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Baneful's Column
Revisiting: the Top 50 Cards of 2006 I found a top 50 list of cards by the official Pojo
Trainer's
Guide 2006 edition book. So, this list was likely made in
early 2006 or late 2005. (Pojo Note: JaeLove actually
wrote this Top 50 in March 2005). A user on the forum
provided the list, and I trust it's the one Pojo put out
that year. In any event, I think the list very accurately
describes what the meta was like during that time, so it's
legit to me. Cookie-cutter-goat-control era it was, I think,
with GX on the cusp. With this article, I'll go over the list. I'm going to
compare their relevance back then and see how they stack up
today. One thing I notice is how little the newer sets at
the time (AST, SOD, RDS, FET) were represented in that list.
The newer cards of that time lived in the shadow of older
sets. I don't see Change of Heart or Forceful Sentry, so
they were probably banned at the time. The purpose of this article, if there is any whatsoever,
is to show just how much things can change. And if there
were to be a top 50 cards of 2014 list, the majority of
those cards would suck in years to come. I may make a modern
top 50 list though, but I'm anticipating the upcoming
Pendulum monsters to dramatically change the meta, so I'll
wait on that. Anyway, let's get started! --- 1. Pot of Greed / 2. Graceful Charity / 3. Delinquent
Duo Holy trinity, as they called it. Some of the greatest
cards of all time. Rightfully banned. Staple for Traditional
Format. Not much has changed. They're still broken. 4. Breaker the Magical Warrior Was a staple then because it was a 1600-1900 beater on
top of being great removal against spell/traps. With
chainable spells/traps, this card became less reliable. And
with the dominance of theme decks, we stopped wanting to
waste our normal summons on unrelated monsters. 5. Sangan It was always outclassed by Witch of the Black Forest,
but Tour Guide of the Underworld changed things up and
finally gave it that advantage to help it be even with
Witch. As a card by itself, it's lack of field presence hurt
it, but with the Tour Guide combo, one of the two had to go.
And I think we made the wrong choice here, Konami. :( 6. Heavy Storm Was banned so you know it still was a good card. Hasn't
aged a bit. The legality of it will be constantly debated.
It's either a broken way to hurt many theme decks. Or, it
doesn't exist and we have a "set 4 cards and pass" format. 7. Black Luster Solider – Envoy of the Beginning What an era. That's all I'll say. 8. Sinister Serpent Was abused with discard-based cards like Monster
Reincarnation. Maybe it won't be as powerful as it used to
be in Advanced. It lacks field presence in Traditional. But
I still think it's a nasty card for both formats. It's
diminished only slightly.
This card was broken. It was really quick removal, but
the fact that it inflicted damage to both players made it
useful for a cheap form of life point attrition. It also
made ties way more common. Needles to say, it needed to go.
It's still great now, though. Maybe not a staple in
Traditional though. 10. Call Of The Haunted Years ago, if I told you that this once-staple would be
unlimited to 3 and that most people still wouldn't use it,
you wouldn't believe me. Being a trap card, it's much
slower, but it's still a very good card in my eyes. I
wouldn't count this card out. 11. Mystical Space Typhoon This card has gotten stronger over the years. Probably
because the more broken spell/trap removal cards like Heavy
Storm were banned. But it's incredibly versatile and the
closest thing we have to a staple today. 12. Snatch Steal With XYZ's and Synchro's this card would be nasty today.
Maybe a little slow for Traditional, but would be insane for
Advanced. I miss this card, but things are way too fast for
it today. Gain 1000 LP... yeah... that make's things fair...
