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Dark
Maltos's
Dueling Dome
Maltos’s Friday deck - Control
May 12, 2006
Control is a deck type
which first came about back in the days of Magic Ruler, and
from the start people knew it was going to be huge
especially with the heavy hitters like Forceful Sentry and
Delinquent Duo back in the day.
Control redefined Yugioh from being a game all about brute
force to a game about strategy and psychology , two things
which in essence have made the game the success it is today,
without the control aspect this game would have kicked the
bucket a long time ago. Over the years it has popped up in
such a wide variety of forms it is unbelievable, but the
definitive aspect of the control deck is still dominant.
The main focus of a control deck is too eliminate the
opponents resources as quickly as possible, mainly out of
their hand, in order to switch the game in your favour, and
over the last few years, many cards have been released that
accomplish this.
Don Zaloog ;
Arguably one of the best control cards ever made, Don Zaloog
is a nifty little monster to say the least. For a level 4
monster, Don has the standard ‘Control Stats’ of 1400/1500
and packs the added effects of either taking two cards off
the opposing deck, or the far more used discarding of a card
from the opposing hand whenever this card inflicts damage.
Absolutely fantastic for this deck, and allowed in 3’s.
Spirit Reaper
Don Zaloog is pretty much at the top of the list for the
control deck, but Spirit Reaper is a very close second.
Spirit Reaper serves as both an impenetrable wall and a
discard attacker, a beautiful effect, and also allowed in
3’s. Staple in this deck.
Jinzo ;
Although he strictly doesn’t effect the hand, he does lock
down opposing traps, an effect which in the past has set up
many control decks for the win. Jinzo has raw power, backed
up by a beautiful and abusive effect, so he’s in.
Airknight Parshath :
Another monster that has fallen out of favour, but I still
think it rocks. Airknight is almost a reflection of the
control aspect, allowing you to draw a card instead of the
opponent losing one when it inflicts damage. Luckily enough,
Airknight also packs a piercing effect. Airknights main
weakness is its low attack, but if you can protect it, it is
more than worth it in the end.
Melifist the infernal general :
This cards effect is a reflection of Airknight, but instead
discarding a card and having a 100 fewer attack points.
Melefist has never really been used, but if you can use it
effectively it can be worth the payout.
Chaos Sorcerer :
Recently, this card has got a lot of attention, and rightly
so. If you can use a Sorcerer, do. With 2300 attack and a
costless monster removal effect its worthwhile. Field
control helps too.
White Magical Hat
In order to pack enough lights and still stick to the
Discard theme, im going to use this old classic, a slightly
weaker Don Zaloog.
Spell and trap wise, there are slightly less options
available to us than there used to be, but still :
Confiscation ;
The last remaining card from the Spell ruler set of 3,
Confiscation has proven to be really effective, lending a
greater insight into the heat the opponent is packing, as
well as a discard.
DD Designator :
Use this after a Confiscation and you’re laughing. Use it
without, and you’re taking a risk, still it’s a powerful
card, and definitely one worth considering, especially with
the advent of Dark World, this deck types one major flaw.
In order to counter another flaw this deck possesses,
certain other cards shall be added too.
Wicked Breaking Flamberge Baou :
Try saying that 3 times fast !! The main logic behind this
is to amplify your Airknights and Melefists in order to
grant them further power with effect negation, as well as a
decent enough attack increase. Combo these together and you
could be sitting tight.
Mega morph ;
Ok, so this is a bit of an odd one, but it can really help
out the control deck by either doubling your own monsters
power , or weakening the opponents, as the major flaw with
most control cards is the lack of attack power. This card
can compensate for this.
Trap wise, there is lots that can be really fun
Robbin Goblin :
Evil isn’t it? A double discard when used correctly, or a
discard and a draw. Staple.
Drop off
In essence, this is the same as discarding a card from the
opposing hand, and can be just as deadly.
Magical Thorn
By doing what we were going to do anyway, we can now add
that extra bit of damage with this. 500 may not sound like
much, but it adds up, believe me.
Ominous fortune telling :
Making that daunting task of DD Designator that much easier
to do, worth a shot.
So lets take a look a the deck ;
Monsters :
Jinzo
Airknight Parshath
Melefist the infernal general
Chaos Sorcerer
Don Zaloog (x3)
Spirit Reaper (x3)
White Magical Hat (x2)
Magician of Faith(x2)
Breaker the Magical Warrior
Sangan
DD Warrior Lady
Mystic Tomato(x2)
Tsukuyomi
Spells
Confiscation
DD Designator(x2)
Wicked Breaking Flamberge Baou
Mega morph
Graceful Charity
Premature burial
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout (x2)
Snatch Steal
Swords of Revealing Light
Traps
Robbin Goblin (x2)
Drop off
Magical Thorn
Mirror Force
Torrential Tribute
Call of the haunted
Overall, not a bad deck. It delivers anyway, im eager to see
how it works out.
Well anyway guys, have a good one, and as always,
Toddyhole@aol.com
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