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DM7FGD's Look Into the Future ...
 

Article # 60 - An Ode for Cruelty

3.14.05 In today’s article, we’ll be taking a look at a few very powerful high-level Monster Cards of the current Japanese game and future English game. We begin with a look at Antique Gear Golem, an Ultra/Ultimate Rare from the Japanese The Lost Millennium set. It will be released in English in the set following Flaming Eternity.

Antique Gear Golem

Earth/Machine - Level 8 - 3000/3000

Effect: This card cannot be Special Summoned. When this card attacks with an Attack strength that is higher than the Defense strength of your opponent’s Defense position Monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step.

Antique Gear Golem is a nice new high-level Machine Monster that was anticipated for release by many. It has good stats for a Level 8 of 3000/3000, so it’s a Monster that won’t be easy for your opponent to get by, and it’ll be able to do a substantial amount of damage in battle. Being an Earth/Machine, it can be great for Earth or Machine-based Decks, or Decks solely based around this Monster.

Gear Golem can’t be Special Summoned at all, so no Revival or anything. That’s a bit of a downside, but one that can be worked around, as getting this guy out onto the Field even once will usually be enough to get quite a bit of damage done. It won’t be too hard to get two Monsters out on the Field to Tribute for Antique Gear Golem, and once you do, your opponent will most likely be in for quite a bit of trouble.

Gear Golem has a Trample Effect, and for being such a powerful Monster Card to begin with, that makes this card that much more of a force to be reckoned with. Say your opponent has a face-down (or just in Defense Mode) Sangan on the Field, and you get out Gear Golem. That means a nice and easy attack from Gear Golem will be dealing 2400 damage to your opponent’s Life Points. Add a Limiter Removal to the mix with Gear Golem, and who knows how much damage you might be able to do to your opponent. Combined with any other Machines you might have on the Field with Gear Golem, Limiter Removal could mean the end of the Duel for your opponent that quickly and easily.

As if that weren’t enough, there’s another part to Gear Golem’s Effect. Your opponent can’t activate any Spell or Trap Cards while Gear Golem is attacking. No Mirror Force or Magical Cylinders to stop Gear Golem, so you won‘t ever have to worry about any set cards on your opponent‘s Field when attacking with Gear Golem. And that Effect means your opponent can’t activate any M/T Cards, whether it be something like a MST, or a Destruction Ring, until after damage has been calculated from Gear Golem‘s attack.

Overall, Antique Gear Golem can be a fun and effective high-level Monster Card to use in a variety of Deck types. It has some nice card artwork, as well. Rating: 7.7/10.

There are two Monster Cards released in The Lost Millennium that are similar to Antique Gear Golem, too. There’s Antique Gear Beast, a Level 6 2000/2000 Earth/Machine Monster with the same Effects as Gear Golem, only that it doesn’t have the Trample Effect, and instead has the ability to negate the Effects of Effect Monsters that it destroys in Battle. And there’s also Antique Gear Soldier, a Level 4 1300/1300 Earth/Machine with an Effect like Gear Golem in that your opponent can’t activate M/T Cards when it attacks.

Next, we take a look at a new Ultra Rare Japanese Promo Card released with the Yu-Gi-Oh R comic book; Dark King Dragon - Vandorgaron. There’s no telling when it might be released in English.

Dark King Dragon - Vandorgaron

Dark/Dragon- Level 8 - 2800/2500

Effect: Whenever a card activated by your opponent is negated by a Counter Trap, this card can be Special Summoned from your Hand. When this card is successfully Special Summoned by this Effect, one of the following Effects may be activated, depending on the type of card that was negated.

Magic: Inflict 1500 points of Direct Damage to your opponent’s Life Points.

Trap: Destroy a card on your opponent’s side of the Field.

Effect Monster: Choose one Monster in your Graveyard and Special Summon it to the Field.

Wow.. Talk about power. This is one extremely fun to use and potentially very effective Monster Card. Being a Dark/Dragon, it can fit well into Dark or Dragon-based Decks or Decks solely based around Vandorgaron, and it can also fit well into some Beatdown or Burn Decks if you want to try to make room for it. It has powerful stats of 2800/2500, as well, so it won’t be easy to get by, and it’s capable of doing a good amount of damage to your opponent even without its Effects.

The first part of its Effect is self-explanatory, and it makes it easier to get Vandorgaron out onto the Field. If your opponent activates a card, and you negate it with a Counter Trap, then you can Special Summon this Dragon from your Hand. However, you can also Tribute Summon it as normal by simply sacrificing two Monsters on your side of the Field, and you can Revive Vandorgaron from the Graveyard, as well, making it a pretty versatile high-level Monster in terms of playability. You could even go for the old Lord of D. + Flute of Summoning Dragon trick to bring out Vandorgaron if you wish, or use Majin Dragon - King Dragoon‘s Effect (from FET).

