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The North School
by Ben Marley
Deck Tech: King Dragun

August 8, 2005

Today, we take a brief respite from original decktypes and focus one something a little more mundane, because even the old needs a little spicing up now and again. The deck in question is the Chaos-Goat-Morph deck. 

Goat Control -at least for the moment- is wildly popular, and with great reason. And, for the most part, most hardcore Chaos-Goat-Morph decklists look very similar to the one that Wilson Luc ran at the NJ SJC a little while back. 

Goats, Morphs, Books of Moon, Night Assailants, Magicians of Faith, Magical Merchants, Chaos monsters, etc...

It is a deck type that is based very heavily goat/TER defense while abusing Night Assailant's discard effect [I've always claimed NA was the best form of MoF abuse] to manipulate resources. 

Recently, we have seen some more original variants on this theme, with people using very underplayed cards like Summoner of Illusions, to bring forth things like Cyber End Dragon for game-breaking or game-ending damage. [Kaze in particular has championed Summoner's use.] SoI is gorgeous in these decktypes, as he is light, flippable, and one could, if they were inclined to do so, pull the old Magical Scientist trick and morph/BoM whatever fusion they summoned to keep it into the next turn.  And, what I find most appealing about SoI, is that he introduces an element of more active offense into the largely passive goat-theme. 

Now, I realize that I don't speak for everyone when I say this, but even a Chaos-Goat-Morph with SoI is still too passive for me. I had the desire to play a morph that was just a bit more active then normal, and so I stumbled upon King Dragun. 

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Everyone, I am sure, is familiar with King Dragun. But, on the off chance that you aren't, here he is: 

FET-EN036
King Dragun
Dragon/Fusion/Effect
DARK 7 2400 1100

"Lord of D."+"Divine Dragon Ragnarok"

As long as this card remains face-up on the field, your opponent cannot designate Dragon-Type monsters as a target of the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. [/quote]

When he was released in FET, he met with solid reviews. Things like, "Dragon deck staple, decent everywhere else." However, the meta has changed a bit since then, and I believe so has Dragun's effectiveness.

Rather than laboriously spell it out for you, I will simply list the cards that Dragun is immune to, as well as those that still work against him, with the ones I feel are most notable in bold

Immune: 

- Book of Moon
- Brain Control
- Enemy Controller
- Exiled Force
- Magical Cylinder
- Mind Control
- Night Assailant
- Old Vindictive Magician

- Ring of Destruction
- Sak Armor
- Snatch Steal

- Soul Exchange

- Thousand Eyes Restrict
- Tsuky

Not:

- Bottomless Trap Hole
- Creature Swap

- DDWL/DDA

- Hammer Shot
- Lightning Vortex

- Mirror Force
- Smashing Ground
- Tribe-Infecting Virus

- Torrential Tribute 

People played Silent Swordsman lv5 because he was safe from a wide range of threats, and I personally feel that SSlv5 is vastly inferior to Dragun. As you can see from the list above, Dragun need not fear a number of cards that are seeing very heavy play right now, most notably Tsuky, TER, and BoM. He becomes a very inventive Morph-Anti-Morph card, a monster that a Morph user may play against other morph decks. 

Sadly, most of the non-targeting cards that Dragun is not immune to see a great deal of play as well, the most lamentable of them being DDWL/DDA. But seriously, just lie. Test your opponents and the judges knowledge of the game. I would be willing to bet that you can get a number of people to believe that DDWL/DDA's effect is targeting, which would mean you get to keep your dragon.  

Dragun's 2300 atk is greater than most everything that sees play these days, except for BLS and Jinzo. And his dark attribute makes him perfect fodder in a Chaos Morph. 

Usually 1100 def is the magic number as it would keep your monster safe from Tsuky, but I feel that with Dragun it's actually a detriment. Dragun's effect keeps him safe enough from the spirit, however, a defense that is slightly higher than the common 1000 def of Breaker, TIV, Berserk, etc would mean that he would be destroyed by Smashing Ground instead of the others. 

Also, you have to watch out for things like Creature Swap when playing Dragun, as he is similarly hard to get rid of when he's on your opponents side of the field. 

However, I feel that the pros far outweigh the cons here, and that King Dragun becomes innovative and effective tech in any Chaos-Morph. And will at least make your opponent raise an eyebrow.

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Now, I can't exactly continue to sing the praises of Dragun without at least mentioning Fusilier. Frankly, Fusilier fits fine into a Chaos Morph as well.

- He is never dead weight, as you can always set him in a pinch.

- Can be morphed into either light (St. Joan/Thunder Dragon) or dark (Dragun) depending on what you need in your graveyard.

- A 2800 dump + Revive beatstick

- Easy choice for DDuo or Graceful Discards

- Great combo with BoM, which you are more than likely playing anyway

------------------------------------------------------------------------------------------------

I am not saying that everyone with their chaos morph should run Fusilier + Dragun, but I am saying that if you try him out, especially in the current meta, you will not be disappointed.

And who knows, maybe with Dragun granting this same nigh-invulnerability to all dragons, Dragon decks might be a bit more competitive than we originally thought...

 

 

 


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