrition. It also 
					made ties way more common. Needles to say, it needed to go. 
					It's still great now, though. Maybe not a staple in 
					Traditional though. 10. Call Of The Haunted Years ago, if I told you that this once-staple would be 
					unlimited to 3 and that most people still wouldn't use it, 
					you wouldn't believe me. Being a trap card, it's much 
					slower, but it's still a very good card in my eyes. I 
					wouldn't count this card out. 11. Mystical Space Typhoon This card has gotten stronger over the years. Probably 
					because the more broken spell/trap removal cards like Heavy 
					Storm were banned. But it's incredibly versatile and the 
					closest thing we have to a staple today. 12. Snatch Steal With XYZ's and Synchro's this card would be nasty today. 
					Maybe a little slow for Traditional, but would be insane for 
					Advanced. I miss this card, but things are way too fast for 
					it today. Gain 1000 LP... yeah... that make's things fair... 
					Not really. Lol. 13. Mirror Force Since it's not chainable, slow compared to other traps 
					and we have lots of other removal options, it's not quite 
					the staple it used to be. But it's almost always a 1-for-1 
					if not a swarm-killer. Still a great card for sure. 14. Spirit Reaper Defense walls may be too slow for a fast format and hand 
					control might not be a great idea for a graveyard-based 
					format, but I still think this is a good card with good 
					place in some decks. It was a gem for it's time for sure, 
					though.  15. Tribe-Infecting Virus Maybe power creep has made this card less broken or the 
					emphasis on archetypes may have turned this card into a 
					genocidal maniac. Traditional is too fast for Tribe, but 
					this card may have gotten even stronger for Advanced 
					standards. Who knows. 16. Ceasefire An essential card to many burn decks. And it protected 
					your Defense Position monsters against Nobleman of Crossout. 
					It's still used in many burn decks today, but it's not 
					splashed in mainstream decks or in side-decks like it used 
					to be. 17. Premature Burial Turned out being even more broken than Call of the 
					Haunted and Monster Reborn, with return-to-hand combos and 
					equip-searchers like Hidden Armory. Just imagine it in 
					Advanced today. It would be nasty stuff. This card got 
					better in time. 18. D.D. Assailant One of the most highly sought promos in YGO history. So 
					much that people bought the abysmal video-game Destiny Board 
					Traveler just to get it. It was strong in slow anti-meta 
					decks for it's time and got rid of big threats. But now, 
					D.D. Warrior Lady outclasses it for it's ability to banish 
					weaker monsters as well. 19. Torrential Tribute Was always my favorite trap card, personally. With a 
					demand for faster traps that cards like Mirror Force could 
					not meet, Torrential met that standard. At the very least 
					it's a 1-for-1. It can also take care of swarms and trigger 
					your graveyard effects. Still great stuff! 20. Nobleman of Crossout With the importance of Flip Effects diminished and more 
					general monster removal preferred, NoC stopped being a 
					staple. Anyone who sides it and wins duels with it gets lots 
					of props from me though. I don't think it's dead at all, 
					though many people don't use it. 21. D.D. Warrior Lady It had to be limited. That's how commonly used it was. 
					Today it's at 3 and few people use it, but it still has a 
					valuable effect that can take out threats that many cards 
					can't. Good if you can find room for it. 22. Jinzo Recently wrote a COTD on this one. Was a monumental card 
					and a staple back then, but it slowly turned into an average 
					card. It still has it's niche in some decks and side-decks, 
					though. 23. Scapegoat They called it goat-control format for a reason. It 
					fueled Metamorphosis, was chainable and stopped direct 
					attacks. Since it's useless if you control monsters, it 
					became obsolete. Though some Synchro decks use it since you 
					can use it with a tuner to summon a wide variety of cards. 24. Magician of Faith Had moved throughout the banned/forbidden list a lot. Due 
					to a lack of powerful spells in the game and more removal 
					options, this card has weakened quite a bit. 25. Lightning Vortex Back then it was a great card to replace Raigeki. It was 
					a balanced powerhouse. Now, Dark Hole makes it obsolete and 
					removal is usually best left to Trap Cards (which can negate 
					summons and effects). 26. Blade Knight It's a LIGHT that negates flip-effects and can become 
					2000 ATK. All three of those factors were invaluable back 
					then. Today, they don't matter so much in a more aggressive 
					non-Chaos meta. 27. Slate Warrior It was a reliable 1900 beater that could become 2400 with 
					the right manuevering and weakens your opponent's monster. A 
					bit versatile back then, but today beaters are less 
					important.  28. Berserk Gorilla It was a beater that +1'd by running over monsters like 
					1800-1900 beaters. Cyber Dragon instantly made this chimp 
					obsolete. Like Slate Warrior, people don't use it at all. 29. Swords of Revealing Light Used to be staples, but power creep as well as easy 
