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New Creeds
with Coin Flip
11.22.04 Hello
out there in Dreamland! Coin Flip here, reporting on...
Well, myself to begin with, but then I'll move onto my New
Creed for today. Until then, let's talk about me.
My online aliases include Coin Flip, Hunter Ezekiel,
Ezekiel, and my actual names are anything from Isaac to
Ezekiel to Matthew (Matthew being my legal name that I was
born with). I am 16 and a Level 1 Yu-Gi-Oh! Rules Judge, as
certified by Upper Deck. I have been playing the game since
the week it came out. I have played a variety of new decks
since Invasion of Chaos, and you should never expect me to
have the same deck every week (unless I'm preparing for
Regionals).
For some of my accomplishments:
CotD reviewer and article writer on Pojo.com Moderator on
Netrep's Nforums Editorial Assistant for Innovation Gaming
Pioneer of the Metam0rphosis deck in America, played it when
it first came out in the Japanese game.
That's it about me for now. Let's get on with the article.
New Creeds. I feel I should give a short explanation about
the title of this column. A creed is something you swear to
or swear by, a path you follow. Your decktype is your creed.
The first Creed we will look at is Suicide Beatdown (AKA
Megamorph Beatdown).
NOTE: If anyone from the Pojo forums knows who first used
Suicide Beatdown and pioneered the decktype, please tell me
so I can give them due credit. My e-mail is Cakepie@gmail.com,
or you can just PM me on the forum itself.
When I first encountered Suicide Beatdown, I was in awe at
how well the deck was built. Someone built a deck in
Pharaoh's Servant that could own most decks today with
relative ease. The goal of Suicide Beatdown is to use magic
and trap cards with good effects to lower your LP to the
point where you can use Megamorph on a strong monster and
finish the game with that. It could easily and recklessly
use Jirai Gumo, Dark Elf, and Goblin Attack Force.
The construction of the monsters was fairly simple. Jinzo
was staple, and then you ran Jirai Gumo, Goblin Attack
Force, Dark Elf and then some tech monsters like Cyber Jar
and Cannon Soldier for sacrificing the monsters that had
their ATK halved by Megamorph.
Magic had a fairly simple thing. The staple magics of the
time plus Megamorph and Axe of Despair.
Traps were also fairly staple except for the Counter Trap.
3x Solemn Judgment, 3x Waboku (I believe), Imperial Order
and Mirror Force and Call of the Haunted.
So, let's change this lost legend into a playable beast of a
decktype in Championship format.
First off, the environment has changed drastically since
Pharaoh's Servant, which was when this decktype last
prospered. We have a good deal more monsters to use and
infinite possibilities to follow. Our first move will be to
fix the monster zone.
The staple 11 monsters for this deck, as always, are Jinzo,
Cyber Jar, 3x Jirai Gumo, 3x Goblin Attack Force, and 3x
Dark Elf. Feel free to replace Goblin Attack Force with
Giant Orc if necessary when building this deck. The
remainder of the monsters were purely tech. Let's keep that
steady. Our first move should be to add in 2x Fusilier
Dragon the Dual-Mode Beast. His ATK/DEF halving effect is
the same one as Megamorph, and because only one such effect
can take place, the most recent one takes precedence.
Equiping Megamorph to Fusilier Dragon would do nothing if
you have more LP than your opponent, and will increase his
attack to 5600 if your LP is lower. For two cards, that is
the purest t3ch you can get in this deck. Then we'll add in
a Magical Scientist - he is highly versatile, lowers your
own LP, and can pull out a 2200 easily. Scientist monsters,
Goblin Attack Force, and Giant Orc all have the added
benefit of not being stuck in attack mode as ~1100 attack
monsters after they attack with Megamorph added.
For 3 more monsters, choose to add in either 3x Cannon
Soldier for the classic touch (hell, add in Limiter Removal
for a Machine touch) or the standard Breaker, Tribe, and
Sinister Serpent. I'll be going with the former myself. 17
monsters looks nice.
Magic cards have also changed since then. Suicide Beatdown
really disappeared around LoN, as the prime pushers for the
deck quit around then, and Magic Cylinder premiered in many
decks. Now we have something else to do. First off, Pot of
Greed, Change of Heart and Snatch Steal, and Premature
Burial. Giant Trunade will act as a field clearer and a
Megamorph retriever. 3 of it. 1 Heavy Storm, 1 MST, and 2
Nobleman of Crossout for some more m/t clearance (hate those
Rings and Cylinders) and monster removal. Because equips
have made quite a decline, let's cut out the three Axes and
include in its stead
a Confiscation and a Forceful Sentry. And, of course, 3x
Megamorph.
16 total.
Traps are simpler to deal with. We'll be adding 8 for a
grand total of 41 cards. Call of the Haunted and 3x Solemn
Judgment are necessary. I personally like 3x Sakuretsu Armor
over the idea of 3x Waboku, and a Magic Drain would be nice.
So, here is my humble presentation of a Suicide Beatdown.
Total: 41
Monsters: 17
2x Fusilier Dragon, the Dual-Mode Beast
Jinzo
3x Jirai Gumo
3x Goblin Attack Force
3x Dark Elf
3x Cannon Soldier
Cyber Jar
Magical Scientist
Magic: 16
Pot of Greed
Snatch Steal
Change of Heart
Heavy Storm
Premature Burial
3x Megamorph
3x Giant Trunade
2x Nobleman of Crossout
Confiscation
The Forceful Sentry
Mystical Space Typhoon
Trap: 8
Call of the Haunted
Magic Drain
3x Solemn Judgment
3x Sakuretsu Armor
The sideboard should be oriented towards whatever is suited
for your area, and the Fusion deck should include as many
strong Level 6 or lower monsters as you can manage that can
be summoned with Magical Scientist. Dark Blade the Dragon
Knight is a nice one, and Sanwitch
(teehee) is good too. Both are easy to get, too!
Well, that's all for today. I hope this was enlightening to
you. |