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Cloudstrife 189 on Yugioh
The secret to dueling: Win without playing a card
September 15, 2009
I really like comparing
YGO to tennis, because they are both my favorite hobbies. In
YGO, just like tennis, there are two ways to score a
“point”. In tennis, you score a point when you either create
such an incredible play/hit that your opponent can’t return
it or when your opponent defeats himself by hitting into the
net or out of bounds. Same could be said about YGO. You win
a duel because your combo/strategy was so sound that your
opponent couldn’t break through it or because your opponent
misplays, thus defeating himself. I hope that this article
can help educate some duelist to play smarter and cut back
the misplays thus making you win a lot more duels.
Throughout my dueling career, many people complain about how
they lost because they got “luck sacked” or because they
drew bad all game long. I have watched many of these players
duel, and I really feel that there was a lot more things
going on then the random excuse they try to warrant. They
constantly ask me what they could of done different and I
smile and say “where should I begin…” Here are 7 simple
steps I have devised to help all duelists, from beginners to
experts play better and possibly win the duel before even
playing a card…
*These steps are in no particular order because all of them
are of the upmost importance.
Duel Zone
Come prepared to your area well equipped. It seems very
unlikely to win when you arrive late and quickly try to
scrounge out some old sheet of paper and a broken pen. Try
to arrive at your table as soon as possible and then pull
out your playmat to secure your area. Then extract your deck
(main, side, and extra) in addition to your tokens, pen,
paper, dice and calculator. Once you have all your
components in place, along with a functioning brain, you
will have all that you need to win this duel.
Life points, Life points, Life points…
Be prepared to keep track of life points. They are VERY
important. They are your number one win condition in YGO. I
see lots of duels, whether they be casual or competitive,
where players don’t keep track of life points. This is like
playing chess without a king, pointless and a waste of time.
It doesn’t matter how many cards in your hand, on the field,
in the grave, etc because once a player’s life points reach
0, the duel is over, and all that stuff becomes obsolete. No
matter what the game state is, when a player takes damage or
pays a cost, pause what you’re doing and subtract/add the
damage. If they play “Solemn Judgment”, before you chain
with your own, just say “hang on one sec,” and divide their
life points by half. Maybe after seeing what their life
points have become, you may choose to no longer respond or
see that you no longer have to because you have a stronger
play. Regardless or not if that’s the case, by atleast
seeing the proper life points, you will have more “accurate”
information to make the best play.
*Tip
When you’re keeping track via paper/pencil, when a player
takes battle damage, mark it with a “B”, effect damage, “E”,
or a cost “C”. If there is ever a life point dispute, you
can quickly remember how they took a certain amount and
resolve the issue instantaneously.
Know your deck
You must know each and every card in your deck. In some
decks like Lightsworn and Dark variants, knowing the exact
contents of your deck at all times is even more important.
Knowing the combos you can still expect and the ones you
can't are critical. Some people treat each draw phase as if
it’s up to fate to decide whether they win or lose. However
I’m a mathematician and I believe in odds. If you played
half your spell cards and still have a good majority of your
deck left, then don't count on drawing another spell card
for a while. In addition, you should really know the rulings
of every card in your deck and how they interact with yours
AND your opponent’s cards. Prior to even putting a card in
your deck, make sure you know all the adequate rulings.
Shuffling
Every time you draw a bad hand, or get sacked from your
opponent’s “God” hand, just remember, YOU shuffled the deck.
I see so many players just grab their decks and graveyards,
do a quick shuffle and immediately start game 2 or 3. They
then go “WTF” as they see a hand full of three necro gardnas
or 3 cyber valleys. I just smile because once again, they
just defeated themselves. Spend some time and do some nice
shuffling. It’s worth it. It will drastically cut down on
those poor hands.