					spell/trap removal made this card less reliable. Still, it 
					can be abused with return-to-hand combos. But next to 
					Messenger of Peace, it remains the best stall card. 30. Airknight Parshath A strong effect, with really weak stats. Worked back then 
					because it was a LIGHT for BLS. It punished Scapegoat and 
					weak flip effects. It's now even easier to destroy in battle 
					and none of it's advantages are as relevant today. 31. Apprentice Magician A fad card. Old Vindictive Magician, Magician of Faith 
					and Hand of Nephytys were popular search targets, so this 
					card was a logical consequence. Good for Monarchs at the 
					time. 32. Sacred Phoenix of Nephythys With weak stats for it's level, it has diminished a bit 
					from it's god-status. It used to be insanely hard to destroy 
					and was almost at BLS Envoy level of nastiness, though a bit 
					harder to summon. Today, at least it has a place in some 
					Fire Kings deck. 33. Cyber Jar Quick easy removal and +5 cards for each player made it 
					banworthy. It was also risky and slow. It's currently banned 
					and likely to remain that way, but if it were legal, it 
					would infect the game like an epidemic. 34. Sakuretsu Armor Quite a good card at it's time of release, but Dimension 
					Prison's ability to remove the attacking monster made 
					Sakuretsu obsolete. Alongside Mirror Force being at 2 now. 35. Smashing Ground Recently did a COTD on this card as well. Was excellent 
					removal in an era where monsters weren't big disposable 
					floaters. Now, Dark Hole and faster-acting trap cards make 
					this card obsolete. 36. Magic Drain Was a good side-deck card for it's time that could negate 
					cards like Pot of Greed even. Was a guarenteed 1 for 1. But 
					since your opponent could negate it, it became too risky for 
					it's own good. 37. Book of Moon YGO's arm-and-hammer. A timeless classic with the most 
					versatile effect in the game. I personally don't use it, but 
					there's still today lots of decks that do! 38. United We Stand Stat-boosting equip cards were always too risky for a 
					control-oriented format, so this card has decline a bit. But 
					nonetheless, this card is the king of stat-boosting equips, 
					even if people don't use them much. 39. Zombrya the Dark Was a DARK for BLS. Served well as a beater that could 
					one-up just about every commonly used LV4. Needless to say, 
					beatsticks today easily surpass 2100 ATK, so Zombyra is long 
					gone. 40. Magic Cylinder Monster removal has always beat attack-negation and as 
					more traps have come out, Cylinder has become a bit 
					obsolete. But it's still, nonetheless a very good card for 
					burn decks. 41. Injection Fairy Lily There was a great fervor for this card on release, but I 
					had a feeling it would become obsolete. It was good for 
					aggro and a beatstick deterrent at the time, but the LP cost 
					effectively bad it bad late game. 42. Morphing Jar A staple for Empty Jar. Outside of that, it became more 
					vulnerable to removal, predictable and it can help your 
					opponent. So, mostly, Morphing Jar has declined. 43. Card Destruction Outside of FTK's, it wasn't a big card for it's time. 
					Themes like Dark World and our graveyard-obsessed meta 
					proved that it could be broken, so it was banned. Improved 
					over time, basically. 44. Mobius the Frost Monarch As more tribute-monsters came out and with how less 
					common tributing became, Mobius lost it's special-ness but 
					it nonetheless still has usage for backrow-hate today. 45. Windstorm of Etaqua I don't ever think this card was used much, but it was 
					always a bit underrated for it's time. Today, we have more 
					options like No Entry and Zero Gravity, if they're even 
					used. 46. Enemy Controller It's battle-position changing effect used to be valuable, 
					but in a faster era, it's gain-control effect is more 
					relevant. Most decks don't use this card, but in the right 
					deck it can be really versatile and explosive. 47. Thunder Dragon Helped thin the deck for Exodia and add lights to the 
					grave for BLS. Helped speed up a slow format, but now in a 
					fast format, there are other options like Lightsworns and 
					cards like Reckless Greed. 48. Metamorphosis A real gem for it's time. It was low on the list because 
					Thousand-Eyes Restrict was banned and King Dragun was the 
					only worthwhile target. With high-level monsters easier to 
					summon, today, Metamorphosis would be a beastly card if it 
					were legal. 49. Dark Magician of Chaos Used to be really powerful back then, but power creep has 
					made it a bit less special. Should be perfectly balanced for 
					Advanced Format today, if Magician of Faith is legal. 
					COTH-friendly. 50. Blowback Dragon Was never really a good card and Zaborg in the same set 
					was better. But it was Ultra Rare hype. It was never good, 
					but sure as heck isn't good now. Good if you compare it to 
					it's predecessor, Barrel Dragon, at least. ---  Contact: 
					banefulscolumn@gmail.com 
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