I had been working on this
idea for a little while, and I figured that it was
high time that I at least discuss it briefly.
When Level Conversion Lab was released in TLM, I had
originally thought that it might be one of the most
influential cards in the set. I claimed this
partially because nothing else was worthy of a lot
of praise (outside of possibly D.D. Survivor, Brain
Control, and maybe Antique Gear Beast). But mostly,
I felt that LCL would offer more stability to
Reasoning/Gate decks, therefore elevating their
effectiveness. However, it appears that has not
happened, and I may have been a bit premature in my
high praise of the card.
LCL still has some very solid potential though,
whether it is in a deck designed to abuse the card,
or tech-d into a deck list heavy in Tributes (Dark
Magician perhaps?). Where I find that the card
shines most, however, is in decks that wish to play
certain high level sprits, whose effects are awesome
but their playability is slight. Of course, I am
speaking of Hino and Yamata.
Being both spirits and requiring two tributes
apiece, it is quite understandable while these two
hand control powerhouses have rarely seen
competitive play. Basically, their effects have to
be so sickening because you need as much advantage
as you can. Summoning them normally would very
heavily tax your on-field resources, and you deserve
some sort of bonus for all the work you put in.
There are, of course, ways to sort of help the
process; Flame Ruler would act as both needed
tributes, and Dimension Hole could at least hold
your monster around for a bit.
Neither of those options are very appealing though,
lets be honest. Level Conversion Lab, while a tad
risky, can be much more useful, as you can also
utilize it to bring out your other tributes, and
versatility in a deck is always very welcome. When
LCL is played, you are giving yourself a 50% chance
that you can summon the high level tribute without
sacrifice, a 17% chance that you will have to
discard the monster [which actually isn't all that
bad since you could simply premature/call it], and a
33% chance that it will require 1 less tribute than
normal. The odds are defiantly in your favor.
Essentially though, you are not creating any sort of
major card advantage for yourself using LCL to bring
out the tribute. But remember, their difficulty to
summon is why they were "balanced" with such
outrageous effects. Hino forces your opponent to top
deck [the reason we are all so tired of DDuo], and
Yamata reloads your hand [super pot of greed]. So
which do you play, and how do you go about it?
Like I mentioned earlier, LCL could either be the
focus of the deck (say you wanted to run both Hino
and Yamata in a dedicated sprit deck), or it can be
somewhat tech-d in. I personally prefer the latter
option, and of the two spirits, I prefer Yamata.
Why, you ask? I'd play Yamata for the same reason
people played another power-draw combo that likewise
involved a slight element of risk. That?s right, in
a deck utilizing LCL + Yamata, you virtually have
created another Mirage of Nightmare situation.
Albeit a bit tougher to pull off, Yamata+LCL can
potentially yield a +3 [technically +4, as Yamata
would return to your hand) card advantage. To
memory, I cannot think of many other cards that can
create that type of advantage, and remember speed
wins games.
So, what might a deck with a semi-tech-d in LCL+
Yamata look like?
Total- 40
Monsters- 17
1x Dark Magician of Chaos
1x Airknight
1x Yamata Dragon
1x Black Luster Soldier
1x TIV
1x Sangan
1x Sinister
1x Breaker
2x Magician of Faith
1x Magical Merchant
1x Spirit Reaper
1x Tsuky
1x Asura Priest
2x Gravekeeper's Spy
1x DDWL
Spells- 18
1x Pot of Greed
1x Graceful Charity
1x DDuo
1x MST
1x Heavy Storm
1x Snatch Steal
1x Premature Burial
3x Scapegoats
3x Metamorphosis
3x Book of Moon
2x Nobleman of Crossout
Traps- 5
1x Call of the Haunted
1x Ring of Destruction
1x Mirror Force
2x Level Conversion Lab |
Let me reiterate, I realize that Mirage was a far
more g0dly combo, since it required only 2 spells,
which are easier to activate alone than to
successfully attack. However, playing DMoC and
Airknight with more ease also contributes to the
massive potential speed. Other than that, the deck
works as a morph normally would.
Give it a shot. See what you think.
Drop me an email at: xxbenthegreatxx@yahoo.com