But when you Special Summon Vandorgaron via its Effect is when its destructive capabilities come into play. If your Counter Trap negated an opponent’s Magic Card, then not only do you get a powerful Monster in Vandorgaron out onto the Field instantly, but you also get an added Effect of dealing 1500 Direct Damage to your opponent’s Life Points. That’s quite a bit of damage to do just by an Effect. Use Solemn Judgment, Magic Jammer or Magic Drain on an opponent’s Magic Card to negate it, Special Summon Vandorgaron and deal 1500 points of Direct Damage. That can easily be a game-ending move, or at least one that can give you a major advantage over your opponent.

If you activate a Counter Trap such as Solemn Judgment, Trap Jammer, or Seven Tools of the Bandit to negate an opponent’s Trap Card, then you can Special Summon Vandorgaron from your Hand, then destroy any one of your opponent’s cards on the Field, whether you want to get rid of one of their Monsters or one of their Magic (Spell) or Trap Cards. Yet another Effect there that can come in handy in most, if not all situations.

If you activate a Counter Trap such as Divine Wrath to negate the activation and Effect of an Effect Monster, you get to Special Summon Vandorgaron from your Hand, and then Special Summon a Monster from your Graveyard. This works great to get a lot of extra power out onto the Field, and it will make things very rough for your opponent, especially if you have a good Monster to return from your Graveyard.

I don’t believe it can be confirmed yet if something such as Horn of Heaven or Solemn Judgment can be used to combo with Vandorgaron as far as negating Monster Effects goes, because I don’t think there has been a ruling yet saying if the Dragon’s Effect means the opponent actually has to activate a Monster’s Effect, or if it can be used with negating the Summon of an Effect Monster. I would assume that it can be used with cards such as Horn of Heaven or Solemn Judgment, though.

Combo Vandorgaron with something as simple as perhaps a Big Bang Shot to give it Trample abilities, a Stamping Destruction, or other power-up cards and it can be even more devastating. Overall, like I said, Dark King Dragon - Vandorgaron can be a very fun and very effective Monster Card to use. Good stats, and not just one, but four great Effects that can all come from one card. Not to mention it has got some great card artwork, as well. Rating: 8/10.

And finally; Wicked God - Reshef, another Ultra/Ultimate Rare from the Japanese The Lost Millennium set that will be released in English following Flaming Eternity.

Wicked God - Reshef

Ritual Monster

Light/Demon - Level 8 - 2500/1500

Effect: This card can only be Ritual Summoned by {Ritual of the Wicked God}. Discard one Magic Card from your Hand in order to choose and gain control of one Monster on your opponent’s side of the Field until the end of the Turn. This Effect can only be used once per turn.

Well, first of all, to Summon this Monster, you need the Ritual of the Wicked God, which is just like any other Ritual Magic Card in that you need to sacrifice Monsters totaling Level 8 or more in order to Summon Reshef. Reshef has decent stats for a Level 8 Ritual Monster, and being a Light/Demon, it can fit into Light or Demon-based Decks, or perhaps a Ritual-based Deck if you want to go all out with Reshef and Zork or something.

Reshef has a pretty cool Effect that lets you take control of an opponent’s Monster until the end of the activated Turn. You all know when that type of Effect can come in handy, and how it can end up giving you a nice advantage over your opponent, at least for that turn, perhaps to get some extra damage in. You need to discard a Magic (Spell) Card to use this Effect, however, so that can sometimes be a tough decision for you; deciding whether or not to use the Effect and what card to discard.

You can use the Effect once per turn, so it’s like a constant Change of Heart with Reshef on the Field, only you’ll need to discard a bunch of Magic Cards if you want to keep using the Effect, and that‘s why its Effect isn‘t always so beneficial.

The Effect can be used on face-up or face-down Monsters; whatever you want. And if you use the Effect, but Reshef ends up destroyed during that same turn somehow, control of the Monster that you took from your opponent will still go back to them at the end of that turn.

Overall, Wicked God - Reshef is an alright new Ritual Monster Card, but I personally would still much prefer using Zork if I wanted to use a Ritual Monster. Rating: 6.5/10.

And to end today’s article, here’s a Vandorgaron Deck example for you all to take a look at.

Monsters: 16

2x Dark King Dragon - Vandorgaron

2x Solar Flare Dragon

2x Spear Dragon

2x Stealth Bird

2x Night Assailant

1x Magical Warrior - Breaker

1x D. D. Warrior Lady

1x Marshmallon

1x Cyber Jar

1x Sangan

1x Sinister Serpent

Magic Cards: 13

2x Book of Moon

1x Pot of Greed

1x Graceful Charity

1x Lightning Vortex

1x Premature Burial

1x Mystical Space Typhoon

1x Heavy Storm

1x Snatch Steal

1x Swords of Revealing Light

1x Nobleman of Crossout

1x Foolish Burial

1x Mystik Wok / Death Reversal

Trap Cards: 11

3x Magic Jammer

2x Divine Wrath

2x Solemn Judgment

1x Call of the Haunted

1x Holy Barrier - Mirror Force

1x Deck Destruction Virus of Death

1x Magic Drain (or a 3rd Solemn Judgment)

Total: 40

 

And that will do it for Article # 60 - An Ode for Cruelty. You can e-mail me with any questions and/or comments at dm7fgd32@hotmail.com

Until next time..

~ DM7

... And The Path Goes On ...

 


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