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Dark
Maltos's
Dueling Dome of Horrors
Well guys thanks for the flood of support, it was
refreshing. Anyway, back on topic. The last couple
of days I’ve been tinkering in the back of my mind
with this Radget idea, and I’ve hit on some sweet
ideas, but first I’m going to talk about the
Phoenix.
The Sacred Phoenix of Nephthys is , for lack of a
better word, awesome in this format, and I’m
surprised no one’s stepped up and decided to start
using it. In the format where Ring of Destruction is
back, Exiled Force use is at an all time high and
Chaos Sorcerer has been discarded into oblivion
Phoenix should be having the time of its life, I
know it is in my deck. What started as a random
inclusion into a semi-warrior deck turned into the
main focus almost instantly, its just that powerful
and easy to use. But I think the most shocking thing
about Phoenix’s use is just how simple Phoenix is to
fit into a deck. At the most it takes 3 card slots,
one of which is Phoenix itself. Besides that there’s
the must of 1 Hand of Nephthys (generally I’ve found
it should be one hand per Phoenix, and since she’s
restricted to 1.…) and the optional Apprentice
Magician. Phoenix can work without, but I like
having Apprentice there just to search Magician of
Faith occasionally. And I might add that Treeborn
Frog, arguably the BEST monster out there this
format has more synergy with Nephthys than you could
ever imagine. This is why I’m incorporating these
cards into this deck, and most likely all future
decks if I can. They’re that cool.
With that in mind, lets talk about Giant Rat. As
searchers go, I’d say that this one is probably
ranked 2nd when it comes to the searcher monsters we
have available to use in terms of sheer volume of
uses, only marginally beaten by Mystic Tomato. Giant
Rat has so many targets these days its not even
funny, besides the Gadgets, there’s ;
Exiled Force ;
Quickly becoming a must this format, Exiled Force is
a solid monster and is one of the best monsters out
there for removal, hitting both face up and face
down threats without flipping them face-up. Staple
here, and besides the Gadgets is the best search
target really.
Injection Fairy Lily ;
To be honest, I nearly forgot about her, but Lily is
VERY good as a Rat target. With only 400 attack
points which at a drop of a hat can be jumped up to
3400 , she’ll certainly make the opponent think
twice about attacking you. She can take out pretty
much every monster threat there is, or roughly half
the opposing lp in one shot. You can’t really argue
with that.
Mystic Swordsman lv2
This lil guy can do no wrong, and can be a beast
when the opponent relys heavily on face down flips,
which happens frequently these days. 900 attack is
near respectable, and combined with Phoenix he can
make life hell for the opponent.
DD Warrior ;
I can’t really make this deck without mentioning
this guy, awesome as removal, being allowed
multiply, but since he’s just so rare, I can’t
really put him in. Still, if you get one it’s worth
the squeeze.
Other than that, there isn’t so much that jumps out
at me that would suit this deck. Now onto the
Gadgets. For those of you unfamiliar with how they
work, or even what they are, prepare to get very
much acquainted with them very soon. Here’s a sneak
peak.
Green Gadget
Earth/Machine/4/1400/600 When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.
Yellow Gadget
Earth/Machine/4/1200/1200 When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.
Red Gadget
Earth/Machine/4/1300/1500 When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.
At first glance, a few things are noticeable.
1 : The Gadgets have the potential to SWARM like
crazy. Just one summoning from these guys gives you
a straight up +1 . Combo that and keep it going and
you’re jumping up the game’s tempo incredibly.
2 : Gadgets are WEAK ! Statistically that is. But
that is as much a blessing as it is a curse, for
instance it allows them to be searched out via Giant
Rat, however it also makes them very easy to blow
up, so why is everyone eager to use, as well as
terrified of them?
Well the truth of the matter is that whilst they are
easy to destroy in battle , their advantage gaining
mechanic just completely out weighs that., and for
that reason alone they have proven to be incredibly
powerful and ULTIMATELY consistent in Japan for
years. So obviously those clever folks in Japan have
found a way around the negatives of the Gadget
theme. Well actually, it’s not the clever really.
Basically, they jammed their decks up with 1~4~1’s
so that eventually everything would blow up and the
Gadgets can attack , fearless of anything that an
opponent can throw at them, all the while gaining
cards with their constant summoning. Yummy, just
like my favourite format we just took a YEAR to heal
from. Fantastic.
Anyway, I’ve decided not to go down that route, well
at least not entirely. I’ve already said that I want
Treeborn Frog to go in, and he can’t exactly pull
that off with an Armada of s/t’s in your zone now
can he? That’s why I’m going to be clever about
what I stick in, but I’ll get to that bit in a
minute.
First, I just want to say that the Gadgets have
other downsides when they’re played like this, the
main one being clogged hands. If for instance you
run the whole hog of 9 Gadgets, there’s every chance
you’ll draw into them multiply, effectively make
them useless, or at the very least annoying. That’s
why you’ve got to be clever with them. For the sake
of the experiment I’m jamming them all in, but
whatever.
Also, you need a back up plan. One 9 are gone, you
could be if you don’t play your cards right. Gadgets
are a swarm / deck thinning strategy, and need to be
treated as such, otherwise you’ll just have a load
of cards and not do anything with them.
Ok, now lets get clever again shall we? My least
favourite thing about the Gadgets is also my
Phoenix’s greatest strength, how cool is that?
Besides the obvious flaw of bottomless trap hole,
Nephthys will revel in the wake of over -used
Smashing Grounds and Sakurtsu Armours, and will
actually serve to eliminate such threats with her
revival storm effect. But that’s just the first
clever bit.
