Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
New Creeds
with Coin Flip
This is important. All players of any level should read
this. Not necessarily because it's a good article, but
because it will tell you something they need to know about a
change in gameplay mechanics.
I'm going to be rather erratic today. I'm going to talk
first about my experience with TCGs, and then about what you
actually need to know about Battle Position. I mean NEED to
know. If you want to skip the boring stuff, skip the next
paragraph.
I've been playing the Yu-Gi-Oh! TCG since the week it came
out. I've dabbled in other TCGs before… Players who actually
play me know I use
AWOL as a removed-from-play zone
indicator, and for a short time, I used a Swamp as my
graveyard indicator. I have Spell Counter (the card) as my
Spell Counter. I got into the Megaman TCG at Otaku's
recommendation, and even tried Pokemon. But for the most
part I've just stuck with YGO!, though I keep myself
familiar as I can with Magic and with VS System.
Yu-Gi-Oh! has proven itself quite unique in Battle
Positions. They form a surprisingly large part of our game.
People paying 30 dollars for Enemy Controller should know
why they are paying that much for it. Right now, we have an
inclination to use stuff like Enemy Controller and Book of
Moon because they stop stuff. Want to stop an onslaught of
attacks? Use Enemy Controller to take control of one monster
(the strongest) on your opponent's field, and then you are
safe for the turn. Use Enemy Controller or Book of Moon to
switch an opponent's monster to its more vulnerable
position, or just stop an attack. Let's say they've had a
Breaker out for one turn. It still has the Spell Counter on
it. You set an Enemy Controller, and, say, a Call of the
Haunted (planning to chain onto Nephthys, Sangan, Jinzo or
whatever in your Graveyard). If your opponent uses Breaker's
effect on Enemy Controller, you can chain it and switch
Breaker to DEF position... And it will STAY in DEF position.
It cannot change its mode because gameplay mechanics prevent
it from doing so, since its mode has already been changed.
This is important. This gives these cards chainability
value.
Here is where it gets important. The rule about Battle
Position has changed. This will mean an influx of one
monster and a downflux of two spells. Effective TODAY, and
confirmed by Kevin Tewart on our forums and on the official
judge list, you may change the mode of a monster manually
provided that:
1: The monster has not been summoned that turn.
2: The monster has not attacked that turn.
3: The monster has not changed its battle position
<b>MANUALLY</b> that turn already.
The <b>MANUALLY</b> is the most important part by far. The
gameplay mechanics rulings for switch monster positions used
to allow the above situation with Breaker to work. Now you
can simply switch Breaker back to attack position, provided
it hasn't already changed its mode that turn. This changes a
hell of a lot around.
Cards like Earthquake and Tsukuyomi aren't really played
much anymore. The reason for this is that they are activated
on your turn. Prior to this ruling, your monsters would be
stuck in Defense Position the full turn. Now you can just
switch them back to whatever mode you wanted them in and
take advantage of the low ATK/DEF of your opponent's
monsters.
And here, once again, is where it gets important… Tsukuyomi
is going to become the most ridiculous combo card in the
game. When I made my first review of it in the CotD contest
that made me a reviewer, I believe I called it the most
combo-crazy card in the game (in one of my drafts, anyway).
That is so very, very accurate. Tsukuyomi wasn't as
combo-oriented before due to the fact that you couldn't
change the monster's battle position that turn. Well, now
you can.
Some of you might be wondering why this is so damn huge. Let
me tell you.
Many Japanese decks play Goat Control. Sources say 95%, but
that is from a player. I can guarantee you that it is
exaggerated by 10% or so. But they don't play Enemy
Controller. They don't even touch it. They think it sucks.
