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Article #15 - The Self-Boosters For today’s article, we’ll be taking a look at 2 cards of the future that have self-ATK-Boosting Effects. We begin the Article with a look at the Legend Devil. Legend Devil Dark/Fiend - Level 6 - 1500/1800 Effect: During each of your Standby Phases, increase this Monster’s ATK strength by 700 points. Legend Devil was released in Japan as an Ultra Rare promo from the Valuable Book IV. There’s no telling when it will be released in English. Legend Devil is the most effective self-power-up Effect Monsters in the game, in my opinion, anyway. Most of the time, you should be able to get Legend Devil up to 2900, 3600, or perhaps even more ATK relatively easily, and only by its own Effect. After Summoning Legend Devil, you’ll just need some protection for it until your next turn, in which it will boost itself up to 2200 ATK points. Why would it need protection? Well, a 1500 ATK Monster really won’t last on the Field for too long.. A Waboku, Swords of Revealing Light, or other obvious Trap Cards like Mirror Force or Ring of Destruction could also aide in protecting your Legend Devil. Legend Devil, as you may have noticed by its ATK strength of 1500, may even be brought out by the Mystic Tomato. Now, having that ability makes it more of a versatile Monster, and certainly a lot faster than some other High-Level Monsters out there. It can be brought out by the Tomato, as well as Searched by Sangan. Also, being a Fiend, there are quite a few different decks that Legend Devil could do pretty well in.. Dark-Type decks, some Beatdown decks, and Demon/Fiend decks. Having this Monster raise its own ATK strength during every one of your Standby Phases certainly makes this Monster one to be reckoned with as being a pretty powerful Monster. Overall, I’d rate Legend Devil a 7.3/10. Not to mention it’s a very fun card to play, as well. For the second card review of this article, we’ll take a look at Satellite Cannon.. Satellite
Cannon Satellite Cannon was released as a Japanese Secret Rare promo card from GB8. No telling when its English release will be, either. Satellite Cannon's a pretty
interesting card that doesn't get as much credit as it
probably deserves, and doesn't see too much play these
days (Not even in Machine decks), but I really don't see
why. A pretty obvious thing to do would be to stall w/
Cannon, keeping it on the Field for 4 turns, raising its
attack to 4000, play Limiter Removal, and then attack for
the win. Satellite Cannon can be
good in decks such as some Light-Type decks, and some
Machine Decks, but not too much else. Now for a Deck Example using these 2 cards, followed by a picture of the cards. Monsters: 16 1x Jinzo 1x Legend Devil 1x Satellite Cannon 1x Black Forest Witch 1x Sangan 1x Sinister Serpent 1x Mystic Tomato 1x Shining Angel 1x Cannon Soldier 1x Magical Warrior Breaker 1x Tribe-Infecting Virus 1x Drillago (Check Mechanized Monsters of Mayhem Article) 1x Dimensional Warrior Girl (Check Warriors of the Future) 1x Kycoo the Ghost Destroyer 1x Don Zaloog 1x Fiber Jar Spell Cards: 18 3x Mystical Space Typhoon 2x Limiter Removal (Jinzo, Satellite Cannon, Drillago, Cannon Soldier) 1x Raigeki 1x Dark Hole 1x Harpie’s Feather Sweep 1x Heavy Storm 1x Pot of Greed 1x Graceful Charity 1x Mirage of Nightmare 1x Monster Reborn 1x Premature Burial 1x Nobleman of Crossout 1x Change of Heart 1x Snatch Steal 1x Mischevious Demon Twins Trap Cards: 6 1x Imperial Order 1x Waboku 1x Call of the Haunted 1x Ring of Destruction 1x Mirror Force 1x Torrential Tribute Total: 40 And that’ll do it for today’s article. Once again, you may reach me with any questions and/or comments at dm7fgd32@hotmail.com Until Next Time.. ~DM7~
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