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Cody
Balsizer on Yu-Gi-Oh!
Looking Under the Bed: Monarchs Revisited
December 28, 2010
Playing Aggro in Standard
By: Cody Balsizer
Standard. If you are reading this then I am sure most of you
are playing the current standard. After all, it is the most
widely played Magic format. It is the one that most stores
use for their FNM and it is the format that the kid next
door plays. I know that not everybody likes standard, seeing
as cards like Jace, the Mind Sculptor and Primeval Titan can
break one’s bank and really warp the format under their
power. However, that should deter you from playing the
format, especially when excellent aggressive decks have a
strong stance in the format despite seeing minimal play at
large events. Everyone has seen the RB Vampires deck and
everyone has seen the Elves deck. However, one deck that is
being overlooked is the Quest deck.
For some reason, most of the player base just dismisses the
Quest deck as a janky, inconsistent glass cannon that
sometimes just kills and sometimes doesn’t do anything at
all. However, most of these people also have only looked at
the Quest deck from one angle, mono-While. They have failed
to take into account the benefit of splashing a color. After
all blue gives some nice, cheap counter magic to protect
your “kill them fast” plan. Black gives you some excellent
removal. And Red gives you a Boros feel with fast guys and
reach in the form of burn spells. And Green gives you
Vengevine and Fauna Shaman and Birds of Paradise….
Wait, Vengevine? Fauna Shaman? Birds of Paradise? WHY IS
THIS DECK NOT PLAYING GREEN!
Well, I will give you a hint, cause few have realized it’s
power. For you to have an accurate idea of the deck, here my
current list.
Creatures(29)
4x Birds of Paradise
4x Fauna Shaman
4x Glint Hawk
4x Memnite
4x Squadron Hawk
4x Vengevine
3x Ornithopter
1x Kor Outfitter
1x Stoneforge Mystic
Spells(8)
4x Quest for the Holy Relic
2x Argentum Armor
1x Beastmaster Ascension
1x Sword of Body and Mind
Lands(23)
8x Plains
6x Forest
4x Razorverge Thicket
3x Sunpetal Grove
2x Stirring Wildwood
This is deck is legit! It basically takes all of the good
parts of the mono-White version and makes the deck all
around better. For you who don’t understand the deck let me
give you a run down on how the deck is supposed to play out:
Turn 1: Quest for the Holy Relic
Turn 2: Play some dudes to get Quest for the Holy Relic
close to 5.
Turn 3: Play more dudes to get Quest for the Holy Relic to
5. Swing.
Turn 4: Win.
Now the mono-white version is capable of going off on turn 2
and at states I saw a guy go off on turn 1 with the god
hand. Questvine is capable of the classic turn 2-3 kills but
it doesn’t have the lackluster late game that the White
Weenie does. The Fauna Shaman/Vengevine combination is so
great at giving this deck some reach and a backup plan in
case you armored dude dies. Not only does the Shaman-Vine
interaction give the deck some resilience, it also is
synergetic with the deck.
Fauna Shaman is just an overall fantastic tutor that allows
you to pitch some of your chaff for some business spells
and/or creatures that will allow you to hit that
ever-coveted five quest counters for your Quest for the Holy
Relic. I can’t even begin to describe how many games I have
been able to pitch some dead Ornithopters that I don’t need
for a Glint Hawk that allows me to not only retrieve a
Vengevine but also throw a Argentum Armor on it and swing
for 10. It’s just that good. Speaking of Vengevine, he works
so well with not only Fauna Shaman but also your
mass-casting creature engine like Squadron Hawk and Glint
Hawk. Triggering Vengevine is a walk in the park for this
deck since everything is so cheap.
Green also gives us access to Beastmaster Ascension. While
the card looks out of place, it basically acts as a fifth
Quest and gives us something to do with our Ornithopters and
Memnites. I have considered adding a second one of these and
perhaps cutting a land so if you decide to pick up this
monster keep that in mind.
And let’s not forget that the splash gives us Birds to play
with. There isn’t much to say about Birds other than he
wields the equipment well and gives us some good mana ramp.
It’s just a nice card for the deck.
So why play this deck over something, say, the RB Vampire
deck or the Elf deck? Well, let me explain. All three decks
(Vamps, Elves, and Quest) are all incredibly fast decks that
can pull off some stupid, stupid quick plays. However, Elves
and Vamps are incredibly weak to board wipes like Pyroclasm
and Day of Judgment. Now Questvine has these weaknesses too,
but Questvine has Vengevine to give it some awesome reach.
Sure, Vamps have Bloodghast, but it’s not the same thing and
sure, Fauna Shaman and Vengevine can see play in Elves, but
Elves don’t have a consistent way to revive Fauna Shaman,
whereas a single Glint Hawk can. While I don’t want to deter
anyone from playing Vampires or Elves, I do think that
Questvine is just better than both of them and I think
everyone should consider it and at least give it a try
before they toss it wayside.
Overall, this is the best Vengevine deck of the format right
now and has the best draws in standard, being capable of
turn 2/3 kills. Vengevine is such a powerhouse in this meta
as he beats up the control decks extremely well and can go
the distance against stuff like Valakut. Questvine is the
best at reviving him over and over. It is fast and resilient
and, through some retooling, capable of breaking into Tier
1. If you are looking for a good aggro deck in standard,
Questvine is definitely a strong contender and I recommend
it to anyone who really wants to use their Vengevines.
So for my next article I want to do a deck tech and I want
you guys to pick it out for me! Just choose from the decks
below and post what deck you want me to write about in the
forum thread where you can discuss my article or you can
email me at
csbpay91@yahoo.com. Also, don’t forget to add me on
Facebook at
www.facebook.com/Ballz09.
blue_yami out.
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