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Dark Maltos on
Yu-Gi-Oh!
Deck Allowances- The Deck
Psychology
December 16, 2005
Hey, this is Dark Maltos,
the new writer at pojo.com. This is my first article, so i
hope you enjoy.
In this article I will attempt to shed some light on the
plague of net decking, and how to improve the chances of you
finding a deck that suits you.
Yu-Gi-Oh is a game that allows for a wide variety of deck
types within itself, and those decks can be seen as an
extension of the duelist themselves, reflecting their
persona. Unfortunately, those deck types do not always suit
the player, and are instead just an imitation of another
players style and charisma. I think you all know what im
getting at.
Yu-Gi-Oh, in my opinion is a game entirely focused on the
deck, and how that fits in with the player. What I mean by
this is that the success rate of a deck all depends on the
styles of the player controlling it. There is no reason, an
aggressive style player should use a stalling Exodia deck
.It completely contradicts the principals of duelist, so
there is little purpose of running the deck.
YGO decks, in my opinion, should be the strategy weapon of a
duelist , used against the weapon of another . That is what
dueling is all about, defending yourself against defeat . So
why do Duelists copy the weapon’s of others? To try and
improve their chances of victory of course. But the problem
is that just because someone else has their winning streak
whilst using certain cards, does not mean that that card is
suited to you, and doesn’t mean if you use the card it will
increase your deck’s winning potential.
Take the example of ‘Soul Exchange’. Currently, this card is
seeing play in a lot of Soul Control decks, which in their
own right are doing very well for themselves. Soul Exchange
is the basis on which these decks are based, but do you
think that it would be nearly as successful in a warrior
toolbox per say? Definitely not. Soul Exchange is a card
that only works in those specific decks, and cannot work in
others.
The problem with Net Decker’s is that they have not found
their deck yet, and then rely on others until their ideal is
brought to them. They siphon the originality out of the
players, for their own gains, until they are ready to find
their own genre to expand into. These parasites of dueling
society in fact bring about their own demise if you think
about it. The concept of a ‘Changing metagame’ forces
players to constantly keep up to date with the deck types
that appear every so often, which do well because they are
designed to contradict the Metagame. So the players who
copied the ‘scissors deck’ for example, are forced to switch
to a ‘rock deck’ when they are leaping up , as a way to
counter the offensive. The sad thing is , they will not be
able to jump ahead to a ‘Paper deck’ because most players
will still run the ‘Scissors Deck’, so they are stuck in a
loop.
Duelists need to think out of the box, and form decks that
aren’t in the standard rock ~ paper ~ scissors themes, as a
way of escaping the cycle for good. We are all shocked when
someone pulls a ‘Bomb’ on us, as apparently, that beats
everything.
The problem with the ‘Bomb’ decks, is that they are
unstable, as the name suggests. Being so volatile is as much
of a blessing as it is a curse though, as the deck can
either provide outstanding power, or backfire like your
grandad’s old truck. This is where I introduce the concept
of ‘Deck Allowances.’
A deck allowance is not about the amount of money you put
into a deck, as the name may suggest , but is in fact about
how the deck itself will pay out.
Most Duelists, when creating even an original deck will take
in many ideas when deciding on the cards to use, mainly the
speed, power, and presence of the cards used. Once they have
decided that they are satisfied with their new weapon, they
will take it for a test run, and this is the exact moment DA
comes into context.
As the duelist duels, they may find that their deck works
fairly well, winning every now and then , and providing them
with that essential fun factor, but eventually, suddenly,
the deck will go stale, not winning as much as it previously
had , sometimes scarcely getting a victory at all. This is
not a sign that the deck has gone to the pits, it cant
possibly have, as you are using the same cards and strategy
as you previously were.
When a deck begins to go into a loosing streak, it is a sign
that you have been given a positive run out of the deck, and
now you are receiving the other side of the equation, the
negative.
At this point, I have witnessed Duelists completely abandon
their deck for a CC, or at least substitute a few ‘weaker’
cards that you had found previously completely acceptable
and unique when the deck was winning, in favour of more CC
cards. This is a mistake. The added cards will most probably
ruin the decks theme, thus making it fall deeper and deeper
into the CC.
The correct response to a situation , in my opinion, is to
wait it out , and to be patient. Have faith that your deck
will pull through. You must let you deck to allow you both
good and bad times, or it will loose its spark and become a
robot, as will you yourself. Your original deck will have
good days and bad days, and that is a sign of its
allowances. Sometimes it will allow you good games, and
other times it will allow you bad. You just have to accept
this, a fight on through it, modifying your deck if
necessary until the two of you are intertwined and the
perfect team and combination.
If you have any thoughts on this subject, please contact me
at toddyhole@aol.com.
I will do my best to reply. Until next time, have fun
dueling !!!
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