Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Baneful


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Baneful's Column
By Baneful
December 30, 2016

Principles of Quality Card Design

 

In trying to create some cards of my own, as well as viewing other people's creations, I thought about what constitutes a well designed card and what doesn't. 

 

In a nutshell, a well designed cards is good (unlike Science Soldier), but not too good (unlike Imperial Order), on top of being fun to play and rewarding of skillful play.

 

Versatile

 

It can be used in more than one way, depending on the player's circumstances and overall strategy.  The player is given a choice on how to use it.  This grants more options for skillful players and punishes low skill players who don't use it carefully.

 

Exarion Universe was a piercer, defense wall and beat-stick.  Book of Moon was good for blocking attacks, re-using flip effects, breaking combos and stopping continuous effects.  Enemy Controller was usable on either turn ; it had an easy to activate effect and a better effect at the cost of a tribute.

 

Unique

 

A card that is a clone of another card is a result of lazy design.  In the era of archetypes, it is true that every deck needs it's own searcher, removal option, draw power, revival and so on, and that's fine.  It's good when those elements can be incorporated into an effect which reflects the principles of the archetype.

 

Limits to Use

 

Generally speaking, there should be a limit to how many times per turn you can use a card.  Sometimes this is done indirectly.  Requiring resources for each time it is used: such as a discard, considerable life point payment or banishing monster(s) from your graveyard can give the player a reason not to use it repetitively.

 

It is true that unfortunately, "once per turn" has often been used to justify overpowered card effects, but that's not an inherent flaw of a Once Per Turn Clause.

 

Can Be An Alternative

 

Nothing is more of a waste of space than a card that is obsolete out the gate.  Whenever someone tcreates a card, they must think "Will people consider taking out a card from their deck in order to use this card instead?".  If the answer is no, then it's underpowered.  If the answer is yes, try to think about what decks will use it and what cards they will cut.

 

When Beast of Talwar came out, it was pointless because it had 100 less ATK than Summoned Skull and it had no effect.

 

Can Be Replaced By Another Card

 

You don't want to have a card that is so good that there is nothing that can replace it.  It is good when deck building process requires thought as to which card a player should prioritize.  Pot of Greed was an obvious staple so it required no thought.  But Upstart Goblin versus Pot of Duality is a debate that can be had. 

 

When Mobius the Frost Monarch came out, some people added it to their decks and some people said "I prefer Jinzo because negating is more certain and long-term than destroying".

 

Card Advantage Neutrality

 

A card that is a -1 (usually requiring a discard or tribute without a significant effect in return) won't be good because you not only have to use up that card, but another card as well.  In the same token, an easy +1 like Delinquent Duo is unfair because it gives the player an advantage without having to work for it.

 

Typically, cards should at least be 1 for 1.  A +1 can be acceptable in a circumstance where you have to demonstrate some kind of skill.  For example, Gladiator Beasts gave +1's only after you were able to win in a battle with them.

 

Encourages Healthy Player Behavior

 

All games, by definition, consist of player responding to incentives.  When a card is designed, the designer should think about what they're encouraging and discouraging.

 

Torrential Tribute and Mirror Force, for example, discouraged players from swarming and playing in an overly aggressive way.  Heavy Storm was a grey area because it discouraged people from playing defensively.

 

 

 

 


Copyright© 1998-2015 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.