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Dark
Maltos's
Dueling Dome
Maltos’s Friday deck
What the hell have I gotten myself into?
June 09, 2006
Before I go into the main
focus of this deck , I want to thank you. Thank you all for
saying those kind, kind things that you did. My piercing
punishment deck was quite the hit it would seem, someone
even won a tourney with it, right on.
Well guys, I’d like to think that I bring a few original
ideas to the table , especially when it comes to deck, but I
really have bitten off more than I can chew on this one.
Over the past few YEARS, never mind months, I’ve been
reading about the constant war between CC and originality,
and particularly about how E heroes are being mass produced
to suit a more child based audience. To be honest, I was
fronting both campaigns, but now I have decided to bite my
tongue and go for it, proving that originality rocks, and
hopefully….god forbid….actually find a use for these E
heroes. This deserves a special shout out to my pal C.Y. who
prefers his dark world, but demonstrated how cool E heroes
can be. This is gonna be a hell of a large article, there’s
just that much support !! I’m getting in over my head here,
I can just tell.
The elemental heroes, on paper are a great idea. They are
actually a decent attempt at bringing back fusion, uniting
all elements together, and generally making the game a bit
more fun by packing powerful effects into situational cards.
The problem with them is that they are taking up more and
more space in newly released sets , filling them with
situational cards like Spark Blaster and Bubble shuffle,
granted that are powerful, but are just not going to happen.
Luckily enough, in amongst all the rough , there are a few
diamonds, and in this deck I will hopefully try to resurrect
(well I say resurrect, but really it was never really there)
fusion with a little help from the E heroes.
Fusions ;
The E heroes posses the widest variety of fusions ever in
the game of Yugioh, with each one being intertwined with
each other, and the ability to fuse I think ANY E hero with
another, and if they can’t do that yet, eventually they will
. You can’t mention the E heroes without mentioning their
fusions, as that is the greatest support that they have
going for them. Most players don’t like a 3 card investment,
but hopefully this deck will help that along.
Elemental Hero Flame Wingman :
Ahhh the old cliché, 1 of 2 variations of this fusion. Avian
+ Bustinatrix + a 2100 attacker that basically attack
directly when it destroys a monster in battle, not bad since
it can contend with Cyber Dragon.
Elemental Hero Phoenix Enforcer ;
The same fusion material monsters, very different effect. At
2100 attack, not much will destroy Phoenix enforcer in
battle, so the effect is slightly less useful here, so more
often than not you’d be better sticking to Wingman.
Elemental Hero Mariner
A 1400 lp attacking monster. Considerably weak stats make
this little guy barely worth the effort, but with the right
support he could be handy. The key thing to remember is that
you never know when you need whatever effect, all part of
the E hero’s diversity.
Elemental Hero Rampant Blaster :
Now this is a superior monster. Able to attack directly, for
granted less attack, but with an amazing base stats, and the
safety net effect of attacking whilst in defense. A whopping
2500 defense outmatches every commonly played monster today,
making a handy little wall and is virtually a combination of
the above 2 fusions.
Elemental Hero Wild Wingman
A fairly effective monster, with respectable stats, and the
nice ability of making everything in your hand a Mystical
space typhoon.
Elemental hero Steam Healer ;
Another pretty decent effect, allowing for a sweet bit of lp
gain, with granted slightly low, but at least respectable
stats.
Elemental Hero Necroid shaman ;
Ok, this one I don’t like. The effect is pretty dumb, best
case scenario, nailing one of their monsters that poses a
threat, and giving them an attack mode spirit Reaper for
some damage.
Elemental Hero Thunder Giant ;
This is definitely one of the more powerful E heroes, with
an effect somewhat similar, but all the more power to Armed
Dragon level 5, by discarding to destroy a monster with less
attack than good o’l thunder giant. And with 2400 base, that
doesn’t eliminate much.
Elemental hero Wild Edge :
This thing hits hard, definitely the heavy hitter of the
group, with potential to obliterate 5 monsters in one turn,
how’s that for a comeback?
Elemental hero Tempest ;
Very high attack, and great potential to pass on the Phoenix
enforcer effect on to anyone else, pretty sweet.
Elemental Hero Shinning Flare Wingman :
My favourite E hero, with a sweet effect and attack boost.
This could deal some deadly damage in the right hands, and
is the main game ender in the group. A 4 card, well 5 card
(2 fusion) investment, but awesome otherwise.
Elemental Hero Shinning Phoenix Enforcer :
The same attack boost , but this time with the effect of
Phoenix enforcer. Not gonna be worth the effort, as nothing
can surpass its attack.
So, that’s the fusions out of the way. Lets look at the E
hero’s themselves :
Elemental Hero Avian :
Along with Bustinatrix, the main fuser of the group. Weak
stats make him otherwise Abysmal.
Elemental hero Bustinatrix ;
Slightly more bearable attack I suppose, but she’s still
bad.
Elemental hero Clayman ;
Decent stats for a change, shame about the picture.
Elemental Hero Sparkman :
Gorgeous picture on both account, also possessing the high
level 4 attack of them all, at 1600.
Elemental hero bubble man :
The top deck’s dream, but otherwise fairly weak. Don NOT use
Neo bubble man either. They may both look like batman, but
only one of them is as good as anything he’s ever said ,
done or came in contact with.
Elemental Hero Necroshade
Decent stats until you realise he’s a level 5. Ok effect
also , meant for easing the cost of Blade edge and the
upcoming Neos.