To fight against the Bottomless trap holes that
would threaten my pretty birdie, I’m sticking in two
classic monster, Mobius the Frost Monarch, and Jinzo.
This gives my deck the same Tribute set up as the
one I’m currently using by the by, substituting
warriors for Gadgets. The Gadgets also lighten the
load of Hand of Nephthys ‘ requirements, making for
even more fun.
While I’m at it, I’m going to squeeze for 2 Cyber
Dragons. Combine this with Jinzo, and of course
those Mechanised menaces the Gadgets and we’re
pushing a machine deck here. I doubt I’ll find room
, but will tackle that when we come to it. The
Cyber Dragon’s could be perceived as a little
contradictory, after all the whole point of the
Gadgets (and Treeborn frog) is to keep popping up
which would just render Cyber Dragon useless. I
obviously realise that, but I’ve this nagging
feeling that if all goes wrong that Cyber Dragon
will be able to reconcile the difficulties. Call it
fate or just logic, but Cyber’s going in. He’s also
sweet for pulling off the Hand of Nephthys .
Last will is a great card since its re-doing , and
perfect for this deck, what with all the mini
monsters in it. I’m currently having great success
with it. Another must is Limiter Removal .
Now for the REALLY clever bit, actually first, I’ll
introduce you to Pot of Avarice.
If my sources are correct, them Pot of Avarice will
be making an appearance in the same deck as the
Gadgets. This is a perfect addition to the advantage
gaining team , recycling the burnt out Gadgets back
into the deck as well as drawing 2 cards. Not bad
huh?
Ok, NOW for the clever bit. With everyone and their
mother running Monarchs (you know those guys with
the repeating stats of 2400, 1000) well they will
get their heads bent by these guys, firstly because
their “floater” status will be removed by not paying
for their own summon thanks to the Gadgets already
paying for THEIR own summoning, and secondly because
of my brainwave card - Enemy Controller.
This is the real genius bit for me. Enemy Controller is a quality card, quickplay, chainable, effective and utilising of the Gadgets strengths. How so I hear you ask? Well this about it.
Gadgets mass multiply fairly easily. They are fairly
weak, but they are substantial in terms of attack
scores. Combine this with Enemy Controller’s
tribute control ability and you’re laughing.
Basically, zap up a Gadget when you’re up against a
wall, and steal one of their monsters to use as a
human shield for the turn. Maybe not as good as
outright killing the monster , but you’re Gadget
would have died anyway, and at least you’ve bought
yourself a turn without taking damage. This combo
was revealed to me many a time by a sneaky friend of
mine, and is partly what opens up the true genius of
the combo.
The bit where I come in on this is with Enemy
Controller’s alternative ability. Since the Monarchs
(and lets face it, most things) have 1000 defense
these days, and the Gadgets have over 1000 attack,
well you do the maths as to how effective changing
things to defense would be.
The really beauty comes from how this compliments
the deck so much.
Being quickplay, it can get under Jinzo whilst he’s
locking down the Armada of trap’s your be facing.
It combo’s beautifully with Treeborn Frog , being chainable, and able to Tribute control with him. It’s allowed in 3’s Best of all, IT’S IN THE DECK THAT THE GADGETS ARE IN !!! Destiny that, it has to be. Using Enemy Controller in this deck will keep you one step ahead of the opposition all the time. It will protect your Gadgets as well as empower them. Use it wisely.
Now to go about making the most difficult and
volatile deck I’ve ever considered implementing :
“Radget Phoenix “
Monsters ; 28
Sacred Phoenix of Nephthys
Jinzo Mobius the Frost monarch Cyber Dragon (x2)
Green Gadgets (x3)
Yellow Gadget (x3) Red Gadget (x3) Giant Rat (x3) Treeborn Frog Hand of Nephthys Mystic Swordsman LV2 Exiled Force (x2) Injection Fairy Lily Sangan DD Warrior Lady Breaker the Magical Warrior Magician of Faith Spirit Reaper
Spells 13
Premature burial
Graceful Charity Heavy Storm Nobleman of Crossout Scapegoat Mystical Space typhoon Book of Moon Enemy Controller (x3) Pot of Avarice Limiter Removal Last Will
Traps 6 :
Ring of Destruction
Torrential Tribute Mirror Force Call of the Haunted Waboku Dust Tornado And there you have it, 47 cards, enormous. Obviously this can’t be the finished product, but it just goes to show that Gadgets are going to mean change, for instance on the deck ratio and size. Huge amounts of monsters are needed for success.
To tell you the truth, I don’t expect much success
with this deck, at least not in this form. For
instance that trap set-up is abysmal, but it doesn’t
matter. I’m going to be fixing this deck up as I go
along, finding out how it works, it’s tweaks, its
twitches, whether or not I need to shove a load of
monster removal in or not , and just how good the
Gadgets are, I’m a n00b when it comes to them , as
are we all really, but this is the direction I’m
going to be taking. I’ll be following Deathjester’s
results with eyes wide open , and I suggest you do
the same. I guess all of the featured writing staff
will be putting their stamp on this subject, and I
think we should learn from each other on this one, I
know I’ll be paying attention.
This deck might not work as is, but I have no doubt
that the ideas in it will surface up in its Beta
version and most likely other Gadget decks if people
even bother to read this. Enemy Controller is a
good idea. Pot of Avarice is a good idea. Phoenix is
a GREAT idea, but whatever.
Thanks for reading, I look forward to your
responses, and believe me I want them. Suggestions
are always welcome, criticism is welcomed with open
arms , and people that care will never be ignored,
so drop me a line at
Dark__Maltos@msn.com
.
Merry Christmas Guys, Have a good one.
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