Well- first off, let me say that I've been out of
the article game for quite some time now. Law school
apparently was more work than I had originally
thought. But a friend of mine from OB asked that
write again, so I am.
Anyway, the last article I wrote, back upon the
release of the Japanese updated ban-list looked into
some of the changes and what meta-effects they would
have on the game. Largely, a lot of my and other's
assumptions were correct; aggro is very prevalent,
toolbox warriors are everywhere, and spirit reaper
is near-staple.
Some of my more unique predictions, like the fact
that Chaos would still be very heavily played, came
to be as well. :gloats: A lot of people thought the
decktype would die, and perhaps they are right, but
so far, it's still hanging tough like certain new
kids. Also, as I predicted with Nostradomous-like
accuracy, Strike and Horus decks have come back into
play.
But, as much as we guessed right on certain
meta-effects, it seems, at least by looking at the
ATL SJC, that we were off on certain things. Tomato
control, while apparently popular at certain
regional, was less than dominant. Zombies, for
whatever crazy reason, were, according to
DeathJester's article, no where to be seen. Royal
Decree is not half the threat many believed it would
be, and monarch or soul control made a reappearance,
which perhaps ought to have been expected, but no
one really picked up on it.
Well, just a few points about the meta:
1) We Learn Quickly:
I feel that these right and wrong predictions can be
attributed largely to our own growth as duelists.
For example, I think that the large reason that
zombies saw little play was the fact that people
expected them to see a ton of play, and therefore
rebuilt their decks accordingly, filled with things
like Rush Recklessly, Drilloid, and Mystic Swordsman
lv2. Those monsters also serve other important
functions, like removing set DD Assailant threats,
but seem to initially have been decked in
anticipation of crazy spirit reaper/zombie play.
Like the Japanese before us, we learned rather
quickly that Royal Decree was nothing at all to
worry about. Mained Decree's and Dust Tornado's have
given way to trap based monster removal and
protection, since the goat-less-topdeck forum seems
to be the name of the game.
Control, tomato or otherwise, seems to be heavilly
infused into this meta as well. Reaper's, Time
Seals, Drop Off's, and Don's prey upon the Pot-less
decks that everyone has to run. In order to counter
these threats, people at ATL SJC ran cards that
self-generated advantages- Mobius, GK Spy,
Scapegoat, and the like. A few 241's every now and
again help to alleviate the resource burden that
constant 141's and reaper hits wreak on a player's
hand.
In general, I think that all of us, as duelists,
have quickly learned how to counter the obvious
meta, and instead, have now found ourselves in a
very confused metagame. The decks at SJC ATL
were....confused to say the least. Chaos has trouble
fitting into the classic aggro build, since
acceptable light aggro monsters are few and far
between, and nothing has yet established itself as
dominant.
2) Chaos
Why did so many SJC decks try to go 'chaos'. Well,
certain skeptics, who will remain nameless, would
just attribute Chaos's prevalence at SJC to the fact
that we are all like sheep, blindly trying to hold
onto and follow what was successful in the past. If
it wasn't clear by that last sentence, I think that
those people are incredibly wrong. Incredibly.
People who find that Chaos Sorcerer is a vastly
inferior monster are, to put it mildly, to 1337 for
their own good. Special summonable monsters nearly
define the meta now. Cyber Dragon, the most obvious
culprit, generates immediate field advantage by the
fact that you can summon the machine in conjunction
with something else. This special summon is entirely
free, which is what makes Cyber so deadly. Most
special summons usually cost at least A single
resource, monster reborn, premature burial, book of
life, Hand, etc.
Likewise, Chaos Sorcerer is a free special summon.
Technically you lose two graveyard resources. But
generally speaking, those resources are dead to you
anyway. So you lose two things you don't want to or
can't use, and get something solid. Not only that,
but he has 200 more atk than Cyber Dragon. Yes,
Sorcerer appears to be inferior. :sarcasm:
Not only should his special summonability and high
attack immediately warrant his play, but Sorcerer is
also the BEST form of permanent removal we have
access to right now. DD Assailant and DD Warrior
Lady are both solid, but they are generally a 141
trade off, and are situational. Sorcerer is an
immediate +1 advantage for the player who uses him
correctly, and will likely generate greater
advantage beyond that with a bit of protection. By
only summoning Sorcerer when your opponent has a
monster on the field (which make him even more akin
to Cyber Dragon), with priority, your opponent will
immediately lose his monster for the rest of the
game, and you are +1 monster (assuming they didn't
have Book of Moon or My Body as Shield set). You can
then go and summon that DD Assailant in your hand
and attack the open field.
So, in Chaos Sorcerer we have a special summonable,
2300 atk, source of immediate permanent and reusable
removal. Yeh, that sounds like a crappy monster to
try to work into a deck to me.
It's no surprise that people run him or want to run
him. The only real difficult issue comes in building
a deck that uses him adequately. Chaos, as versatile
as it is, has always adapted itself to the meta.
When it was zombie, people found a way to work BLS
in. When it was goat control, people found lights
and darks that worked within goat control, and
played BLS. Why not do the same with Chaos Sorcerer?
Well, as much as I will sing Sorcerer's praises, I
won't pretend he's BLS. And, for CS to be most
effective, you probably should run him in pairs.
As mentioned earlier, there are very few serviceable
light aggro monsters. For Chaos to adapt to the
aggro-based meta, you would like to find some decent
lights to work in there. Blade Knight is okay,
Reflect Bounder can provide interesting tech, Ninja
Grandmaster Sauske is decent enough, and Freed the
Brave Wanderer could be serviceable. But really,
Cyber Dragon is about all there is. And, as a smart
player, you want to avoid running too many tribs,
since you can't set them first turn, and they can be
just as bad a topdeck as they are great.
So what do you do?
Well, you can run a Chaos JaNk, which I feel is
probably the best option for now. You mix in the
control-esque Magician of Faith with a merchant here
or there, run a Cyber Dragon or two...basically what
the SJC winner ran.
You can run a more themed, streamlined Chaos, with
Thunder Dragons. However, you set yourself up for
very bad early game draws with too many non-summonable
monsters.
There's the burn option, with Des Kola's, MoF's,
WMC's, and Merchants.
You can run phoenix...but frankly, I don't like it.
Apprentice Mage, the semi-backbone of Phoenix was
weakened by MoF's restriction. BTH has become
ever-more-prevalent with Mobius increasing in play.
And, well, Phoenix just is another possible poor
early game draw. (on a side note i feel Phoenix
should be limited to 2 per deck).
Basically, you've got options. Sadly, I don’t have
an answer right now, and I have thought and tested
very heavily into this issue. As i mentioned, I
think Chaos JaNk has proven the most successful, but
I just get the feeling that something is missing.
Hopefully, in time, either I or someone else
discovers a better way to go at it. But for now, I
suggest that you continue to expect to see
Sorcerer's all throughout the meta.