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Dark
Maltos's
Dueling Dome
Belonging
May 2, 2006
Hey guys, im back from hiatus, and I’ve managed to get my
big ugly mug on the pojo page thanks to the discovery of my
USB cable for my digital camera. Finally all of you that
dream about me so very frequently can have a face to put to
the Kuriboh that’s been floating around for far too long
now, not that im saying I’m a floating Kuriboh but…aww well
you know what I mean. Anyway, I’d better get on with the
article before I’ve completely blown your mind with my
messed up humour.
Feeling like you belong somewhere is an important feeling in
all walks of life, and once more determines the outcome of
everything we do. Being in our own environment is essential
to the progress we make as people . Belonging to a place can
give a really big confidence booster , as we are settled in
our surroundings and we know what to expect.
If you are in a place where you feel you do not belong,
quite often you follow a destructive path and downward
spiral of suspicion, discomfort and irritation. These
negative feelings are always felt whenever we try something
completely new , its not only human nature, but also a basic
instinct. Any creature hates being out of its usual
surroundings, and can often find it difficult to adjust, and
that’s exactly what we are seeing in Yugioh today.
Of late, many duelists have been introduced into an
environment that they were not used to, and one that most
certainly was not friendly.
The current change in the dueling environments for duelists
on a global scale has been a difficult one to adjust to.
Every ban list duelists are forced into a new environment ,
one where their resources and intelligence are put to the
test, one where they must rely on their ingenuity and mental
capacity in order to thrive.
Some duelists find themselves quick to adjust to these
extreme changes of duel styles, be it aggressive or drawn
out, regardless, they find themselves able to adjust with
relative ease, and hopefully they learn something on the
way. Other duelists however are not so fortunate or gifted.
Some find themselves unable to evolve to fit their new
environment and either become extinct (i.e., quit) or become
almost scavengers taking the pickings from other players
brilliance (net deckers), but either way a species of
duelist is forced into regression.
Wow, this is starting to sound like something out of
national geographic isn’t it? There must be hundreds, nay
thousands of people reading this and thinking ‘What the HELL
has that got to do with Yugioh?!?’ , so I’ll explain without
going onto a deeper metaphorical level.
With each ban list the stronger duelists are weeded out from
the weak, with some adjusting to the changes excessively
quickly , others taking a bit more time to settle. The
minority that cant adjust sufficiently either quit or follow
the strategy that a more advanced player has constructed.
Its pretty much the natural order, but things have changed.
The environmental shift last time was too much for the
stronger duelists to bounce back from , and the most recent
shift may have been beneficial, but it seems it was too
little too late.
The trinity format was a format that I thought I really
belonged to. I ran a fiend deck back then, and it was a damn
good one, so good in fact that it could compete with the
best chaos decks and emerge victorious frequently. They were
the days, I could run anything I liked whenever and it
wouldn’t matter because I could pull through and win with
it. I ran End of Anubis for gods sake, it was fantastic !!
The format that followed, which I think henceforth should be
called the Regressive Format knocked Yugioh back a step, and
I think I got hit by it the hardest. After the banning of
the trinity, my beautiful, unique deck crumbled, and chaos
it rival with it. Fortunately, I still had my fiends to use,
Chaos user had virtually nothing, I mean who wants to run
Chaos sorcerer right? (do you guys remember that? ) Anyway,
I felt as though I’d been left high and dry, with a massive
spell shortage. UDE had banned and restricted a lot, but had
only released Dark hole back to us, and my deck was now
suffering from what can only be described as ‘Spell
Shortage.’ I remember looking through my spell cards,
desperately trying to find suitable replacements for my
fallen spells, settling for cards like Smashing Ground and
fissures as replacements. Now I knew from experience that
these cards were at best average, but as it stood there was
nothing else for me to use. Surprisingly, I found that I was
not alone in the use of these 1 for 1 removal cards. Others
had been forced to run them as well, unable to find a
decent, suitable replacement.
My decks went through a variety of changes over that format,
from Fiend to Armed dragon, back to fiend , and then
finally, most recently a Dark Magician deck, but it wasn’t
until the end that I realised one thing, which s why I think
the previous format should be christened the Regressive
format.
The game had started receding skill wise, and players were
beginning to run the cards that only 6 months ago they had
deemed virtually useless. Cards like smashing ground and
Fissure had changed from the reluctantly used replacements
to staples, and previous staples like Jinzo had been
disregarded and deemed ‘N00bish’ by the dueling public. I
couldn’t really believe what I was seeing. Players literally
eating their own words , following the Advantage cult as
though it were religion or law, running cards they had so
recently deemed intolerably inferior and worshipping them to
a point where any questioning of their relevance was deemed
blasphemy. Chaos sorcerer now appeared all over the place,
and although I had always thought of him as a very good
monster, now there were outcries of how Broken he was, and
how his ultimate banning was the only solution.
The game had regressed to a state here players had gone from
advanced, thought provoking individuals to virtually
mindless sheep , using simplistic monotonous cards
repetitively over and over. But what brought about these
seemingly extremist changes?
Well basically the banning of the Chaos genre changed the
environment so abruptly and explosively, that no players
could sufficiently adjust and find a sense of belonging in
what resulted. Chaos had reigned for over a year and when
that was gone, followed by the restriction of virtually
every other seemingly good card, left only the most
simplistic cards available to the players. This made the
players evolve backward instead of forward and blinded them
to virtually everything they once knew and respected.
Because they felt so out of place they turned their back on
the principles they had once so cherished and slowly became
near mindless animals in terms of dueling. Yugioh nearly
died, the passion had been taken. Little did I know that the
feeling I had that something was missing from the very
moment the new ban list had been enforced would be one that
followed me around for the next 6 months , and the usage of
simplistic cards would eventually consume all of those that
used them.
Over time, the game became more and more stale, new cards
released did nothing to reconcile this. Duelist began to
focus on ways to utilise multi flip monsters over and over
to provide ‘unlimited advantage’ , not realising that this
was all pointless since the only cards they could draw into
were ones that were virtually useless, except for drawing
into other useless cards. Anyway, I digress.
The abrupt change had left no place for belonging, the
format wasn’t even reminiscent of its predecessor , and
slowly all cognitive thought was squeezed out of all the
duelists until all they could do was count how many cards
they had at any given time, dooming themselves to the
oblivion that the prospect of Advantage slowly became .
Well, that’s it for part one, I’ll conclude this as soon as
a I get a few decent replies. I want to know what you feel
before I conclude this , and completely address the point of
the article.
Till next time,
Toddyhole@aol.com
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