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Cloudstrife 189 on Yugioh
It seems like forever since I last wrote an article; my
apologies. I will try to write a lot more often. I will post
a link to all my previous articles at the bottom of this
post. I hope all my Secrets to Dueling find a way to
positively impact you and your dueling career. For those who
don’t know, I’m Traviis (Tray) Massengale and I’m the most
recent winner of YCS Orlando 2011. I’m 22 and attend school
at Washburn University in Topeka, Kansas. I attend my Yugioh
locals weekly in Kansas City, KS at a card shop called
Collector’s Cache. If any of you are ever nearby on a
Saturday afternoon, please stop by. I would love to meet and
duel against you.
Anyways, this is my first article back after a long hiatus.
I hope you enjoy it. After making it to the finals in back
to back
YCS
competitions that I attended with two completely different
decks, I believe I finally figured out one of the most
important Secrets to Dueling. I had the epiphany of this
concept right before the tournament and knew that I had just
discovered something big.
Welcome to the Secret to Dueling- Champion Edition:
Consistency Pillars!
As I prepare for a competition, I think about all the top
tier decks. I think about what makes each deck “tick.” I try
hard to understand their main focus, strengths, and
weaknesses. I even try to predict favorable matchups for
that deck and determine what matchups that deck should “autowin”
against. However, it doesn’t stop there. I then assess the
consistency of that deck by determining how often that deck
can generate strong, effective plays.
A quick example: Legendary Six Samurais (LSS)
This deck has the potential to generate one of the strongest
openings in the game: Six Samurai United x3, Gateway of the
Six, Kagemusha and Kageki. If the Samurai duelist wins the
dice roll and opens with this combo or even a slightly
weaker version of this, expect to lose almost immediately.
However, what if the samurai duelist didn’t have kageki nor
access to another six samurai? What if they didn’t win the
dice roll? This strong opening would be drasticlly weaker.
All weekend long, even during the top 32, I watched my
opponents as they drew very inconsistently. I saw opening
hands of Triple Fautrolls with no other X-sabers, lots of
continous six samurai spell cards but no samurais, gladiator
support cards but no gladiators, monarchs with no treeborn
or treeborn with no monarchs, etc. In fact, I started
becoming overly confident throughout the tournament because
I started discovering that most duelists might be playing a
deck with stronger combo potential than my deck but I was
playing a more consistant one! During the semi finals, I
opened with double ryko and milled my third off of Charge of
the Light Brigade. However, I was still extremely happy to
have a strong opening and continued to win the duel, the
match, and the tournament. My “dead” draws never seemed to
be quite as bad as my opponent’s dead draws. My dead draws
just made me play my cards a little differently. Some of my
opponent’s dead draws completely crippled them, making it
hard for them to execute even one effective play.
This is where my concept of consistency pillars comes in. At
a tournament of 10+ rounds of Swiss followed by an
additional five rounds of top 32 playoffs, you can’t afford
to count on a deck that only goes off some of the time. You
need a deck that can and will generate effective plays
almost each and every game of the entire tournament,
REGARDLESS of who wins the dice roll! Yes, I understand,
winning the dice roll is huge in this current format. You
have an instant edge over you opponent. However, when
training for these two events, I anticipated losing the dice
roll. I was determined to not lose the match just because I
rolled a smaller number on a die. What would I do if my
opponent went first and opened LSS Shi’ En and two backrows?
What would I do against a Gladiator Beast Laquari and four
backrows? Am I suppose to admit defeat and walk back over to
my friends with my head down, complaining about how broken
my opponent opened? I don’t think so!
If you haven’t already seen my decklist, you can see it here
(http://www.konami.com/yugioh/blog/?p=5997).
Look at all the different first turn openings I can open
with regardless of going first or second. I have answers for
just about everything! If my opponent opens really
aggressive, I can hide behind rykos, pyramid turtles, spirit
reapers, hampsters, etc while slowly building up my
resources to fight back. If I’m really lucky, I can even
turn their own aggression against them with a well played
Creature Swap. If my opponent opens really defensive, I can
breaking through his defenses and start my own aggression
with tytanial, zombie master, debris dragons, synchros, etc.
Because we open with six cards, my hand almost always
contained an aggressive AND defensive play depending on the
situation. This created frustration for my opponents because
they could rarely capitalize over me.
