The name of
this article is double barreled. On one hand, it
describes the deck I am going to create, and on the
other it can be taken literally. It has come to my
recent attention that some people out there aren’t
satisfied simply with my articles directed at trying
to open a duelists eyes to the world around them,
and have requested a series of Deck Fixes. I can
understand why, after all Yu-Gi-Oh is a card game ,
I can’t just keep preaching on without actually
mentioning the cards themselves can I ? So, you
wanted deck garages , that’s what you’re going to
get from now on, at least for a while. I'm setting
myself a target of 10.
Uria , of the new cards in Shadow of Infinity , is
the card that has caught my eyes like non other ,
even more so than the Tree born frog or Karma Cut.
Potentially, as this deck will try to exploit , it
is singularly the most powerful card in the entire
set, and could be more broken than any of the other
‘God cards’ and even , take this , Cyber Dragon.
All around the world, a million duelists fall off
their seats and are literally Rolling on the Floor
Laughing.
But seriously guys, maybe not to that extreme, but
Uria is indeed very powerful.
Lets take a look :
Uria , of the 3 demons, is actually searchable. It
has stats of 0,0 and therefore can be found via
Sangan. Yes that’s only one card , but if you’re
running 3 and a Sangan then he is a lot easier to
pull off. Still, this its only benefit stats wise.
Uria’s effects are what make it so awesome. In the
current meta, on average, 1s/t is set each turn, and
usually it isn’t chainable anyway. In Uria’s case,
it wouldn’t matter if it were , as Uria prevents the
card being chained. A ‘broken ‘ effect in its self
considering that this can happen once per turn.
Luckily for us, that is ‘balanced’ by Uria’s
enormous summoning requirements.
In order to be played, you must sacrifice 3 face up
continuous trap cards off the field, a seemingly
impossible feat. But that’s where this deck comes
in. For each continuous trap in the grave Uria the
receives 1000 attack. At 3000 base this is obscene,
and will only get more so with the passing turns.
Currently, amongst the cards in today’s environment,
Continues trap cards are the least likely to be
playable.
-They’re slow, having to wait at least one turn in
order to use them.,
- They are very bad top decks for the most part.
- They clog up the deck
- They are very vulnerable to s/t removal (as with
all traps)
And, amongst these weaknesses , they are also few an
far between. There are very few of these cards in
comparison to others., although I don’t think they
are as rare as counter traps, a genre hardly seen in
any set.
Fortunately, as a result, virtually no continuous
trap cards are restricted, with the exceptions of
Call of the Haunted and Gravity bind, and obviously
Imperial Order. With that in mind, we can abuse the
relevant ones with this monster.
A definite must for this deck is Anti - Spell
fragrance. This card single handily has the most
synergy with Uria of all other cards. If this card
is active whilst Uria is on the field, you are
virtually guaranteed a destruction effect if the
opponent is stupid enough to try and set a Heavy
storm, Dark hole or Smashing ground. This combo
works nicely as the card is useful even when Uria
isn’t on the field, and when used in multiples makes
it increasingly difficult to remove. This Is a
staple in the deck and must be ran it 3’s as it will
fall prey to Dust Tornado and Breaker, the two cards
this deck will struggle against.
Another staple in the deck is Gravity Bind,
providing lots of continuous advantage by stalling
(which will be essential in this trap heavy deck) .
Its semi limited, so it will be ran in 2’s , and
even if this weren’t the case we’d still run it in
twos. 3 of this would be excess.
The final continuous card that should be run which
is a little bit out of the ordinary is Mask of
Restrict. With this on the field the opponents Jinzo
and Morbius become practically useless. They are the
two main threats taken care of.
Now , this is where the beauty of the deck comes
into play. This deck allows for original cards to be
used which although may not be the CC, serve a
higher purpose. This is a chance for players to
splash out as individuals, and run the cards they
like from this genre.
Before I continue , I think we need to take a break,
and think for a minute. Of the cards currently used
and splashed by many, how many cars do you simply
have to use? Not the cards that are great tech’s,
not advantage engine combo, just singularly , by
themselves. If you sit and think about it, not that
many .
In my opinion they are as follows ;
Pre - Mature Burial
Snatch Steal
Dark Hole
Nobleman of Crossout
Scapegoat
Heavy Storm
Mystical Space Typhoon
Call of the Haunted
Torrential Tribute
Sangan
Breaker the magical warrior.
Now that is without a shadow of a doubt is a short
list. But before you jump out of your chairs and
start barking on about how much Spirit Reaper pwns,
and Don Zaloog is the shizna, just sit and be quiet.