Hell, they're playing Shrink (a quick-play Spell card that
halves the ATK of any one monster on the field), which comes
from the Kaiba Structure Deck v2, and Enemy Controller is a
common in that. It's been reprinted twice or so over there,
and it's untouched because they have always had the same
battle position rulings we call new. That makes stuff like
Sakuretsu Armor and Bottomless Trap Hole much more popular
in decks, since they offer permanent solutions. So
basically, Controller < Shrink. This is obvious – people
were playing Mirror Wall to try and get Don's effect off, or
Airknight Parshath's effect off. Now it can hit any card on
the field and it's a quickplay spell. However, a lot of
Japanese decks (once again, using a Japanese player and
Japanese tournament decklists as sources) use Tsukuyomi and
Metamorphosis. Let me elaborate on what the secret combo
here is.
Have a monster on the field which can only use an effect
once per turn (have it be a powerful, free effect like Black
Luster Soldier – Envoy of the Beginning's remove a monster
from play ability) or that gets an effect when flipped.
Flip it, or use the effect. I use this often with Magician
of Faith, and it works horribly well. So you've removed an
opponent's monster from play, or you've gotten back Pot of
Greed. Now, if you had, say, BLS out and used his effect…
Summon Tsukuyomi. Tsukuyomi flips BLS face down. Flip BLS.
His effect has reset, and now you can either attack with him
or remove another monster from play. If you had a Magician,
here's where you flip the Magician face-down to be reused
next turn.
Okay, you might be saying, but that's two cards. What can it
do overall?
Well, Scapegoat sees a lot of play, doesn't it? Use
Metamorphosis. Get out Thousand-Eyes Restrict. This is the
combo that so many people wanted to see happen in the US
that a lot of Pojo forum regs thought couldn't work because
of the way the rules were.
Then, suddenly, the rules reverse. Now the combo exists. It
goes like this. Summon Thousand-Eyes Restrict in some way.
Once he is summoned, suck up an opponent's monster. Your
opponent takes his turn, and unless he kills TER in some
way, shape, or form, he loses advantage. He cannot attack
and cannot change the mode of his monsters. On your first
turn after TER is summoned, summon Tsukuyomi. Flip
Thousand-Eyes Restrict face-down. He loses his equip. Flip
him face-up. Suck up another monster. Your opponent cannot
attack or change the mode of his monsters and he's losing a
monster a turn.
Okay, you might say… But that's only Metamorphosis, and
you'd have to play a lot of Scapegoats to ensure the combo.
Not really. Sangan out a Sinister Serpent, tribute an unused
Magician of Faith… Thousand-Eyes Restrict by itself is
powerful. You won't lose much advantage if you tribute a
level 1 monster. Most of them give you advantage back.
Magician of Faith can be used to retrieve the very
Metamorphosis she is tributed for. Sinister Serpent comes
back to your hand. Scapegoat… Well…
Okay, you might say… But what can Tsukuyomi do outside of
BLS, TER, and MoF? Well, I know I had fun decking an Exodia
deck out with Morphing Jar and Tsukuyomi. And it sure is fun
playing 2 Creature Swap with Tsukuyomi (and Goats, and
Serpent, and used Magicians of Faith, or swapping my Breaker
w/o token for a Breaker with token…). I let my opponent get
out Horus LV8 with Cylinders and Ring set (yes, I get
strange opening hands) for a quick 6000 burn if I got in a
bad position… And I didn't. I topdecked Creature Swap with
Tsukuyomi in hand. Played Tsukuyomi, flipped LV8 face-down,
and then played Creature Swap. I lost a card and we both had
a monster. Except I had his LV8 face-down. I ended my turn
and Tsukuyomi came on back to me. I was down one card and up
one Horus LV8, and he was short a 3000/1800. Tsukuyomi stops
Jinzo, opponent's TER, sets up for Nobleman of Crossout,
reuses your flips, and can take out a lot of popular
monsters just by shifting them to DEF position. Or it can
assist in taking out a popular monster. Tsukuyomi is
combo-crazy, and it just got broken thanks to the new
rulings. I expect it to replace a LOT of Enemy Controllers
and Book of Moons. If you want to keep the cash you invested
in Controllers, sell now.
Yeah, that's about it. This was really only meant to be an
announcement about the new rulings, but it turned into a
Tsukuyomi review. Erratic.
--- Coin Flip |