Not really. Lol. 13. Mirror Force Since it's not chainable, slow compared to other traps
and we have lots of other removal options, it's not quite
the staple it used to be. But it's almost always a 1-for-1
if not a swarm-killer. Still a great card for sure. 14. Spirit Reaper Defense walls may be too slow for a fast format and hand
control might not be a great idea for a graveyard-based
format, but I still think this is a good card with good
place in some decks. It was a gem for it's time for sure,
though. 15. Tribe-Infecting Virus Maybe power creep has made this card less broken or the
emphasis on archetypes may have turned this card into a
genocidal maniac. Traditional is too fast for Tribe, but
this card may have gotten even stronger for Advanced
standards. Who knows. 16. Ceasefire An essential card to many burn decks. And it protected
your Defense Position monsters against Nobleman of Crossout.
It's still used in many burn decks today, but it's not
splashed in mainstream decks or in side-decks like it used
to be. 17. Premature Burial Turned out being even more broken than Call of the
Haunted and Monster Reborn, with return-to-hand combos and
equip-searchers like Hidden Armory. Just imagine it in
Advanced today. It would be nasty stuff. This card got
better in time. 18. D.D. Assailant One of the most highly sought promos in YGO history. So
much that people bought the abysmal video-game Destiny Board
Traveler just to get it. It was strong in slow anti-meta
decks for it's time and got rid of big threats. But now,
D.D. Warrior Lady outclasses it for it's ability to banish
weaker monsters as well. 19. Torrential Tribute Was always my favorite trap card, personally. With a
demand for faster traps that cards like Mirror Force could
not meet, Torrential met that standard. At the very least
it's a 1-for-1. It can also take care of swarms and trigger
your graveyard effects. Still great stuff! 20. Nobleman of Crossout With the importance of Flip Effects diminished and more
general monster removal preferred, NoC stopped being a
staple. Anyone who sides it and wins duels with it gets lots
of props from me though. I don't think it's dead at all,
though many people don't use it. 21. D.D. Warrior Lady It had to be limited. That's how commonly used it was.
Today it's at 3 and few people use it, but it still has a
valuable effect that can take out threats that many cards
can't. Good if you can find room for it. 22. Jinzo Recently wrote a COTD on this one. Was a monumental card
and a staple back then, but it slowly turned into an average
card. It still has it's niche in some decks and side-decks,
though. 23. Scapegoat They called it goat-control format for a reason. It
fueled Metamorphosis, was chainable and stopped direct
attacks. Since it's useless if you control monsters, it
became obsolete. Though some Synchro decks use it since you
can use it with a tuner to summon a wide variety of cards. 24. Magician of Faith Had moved throughout the banned/forbidden list a lot. Due
to a lack of powerful spells in the game and more removal
options, this card has weakened quite a bit. 25. Lightning Vortex Back then it was a great card to replace Raigeki. It was
a balanced powerhouse. Now, Dark Hole makes it obsolete and
removal is usually best left to Trap Cards (which can negate
summons and effects). 26. Blade Knight It's a LIGHT that negates flip-effects and can become
2000 ATK. All three of those factors were invaluable back
then. Today, they don't matter so much in a more aggressive
non-Chaos meta. 27. Slate Warrior It was a reliable 1900 beater that could become 2400 with
the right manuevering and weakens your opponent's monster. A
bit versatile back then, but today beaters are less
important. 28. Berserk Gorilla It was a beater that +1'd by running over monsters like
1800-1900 beaters. Cyber Dragon instantly made this chimp
obsolete. Like Slate Warrior, people don't use it at all. 29. Swords of Revealing Light Used to be staples, but power creep as well as easy
spell/trap removal made this card less reliable. Still, it
can be abused with return-to-hand combos. But next to
Messenger of Peace, it remains the best stall card. 30. Airknight Parshath A strong effect, with really weak stats. Worked back then
because it was a LIGHT for BLS. It punished Scapegoat and
weak flip effects. It's now even easier to destroy in battle
