| Its my 4th 
							article this week already !!! That went quick huh? 
							Well , over the last couple of articles in 
							particular, I’ve been constantly rambling on about 
							how you are changed by the game into different 
							people. Yugioh is a game that can change you 
							sometimes for the bad, but other times for the 
							better, and it is how we are accepted when we first 
							begin that truly predetermine the outcome. 
 When Duelists first start out, they can be from any 
							background , as is the way Yugioh attracts its 
							audiences. Anyone could play this game and find it 
							entertaining and interesting, as well as getting 
							caught up in the excitement that playing provides. 
							Geeks, Athletes, kids, Adults, women, men, everyone 
							is powerless to resist Yugioh’s charm.
 
 With that in mind, lets reflect on how these newbie 
							will change over the next few months of competitive 
							dueling.
 
 Naturally, as time progresses, all the duelists will 
							become more confident in how they play, and with the 
							people they play with, but it’s the roads these 
							duelists take that will determine their outcome in 
							how they will be changed as people.
 
 If a duelist experiences the harsh reality Yugioh 
							players often lay down upon the new players about 
							the intricate chaining rules and why certain effects 
							mss their timing , and that running the Blue Eyes is 
							n00bish, then almost undoubtedly they will fall down 
							the CC route, using only the cards their piers 
							declare as decent , and having no creative motives 
							of their own whatsoever. This route may lead to 
							success in the future, so we can’t deny that its not 
							a wrong path to take, but the problem is these 
							players develop into the very creatures ( which I 
							thought as an awesome word to use at this instance, 
							no offence intended) which bullied them in the first 
							place.
 
 Either that or become small time, insecure wannabe’s 
							who can’t scrape a win because of their tremendous 
							lack of confidence in themselves.
 
 I see this as a bad way to learn , as it turns the 
							players into arrogant, vane people in everyday life. 
							The ‘rub it in your face ‘ type.
 
 The exception to this rule is the people that try to 
							prove their taunters wrong by building an original 
							deck. Unfortunately, these tactics rarely work and 
							often lead to players leaving the game very 
							bitterly, after being unable to fight back.
 
 If a dueling newbie I welcomed and taught by a pier, 
							then their play style will definitely vary than the 
							above mentioned. These players may indeed have the 
							CC decks that dominate the meta, but their minds 
							will be a lot more open than the previous duelists. 
							They will have witnessed effective combo’s and 
							learned from them, but their minds will not be as 
							closed as the others, as they have had helpful 
							guidance instead of having strategy beaten into 
							them.
 
 These are, within my experience , the most common 
							duelists, as people don’t tend to throw themselves 
							into a game by themselves head first, they tend to 
							be introduced by a friend.
 
 These players tend to be content, confident people 
							outside of dueling, and are better people for it. 
							They use the game as a hobby, and an outlet for 
							their boredom. They are not opposed to trying 
							something new, and they play what they want to 
							within limits.
 
 The final type of player is the one who, with their 
							friends, learn and develop in this game, bouncing 
							ideas off of each other , and looking through 
							currently used strategies to see what works and what 
							they think would suit them.
 
 This type of player oozes originality, and will not 
							be afraid to try anything out , be it for fun , or a 
							powerful idea.
 
 Out of the game, these players develop great 
							confidence and security, and are not afraid to try 
							new things out. These are the players that define a 
							generation , and become infamous with their 
							creativity. These are the players people aspire to 
							be like, and there is only one road to get you 
							there. Play your friends, and practise. Don’t 
							mindlessly follow, develop your own principles and 
							follow your heat.
 
 Another short article in the Duel Dome guys, but I 
							hope you liked it. As always ~ toddyhole@aol.com for 
							your replies. Have a good one
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