Shuffling also entails shuffling your hand. In chess, it is
illegal in a competition to stand up and look at the game
from a different perspective. The reason why? You will see
plays that you didn’t see before. By shuffling your hand
often and constantly, you will see how certain cards look
next to each other and how they could possibly combo with
each other. You may see your average play but by shuffling
it a few times, you may see an even better one. One cool
thing I saw Adam Corn do at Gen Con Indy was play “Trap
Dustshoot” and then take his opponent’s entire hand and
started shuffling it as if it was his own. He did this for
like 15 seconds and then found the best monster to return to
the deck. By doing that, he was able to see all of his
opponent’s potential plays and stop the best one. A very
brilliant tactic indeed.
Graveyards/RFG
Just like knowing the remaining contents of your deck, you
need to know what is in both players graveyards/rfg at all
times. Forgetting a necro gardna or that you just sent their
third dark monster to the graveyard is inexcusable. I can’t
remember how many times I lost because I thought my opponent
had a torrential tribute face down. A quick check of the
graveyard could of quickly removed that fear. A lot of these
duels can take forever and you might forget which game they
played a particular card. Take a few seconds and double
check. The game state is always changing and new cards are
added to the grave every turn. A clever trick that I tend to
do is right before I KO my opponent, I recheck his graveyard
so I know how to side deck for game 2 and 3. By doing this,
I’m sure what cards will counter a good majority of his deck
so I can successfully finish the match.
Bluffing
If I had to choose one step that I’m the best at, I think it
would be this. I can’t express how many duels I have won
because I bluffed my opponent into thinking I had a lot of
options. If you open really bad, or really good, try to keep
your facial expressions/actions consistent. I love dueling
at my locals when my opponent says something like “Omfg, wtf
is this crap…” I just chuckle and start to overextend. .
However, sometimes people do double bluff to catch me off
guard. Double bluffing is when you anticipate your opponent
seeing through your initial bluff. A classic example of this
is when I draw and say “yes, Mirror Force” and I set a spell
trap. My opponent will think that I’m bluffing him and that
it can’t actually be mirror force. However, when they
declare an attack, they’ll have a nice surprise waiting for
them. When the tides seem against you, see if there is
anything you can say or do to bluff your opponent into not
attacking or being more defensive for a few turns while you
can reestablish your combos.
7 seconds
Every turn, after you draw a card, pause. Take a deep breath
and reanalyze all of your plays. I recommend waiting at
least 7 seconds before playing a card. Use that time to
check the graveyards, and ALL the cards on the field and in
both players’ hands. Recheck life points and ask your
opponent if he agrees at both players’ current life point
count. Make sure that you are really about to make the best
play. If you have a game winning play, make sure you make
the game winning play. Don’t mess it up because you got
carried away. If you’re sure its game, then there’s no harm
in waiting the extra second or two to make sure you play
everything correctly. Many, many times have I seen players
defeat themselves and then beg to redo a move. I tell them
“Sorry. Your misplays are part of my win condition…”
They always hate that answer, but eventually understand.
Conclusion
So think about it. Prior to going to the competition, you
know each and every card in your main, extra, and side deck
and how they will interact with your opponent’s. Upon
arriving for the duel, you arrive prompt and pull out all
your equipment and arrange it nicely on your playmat. While
waiting for your opponent to arrive, you thoroughly shuffle
your deck. When he does arrive, you spend an equal amount of
time shuffling their deck. Upon drawing your opening hand,
you pause to see all potential moves. You shuffle your hand
a few times to make sure you’re about to make the best play
for this situation. In between turns, you’re constantly
keeping track of both players’ graveyards and remove from
game piles. At the first change in life points, you will
pause the duel to make sure they were calculated properly.
When the odds seem against you, you will try to think of a
strategic way to say or do something to stall or lure in
your opponent.
When you finally get to a level when you’re no longer
defeating yourself, there’s only one other way for your
opponent to win – for their own strategy to be
“impenetrable”. As that being their only win condition, I
like to smile and sit down at the table and say “Good
Luck...”
Thanks for reading,
Cloudstrife 189
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