and none of it's advantages are as relevant today. 31. Apprentice Magician A fad card. Old Vindictive Magician, Magician of Faith
and Hand of Nephytys were popular search targets, so this
card was a logical consequence. Good for Monarchs at the
time. 32. Sacred Phoenix of Nephythys With weak stats for it's level, it has diminished a bit
from it's god-status. It used to be insanely hard to destroy
and was almost at BLS Envoy level of nastiness, though a bit
harder to summon. Today, at least it has a place in some
Fire Kings deck. 33. Cyber Jar Quick easy removal and +5 cards for each player made it
banworthy. It was also risky and slow. It's currently banned
and likely to remain that way, but if it were legal, it
would infect the game like an epidemic. 34. Sakuretsu Armor Quite a good card at it's time of release, but Dimension
Prison's ability to remove the attacking monster made
Sakuretsu obsolete. Alongside Mirror Force being at 2 now. 35. Smashing Ground Recently did a COTD on this card as well. Was excellent
removal in an era where monsters weren't big disposable
floaters. Now, Dark Hole and faster-acting trap cards make
this card obsolete. 36. Magic Drain Was a good side-deck card for it's time that could negate
cards like Pot of Greed even. Was a guarenteed 1 for 1. But
since your opponent could negate it, it became too risky for
it's own good. 37. Book of Moon YGO's arm-and-hammer. A timeless classic with the most
versatile effect in the game. I personally don't use it, but
there's still today lots of decks that do! 38. United We Stand Stat-boosting equip cards were always too risky for a
control-oriented format, so this card has decline a bit. But
nonetheless, this card is the king of stat-boosting equips,
even if people don't use them much. 39. Zombrya the Dark Was a DARK for BLS. Served well as a beater that could
one-up just about every commonly used LV4. Needless to say,
beatsticks today easily surpass 2100 ATK, so Zombyra is long
gone. 40. Magic Cylinder Monster removal has always beat attack-negation and as
more traps have come out, Cylinder has become a bit
obsolete. But it's still, nonetheless a very good card for
burn decks. 41. Injection Fairy Lily There was a great fervor for this card on release, but I
had a feeling it would become obsolete. It was good for
aggro and a beatstick deterrent at the time, but the LP cost
effectively bad it bad late game. 42. Morphing Jar A staple for Empty Jar. Outside of that, it became more
vulnerable to removal, predictable and it can help your
opponent. So, mostly, Morphing Jar has declined. 43. Card Destruction Outside of FTK's, it wasn't a big card for it's time.
Themes like Dark World and our graveyard-obsessed meta
proved that it could be broken, so it was banned. Improved
over time, basically. 44. Mobius the Frost Monarch As more tribute-monsters came out and with how less
common tributing became, Mobius lost it's special-ness but
it nonetheless still has usage for backrow-hate today. 45. Windstorm of Etaqua I don't ever think this card was used much, but it was
always a bit underrated for it's time. Today, we have more
options like No Entry and Zero Gravity, if they're even
used. 46. Enemy Controller It's battle-position changing effect used to be valuable,
but in a faster era, it's gain-control effect is more
relevant. Most decks don't use this card, but in the right
deck it can be really versatile and explosive. 47. Thunder Dragon Helped thin the deck for Exodia and add lights to the
grave for BLS. Helped speed up a slow format, but now in a
fast format, there are other options like Lightsworns and
cards like Reckless Greed. 48. Metamorphosis A real gem for it's time. It was low on the list because
Thousand-Eyes Restrict was banned and King Dragun was the
only worthwhile target. With high-level monsters easier to
summon, today, Metamorphosis would be a beastly card if it
were legal. 49. Dark Magician of Chaos Used to be really powerful back then, but power creep has
made it a bit less special. Should be perfectly balanced for
Advanced Format today, if Magician of Faith is legal.
COTH-friendly. 50. Blowback Dragon Was never really a good card and Zaborg in the same set
was better. But it was Ultra Rare hype. It was never good,
but sure as heck isn't good now. Good if you compare it to
it's predecessor, Barrel Dragon, at least. --- Contact:
banefulscolumn@gmail.com
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