Elemental hero Blade edge ;
The most powerful E hero at 2600, with a cool piercing
effect. Hard to summon, but it packs a punch.
Elemental hero Wild heart ;
He’s the man !!! Cool stats and an effect making him worthy
of spot in many decks. Complete and utter obliviation from
trap cards, you’ve got to love him.
Also, other worthwhile mentions should go to :
Wroughtweiler
Avery handy monster whom I love for some reason.
King of the Swamp ;
A great fusion sub that also doubles for a Polymerization
searcher.
Spells :
In the last set in particular, the E hero’s received a lot
of support in the form of spells. Let me spell it out for
you ;
H Heated Heart :
Not specifically for E heroes, and not worth inclusion in
the deck, although granted it is powerful for the one turn
it is used.
E Emergency call ;
The perfect searcher, making this the card making E hero
fusions far easier to do than any other.
R Righteous Justice
Very powerful, essentially the potential to be a harpies
feather duster, and pretty sweet overall.
O Over soul ;
The coolest word ever just got a pretty decent effect,
especially after the release of Neos. A free monster reborn
for normal E hero’s , helping the whole fusion problem
considerably.
HERO Flash ;
See my card of the day. Situational, and overall weak, not
going to be included in this deck as neither is heated
heart, and it will suffer from bad top decks already anyway.
Skyscaper :
E hero salvation. Now, during your turn, the threat of
higher attack opposing monsters is eliminated with this
significant booster card that enables Wild heart to cripple
Mobius and Bustinatrix to nail Cyber Dragon. Staple here.
Miracle fusion ;
The best support E hero fusions ever got, this enables
fusions from the field AND grave, making the entire process
that much easier.
Everything else is bad. Bubble illusion, Bubble shuffle,
Bubble blaster, Feather Shot , Spark blaster, Cyclone
boomerang, Bust return and Hero heart are all either weak or
situational (in most cases both) and will not be included in
this deck for obvious reasons (all though I must say that
Burstinatrix is looking hot in Burst return, almost makes
them worth using until you look at the crazy bubble man
support…what were they thinking?)
Asides from the specific support, the E heros also have a
couple of other cards on their side ;
Dark Factory of Mass production :
Since most are normal monster, this eases the fusion aspect
greatly.
Reinforcements of the Army ;
Since they are all Warrior, with most being level 4 or
lower, this adds another 2 Emergency calls essentially,
speeding up the fusions further.
Polymerization ;
Most players don’t tend to go the Polymerization route, but
I think it’s essential, especially considering how effective
Wroughtweiler can be. I’m opting out of fusion gate, as I
feel that Skyscraper is more essential.
The Warrior Returning Alive ;
Another speedy way to help the fusion effect.
Terrraforming ;
Helps get that much needed Skyscraper, speeding up the deck
further.
Fusion Recovery ;
Powerful stuff in the right hands, filling up the hand and
reviving Polymerization.
Branch ;
Doesn’t interfere with Skyscraper like Centrifugal field,
and effective in this deck particularly.
Trap wise, the E heroes have been given moderate,
substantial support.
Hero signal :
More speed support, that I guess will help the deck greatly.
Elemental Recharge ;
A deck like this can take it out of you, perhaps this could
find some use.
Other cards E hero themed are less effective than existing
cards, and dependant on a specific E Hero being there, not
worth it.
So that’s it, lets try and squeeze all of that is shall we :
Fusions ; 20
Elemental Hero Flame Wingman (x3)
Elemental Hero Phoenix Enforcer
Elemental Hero Mariner
Elemental Hero Rampant Blaster (x2)
Elemental Hero Wild Wingman(x2)
Elemental hero Steam Healer
Elemental Hero Necroid shaman
Elemental Hero Thunder Giant (x3)
Elemental hero Wild Edge (x2)
Elemental hero Tempest
Elemental Hero Shinning Flare Wingman (x2)
Elemental Hero Shinning Phoenix Enforcer
Monsters (18)
Elemental Hero Avian (x2)
Elemental Hero Bustinatrix(x2)
Elemental Hero Spark man(x2)
Elemental Hero Clay man (x2)
Elemental Hero Blade Edge
Elemental Hero Bubble man
Elemental Hero Necroshade
Elemental Hero Wild heart(x2)
Wroughtweiler (x2)
King of the Swamp(x3)
Spells (18)
E Emergency Call (x3)
R Righteous Justice (x2)
O Over soul (x2)
Miracle Fusion (x2)
Polymerization (x2)
Sky Scraper (x2)
Reinforcements of the Army (x2)
Dark Factory of Mass Production
Graceful Charity
Heavy Storm
Traps (4)
Hero Signal (x2)
Mirror Force
Call of the Haunted
Side Deck (15)
Elemental Recharge
Fusion Recovery
Terraforming
The Warrior returning Alive
Branch
Polymerization
Dark Factory of Mass production
Torrential Tribute
Lightning Vortex
Scapegoat
Nobleman of Crossout
Mystical Space typhoon
Pre mature burial
Breaker the Magical Warrior
Magician of Faith
So there you have it, we did it. An E hero deck, with all
the garbage cut out. Possibly the most effective one I could
ever make, and even then I had to put a lot of staple stuff
in the side deck. I’m not sure that this deck will ever be
tier one, it looks as though it’s lacking in a lot of key
areas, but as it stands, this looks like a hell of a deck
for casual.
Keep your responses coming in, I’m really grateful for them,
its great to know that you are appreciated. As always, have
a good one guys.
Toddyhole@aol.com
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