Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Dark Maltos

 


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Dark Maltos's Dueling Dome
Maltos’s Friday deck
Responses

June 16, 2006

A while back, I made a deck I was very pleased with, and I got a lot of responses from it. I was very happy, as you can imagine, but one response in particular caught my attention, and I thought I should bring it to you today. This is a one off, I’m not going to be posting everybody’s separate ideas up, so don’t bother asking, I just thought I’d get this idea out there ok? So without further ado, here’s the reply ;


Dear Dark Maltos, in reference to your ‘Piercing Punishment deck’

Using the vast amount of simulated dueling experience that Yu-gi-Oh, Ultimate Masters 2006 has provided, I think I've found both the deck that can break up the dominance of CCC + Return and serve as the perfect foil for your piecing deck. Yours will have a LOT more attention paid to it once mine becomes popular, because seriously I think the only real threat to mine is a deck like yours. Here's a couple of hints on the nature of this deck-it aims to actually GIVE card advantage to the opponent, it stalls like crazy, and it requires a lot of skill to play properly. But fortunately, it's exactly the type that could introduce a new style of play to the game. I give you:

Miller Lite: (43 cards)

Monsters x 17
Goblin Zombie x1
Hiro's Shadow Scout x2
Malice Ascendant x3
Morphing Jar x1
Morphing Jar #2 x2
Needle Worm x 2
Nimble Momonga x3
Spirit Reaper x3
Spells x12
Book of Moon x1
Card Destruction x1
Graceful Charity x1
Level Limit-Area B x1
Messenger of Peace x2
Nightmare's Steelcage x1
Nobleman of Crossout x1
Nobleman of Extermination x1
Swords of Revealing Light x1
The Shallow Grave x2
Traps x14
Assault on GHQ x1
Curse of Royal x1
Divine Wrath x1
Gravity Bind x2
Needle Ceiling x2
Mirror Force x1
Negate Attack x2
Threatening Roar x3
Waboku x1

Side:
Nightmare's Steelcage x2
Des Wombat x3
Needle Worm x1
Morphing Jar #2 x1
Scapegoat x1
Anteatereatingant x1
Sangan x1
Messenger of Peace x1
Nobleman of Crossout x1
Curse of Royal x1
Needle Ceiling x1
Negate Attack x1

(Curse of Royal is SO useful in this deck it isn't even funny. Something that no-cost negates MST, DT, Seven Tools, Magic Jammer, and Magic Drain? If you haven't yet noticed, it's the ONLY negator you even need!)

It's with this particular deck that I won 17 duels in a row in the GBA game with no life point regeneration in between (and darn it, if the computer hadn't been using a real-world banned Tribe-Infecting Virus to kill off my Spirit Reapers, it would have been 20, and I could have unlocked all that extra content...sob...) I realized very quickly that my greatest fear would be those ST destroyers, so I put as many chainable traps in there as possible to draw their fire away to useless targets (or, as in the case of Needle Ceiling, make the opponent have nothing to attack with AFTER using Heavy, MST, DT, Breaker, Mobius, and/or Chiron.)

Why am I bothering with all this? Because while my deck would definitely have either a losing proposition or at least an uphill battle against yours, IT BLOWS ANYTHING RESEMBLING THE CCC STRATEGY OUT OF THE WATER. In other words, the best way for your deck to get noticed is not by competing directly with the dominant archetype (I'll kindly say that your chances of doing that are middling to terrible, given how focused the experts are on the various directly attacking counters too it) but by letting an archetype that ignores most of its proscriptions rise up, then showing how IT can be beaten. (Honestly, piercers are the only things I fear with my deck, and I just realized that for my deck not to be COMPLETELY unfair, Konami really needs to introduce a few nice, 1450-or lower, Level 3 piercers in the next set.)

You have a great idea that's one dominant decktype away from its time. Right now, those Majestic Mechs and Chainsaw Insects are going to be hurting your playstyle terribly, since the new card releases are focusing mainly on hard counters to common plays(and I see that they've finally realeased a TRIBUTE NEGATOR, Mobius and Jinzo haters! That one might have to go in my side deck too!)

Now, if all of a sudden people started moving away from the CCC practice to focus on deck and hand protection, started siding or maining PENGUIN KNIGHT, of all things, started focusing on ways to win without killing your opponent directly (Better Burn decks, Exodia of some sort? Final Countdown? My deck definitely wouldn't lke Final Countdown that much either...) you'd definitely have a much better shot at having designed the Next Big Strategy Thing. The irony of decks that can take apart dominant archetypes is that LESS-dominant archetypes can often beat them in the preliminaries. If you want to see the game change for the better, you have to make sure as many people as possible are united in their desire to change it, otherwise the only good new card releases you get will focus on finessing the dominant archetypes.

Give my deck some publicity, since i'm going to be going into the Army at the end of July and won't have much time or money to buy it or play it off the GBA. I absolutely guarantee that once you get used to playing it, you can take apart almost any tournament dominanted strategy. (And as soon as I can, I'm going to copy the latest CCC decks into YGO 2006's automated duel computer and start having fun defeating them:)

epoetker@hotmail.com

And there you have it. Feel free to send him your responses, Dark Maltos out !
 
Toddyhole@aol.com


 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.