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DM7FGD's Look Into the Future

Article # 47 - The DM9 Dimension

In today’s article, I’ll be reviewing the 3 Japanese Promo cards from the Duel Monsters 9 - Expert 3 game for GBA. Each of these 3 Promos are Ultra Rare, and there’s no telling when any of them might be released in English. (I mentioned these cards in my 1st and 2nd news articles a while ago) Let’s begin with a look at Emesu the Infinity.

Emesu the Infinity

Light/Machine - Level 7 - 2500/2000

Effect: If this Monster destroys an opponent’s Monster in Battle, increase this Monster’s ATK strength by 700.

EX3-001

Emesu the Infinity is certainly a new and interesting Machine Monster. You don’t see too many playable high-level Machine Monsters, but this guy is one of them. Being a Light/Machine type makes it viable for some Light-based Decks, Machine Decks, and perhaps even some Beatdown Decks that would like to try it out.

Being Level 7 with stats of 2500/2000 is pretty powerful, especially when you take into consideration its self-powering Effect. With an ATK of 2500, though, it can certainly get things done without the help of anything powering it up. You can use Cost Down or Kaiser Seahorse with Emesu if you want to make it easier to Summon, and there‘s always dumpage + Revival.

Its Effect is simple; similar to that of Legend Devil’s and Selket’s except that this power-up takes place in a different manner. All Emesu needs to do is destroy an opponent’s Monster, sending it to the Graveyard and it gets +700 to its ATK strength. And yes, it keeps adding up. Destroy one Monster brings its ATK to 3200. Destroy another and it becomes 3900, 4600, etc. Equip a Limiter Removal on this guy and your opponent could be in for some big trouble. Even without any help from its self-power-up ability, it could become a 5000-ATK Monster with Limiter. Pretty powerful indeed.

Overall, Emesu can be a pretty effective Monster card, and very powerful when used correctly. Unfortunately there’s not much else one can say about Emesu as it’s a simple Monster to use and understand, but if you have any further questions on it, feel free to ask me.

I give Emesu the Infinity an overall rating of 7/10.

The second card from DM9 - EX3 is the D.D. Assailant.

D.D. Assailant

Earth/Warrior - Level 4 - 1700/1600

Effect: When this card is destroyed in Battle by an opponent’s Monster, remove this Monster and the opponent’s Monster from the game.

EX3-002

D.D. Assailant.. The third Warrior of the Dimensional Trio. (Dimensional Warrior (D.D. Warrior - unreleased in English; reviewed in my 3rd article), Dimensional Warrior Girl (D.D. Warrior Lady), and D.D. Assailant) At first glance, many people tend to think that this one is the best Dimensional Warrior out of them all. But when you look at it again, that is hardly so. More like the opposite.

D.D. Assailant is an Earth/Warrior-type, making it viable for Earth-based and Warrior-based Decks, as well as Dimensional Decks using lots of Removal tactics. It has stats of 1700/1600, which are more powerful than either of the other Dimensional Warriors, but with those stats it cannot be searched by anything besides Calling Reinforcements. Now, let’s take a look at all 3 Dimensional Warriors and compare their main points, strengths, and weaknesses. (Listed in order of their Japanese releases)

Dimensional Warrior

- Stats of 1200/1000 - Not too powerful, but can get done what needs be.

- Can be Searched by Witch, Sangan, Giant Rat, and Calling Reinforcements.

- Earth/Warrior type - Viable for Earth-based, Warrior-based, and Dimensional Decks.

- Effect is mandatory. It and any Monster it attacks or that attacks it must be Removed from the game.

Dimensional Warrior Girl

- Stats of 1500/1600 - Average, can put up a solid Defense, and do a nice amount of damage in an attack.

- Can be Searched by Sangan and Calling Reinforcements.

- Light/Warrior type - Viable for Light-based, Warrior-based, Chaos and Dimensional Decks, as well as some Rush/Beatdown/Control Decks.

- Effect is optional. Can choose whether to remove itself and opposing Monster or not.

D.D. (Dimensional) Assailant

- Stats of 1700/1600 - Above average; solid Defense, pretty strong attacking power.

- Can be Searched by Calling Reinforcements.

- Earth/Warrior type. Viable for Decks mentioned earlier.

- Effect is mandatory, but not likely to often succeed. It must be destroyed by an opponent’s Monster, and that won’t usually be too likely to happen at all. If they know you have it, they likely won’t want to destroy it, and it would sometimes be hard for your opponent to destroy it in Battle if you set Assailant in f/d DEF position.

Now, just by going by the basics with each of these Monsters you can pretty much see that the Assailant is the least-effective of the bunch.. But it is not a bad card. As I stated above, its Effect is somewhat hard to utilize in that it’s not too likely to be destroyed in Battle by your opponent, but there are some cards that can help you with making your opponent attack it, or it’d be a nice card to surprise your opponent with if they’re using any Berserk Gorillas. And 1700 ATK isn’t anything to scoff at.