However, this article isn’t about my deck. Its about YOUR
deck. I want to encourage you to add Consistency Pillars to
each and every one of your decks. What are Consistency
Pillars? Consistency Pillars is what I call cards that add
consistency to your deck to help you answer ANY situation.
The Consistency Pillars are not the same for every deck.
Each deck will require lots of pratice and playtesting to
determine the best combination suitable for you. Let me also
note that Consistency Pillars are not meant to detract away
from your decks main combos, but only to ensure that they go
off more reliably. You want to try and find a group of cards
that work with your deck in accomplishing this goal creating
no conflict of interest. Here’s an example:
You’re playing a gadget deck with Solidarity. You try adding
in some of the consistency pillars that my zombie deck
played like 3 rykos, super nimble mega hamster, Charge of
the Light Brigade, and Nobleman of Extermination. While this
may seem good at first glance, lets analyze this. Your
deck’s main focus is to summon multiple gadgets and increase
their attack with Solidarity. Solidarity requires that you
only have one type of monster in your grave. Unfortunately
ryko/hamster are different types than your gadgets and this
would create a huge conflict of interest. It is true that
you could handle a lot more of your opponents plays with the
rykos, but you wouldn’t be able to fully capitolize later.
Charge of the Light Brigade requires you to send the top 3
cards of your deck to the graveyard. Do you really want to
chance milling the wrong gadgets? Nobleman of Extermination
may seem like a strong choice as well, but you must ask
yourself, do you really care if your gadget gets hit with a
spell or trap card? For me, it was definitely game breaking
if my Debris Dragon or Lonefire Blossom play got countered.
Those cards helped pave the way to some of my strongest
combos. Your deck is full of gadgets and you constantly add
a new gadget to your hand every turn. Using your gadget to
bait out your opponent’s spells and traps until they run out
is what they are intended to do. However, maybe adding Dust
Tornado may serve as a true Consistency Pillar for your deck
if you play Ultimate Offering. You could activate Dust
Tornado in the your opponent’s endphase, destroy your
opponent’s last s/t card, set Ultimate Offering with Dust
Tornado’s second effect, and then activate it during your
turn. From there, you could activate Ultimate Offering,
summon a plethora of gadgets, activate Solidarity and
continue to OTK your opponent. Additionally, Dust Tornado
would rarely ever be a dead draw independently. The Ultimate
Offering combo would only make it better. This adds
consistency. Machina Fortress may also act as a Consistency
Pillar since he can generate advantage out of multiple drawn
gadgets. Additionally, he can be used as a defensive or
aggressive card. Regardless of almost any situation, he
seems to be a great card to have access to, perfectly
fitting the definition of consistency.
I could go on, but hopefully you get the point. You want to
try and find cards that fit your strategy and move you that
much closer to the finish line. For my zombie deck, I really
strived hard to find an effective way to put my zombies in
the grave so I could resurrect them. Rykos helped me reach
this goal while also clearing the path in the process. The
plant engine gave me a reliable source of tuners, non
tuners, and one big attacker who could take down almost any
monster! Card Trooper helped fuel my grave while also
transforming into a 1900 beater who could compete with cards
like Thunder King Rai-Oh. Pyramid turtles and spirit reapers
gave me a perfect line of defense and put pressure on my
opponent when summoned in attack mode. With a lot of low
attack monsters, I found them often walking on the
destructive ability of Solemn Warning. With nothing else to
do with them, I decided to maximize their potential by
playing Creature Swap and exchanging them for
some of my opponent’s more powerful monsters. It took a long
time but eventually I found the right combination of
consistency pillars to aid my deck’s focus, creating a very
powerful engine.
In short, Consistency Pillars are cards added to your deck
to help you handle a lot of different situations so you are
never “paralyzed,” ensuring you always have a live play. You
can’t expect for your opponent to go down without a fight
and must assume that he might be able to counter a few of
your plays. You should always hope for the best, but be
prepared for the worst. Never offer excuses for losing the
duel on things like losing the dice roll or your opponent
opening strongly. Always be prepared to counter a strong
opening and capitalize on a weak one. When your deck can do
this accurately and reliably, you may just have the pillars
of consistency you need to win a YCS of your own.
ˇ
Cloudstrife 189 aka Tray Massengale
Over and Out Contact me at traviis.massengale@washburn.edu
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