Overall, D.D. Assailant can be a fun Monster to use, but it’s not exactly great or as good as the other Dimensional Warriors. I give D.D. Assailant an overall rating of 7/10.

Moving on to the final featured card of today, we have the Twin-Headed Beast.

Twin-Headed Beast

Fire/Beast - Level 6 - 1700/1900

Effect: This Monster may attack twice during your Battle Phase.

EX3-003

The Twin-Headed Beast is certainly an interesting Monster card. For starters, it’s a Fire/Beast-type, so it could be a nice addition to any Fire-based or Beast-based Deck. It’s always good to see some new Fire-type Monsters, eh?

It’s :eve; 6, so you all know what that means. One tribute to get this guy out, but it of course can be Special Summoned by ways such as Revival. Cost Down could help in allowing you to Summon it without any Tributes, but it’s of course not a card you’ll want to use solely for that purpose. With stats of 1700/1900, it cannot be Searched by anything, but with its Effect those stats aren’t entirely too bad for a Level 6 Monster.

Its Effect is simple, similar to Chaos Soldier’s (Envoy of the Beginning) optional and Asura’s Effects, except that the Beast‘s Effect is slightly different in that it has no requirements to attack a second time, and that it can even attack directly one or both of those times. Twin-Headed Beast can attack twice during your Battle Phase; simple as that. Imagine your opponent having a clear Field for this guy to attack through.. 3400 damage just from one Level 6 Monster without any Equipment cards. That could be pretty powerful and beneficial to you, yet devastating to your opponent. The only bad thing about it, though, is a lot of the time 1700 ATK won’t be enough to get the job done if your opponent has any Monsters out against you to stand in your way of getting to their LP. But all the usual Monster Destruction/Removal cards can aide you with that.

With 1900 DEF, it can put up a solid-enough DEF strength against your opponent, but this usually won’t be a Monster you’ll want to be having in DEF position on your side of the Field, anyway.

Twin-Headed Beast can be a fun Monster card to use in a variety of Decks: Beatdown, the afore-mentioned Beast and Fire-Decks, etc. I give Twin-Headed Beast an overall rating of 7/10. Yup; 7/10’s all around today.

Now, Dimensional Decks are not Decks I would consider to be well-known whatsoever. In fact they’re so scarce that “Dimensional Decks” are just the name I came up with for them myself after I started using one a couple of years ago when Dimensional Warrior Girl was released in Japanese, and I haven‘t seen many people, if anyone, run anything similar. (This isn’t your typical Dimension Fusion Deck, either. That’s just included in the Side Deck as it could sometimes be effective/fun to use in this type of Deck) So for today’s Deck example, here’s an example of a Dimensional Deck. (But, this time, the Deck example will not be including all of the cards featured in the article as only one of them fits the theme. The others will be included in the Side Deck, however. And I‘ll be using English names today for most of the cards. This Deck is also in accordance to the Banned List.)

Monsters: 16

1x Chaos Soldier - Envoy of the Beginning

1x Holy Beast - Selket

3x Kycoo the Ghost Destroyer

3x Dimensional Warrior Girl

2x Dimensional Warrior

2x D.D. Assailant

1x Magician of Faith

1x Black Forest Witch

1x Sangan

1x Sinister Serpent

Magic Cards: 18

3x Mystical Space Typhoon

2x Nobleman of Crossout

1x Royal Shrine

1x Pot of Greed

1x Graceful Charity

1x Monster Reborn

1x Premature Burial

1x Dark Hole

1x Heavy Storm

1x Snatch Steal

1x Dark Core

1x Soul Release

1x Book of Moon / Calling Reinforcements

1x The Forceful Sentry

1x D.D. Designator

Trap Cards: 6

1x Call of the Haunted

1x Sixth Sense

1x Ring of Destruction

1x Mirror Force

1x Torrential Tribute

1x Waboku

Fusion Deck: 2

1x Blue Eyes Ultimate Dragon

1x Thousand Eyes Rest

Total: 40 + 2 Fusion

Side Deck: 15

2x Foolish Burial

1x Emesu the Infinity

1x Twin-Headed Beast

1x Vampire Lord

1x Dimensional Warrior

1x Don Zaloog

1x Needle Worm

1x Dimension Fusion

1x Soul Release

1x D.D. Designator

1x Mystery Wok

1x Calling Reinforcements

1x Magic Drain

1x Sixth Sense

And that’ll do it for Article # 47 - The DM9 Dimension. E-mail me with questions and/or comments at dm7fgd32@hotmail.com

Until next time..

~ DM7

 

 

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