These cards are universally recognised as being
‘Must ‘ Runs’ , other cards that are indeed
undoubtedly powerful and effective are not always
ran in every deck. Sometimes they just don’t come
into it, and although are widely used , they aren’t
essential. These cards however are. Remember , this
is simply opinion. These cards must be used in this
deck, but such a short list allows for a more
diverse deck. In future, try limiting yourself to
these cards, then have you fun.
With that in mind lets move on. Back to where we
left of, there are continuous trap that a player
might lie to use specifically, and the great thin
about this deck is that it allows it.
For the sake of it, I will precede with the cards I
would use, as well as cards that others may
consider:
Shadow Spell : I’ve always liked this card, it looks
ace, has a nice little stall effect and reduces
attack which will help greatly as the deck
progresses.
Nightmare Wheel : Everyone loves nightmare wheel. It
serves the same purpose as shadow spell but instead
of attack reduction produces a tiny burn effect.
Personally, I prefer Shadow spell, but to each his
own.
Ordeal of a Traveller : Ahhh memories. This is a
handy common from Pharonic Guardian I believe. A
bounce stall card which has proven to be both
frustrating and effective.
Begone Knave : Virtually prevents any damage being
inflicted to you, for fear of losing the monster
back to their hand. Unfortunately a double bladed
sword,, affecting you as well.
Des Counterblow : Begone knaves big bro. Virtually
the same effect, except destroying the monsters
instead of bouncing them. Also, only work when
attacking directly though.
Robbin Goblin : Replace you Dons with this handy
dandy trap card.
Onimus Fortune telling : Singularly the most
frustrating card to face EVER. I’ve lost a tourney
because of this. Significant burn, and a peep at
what the opponent has planned.
Light of Intervention ; Originally the best card to
ever combo with Slifer, it can now find a home with
his lil bro Uria. Basically lets you see what the
opponent has planned.
Now, you may have noticed , the more powerful
effects affect both players, but there is a way to
get around this - Elemental hero Wild heart ( Serene
Shadows screams) . This guy will form the foundation
of this decks success., being able to attack when
others cant.
Another staple would have to be A cat of ill omen.
This little moggy allows for any tap to be searched
and place on the top of your deck. Since bad top
decks are a major flaw that this deck can sometimes
experience , I really recommend it. I wont be
running Mask of Darkness , as the whole idea is to
have traps in the grave.
Since the guy has such low attack, he will need a
good boost. The best card for this would be Command
Knight, as it is warrior, a nice wall and fairly
useful in itself, not being a bad top deck. That is
also why Shadow spell is such a good card to use. By
using elements from a warrior toolbox and combining
it with Uria and these super traps, the deck all
comes together , so , ladies and gentleman,
presenting Uria in all his glory !!!
( Monsters , - 16 )
Uria the lord of Searing Flames (x3)
Elemental Hero Wild Heart ( x3)
Command Knight (x2)
Sangan
Breaker the magical warrior
DD Warrior Lady
Exiled Force
Spirit Reaper
A cat of ill omen (x2)
Magical Merchant
(Spells - 11)
Pre - Mature Burial
Snatch Steal
Dark Hole
Nobleman of Crossout
Scapegoat
Heavy Storm
Mystical Space Typhoon
Smashing Ground (x2)
Reinforcements of the Army (x2)
(Traps - 13)
Call of the Haunted
Torrential Tribute
Gravity Bind (2)
Anti Spell Fragrance (x3)
Shadow Spell (x2)
Nightmare Wheel
Mask of Restrict / Ordeal of a traveller
Dust Tornado (x3)
Reasons For additions ;
Monsters :
DD Warrior lady and Exiled Force are solid monsters,
and warriors, thereby making the toolbox aspect more
fluid.
Spirit Reaper is the best stall monster, which this
deck may need if reduced to top decking.
Magical Merchant is an old favourite of mine since
early IOC, and I think only I realised its
potential. Since I didn’t run Chaos, I kept it stum.
He’s great for dumping traps to supe Uria.
Spells ;
Smashing Ground provides some much needed Monster
Removal. This is to handle powerful cards that may
be a thorn in my side.
Reinforcements of the Army is key to the searching
required in order to this the deck, and to get the
right card at the right time.
Traps :
Dust Tornado’s, although not continuous, really help
this deck out. They can be chained at the end phase
to destroy a facedown threat, as well as allowing
you to set a trap from your hand, ready to be
activated next turn. They also make Uria twice as
deadly.
The reason for the Mask of Restrict / Ordeal of a
traveller dilemma , is that although the Mask
Prevents Jinzo and Morbius, they are only two cards
in the entire game. Personally, I prefer Restrict as
a side deck option against soul control.
Evaluation :
This deck had profound synergy within itself , which
is always fun to see and play with. If it all goes
to plan without a hitch then any opponent is in for
a hurting. Uria has a lot of attack, and game ending
effects when used correctly.
The only downside to this deck is DDA who can single
handily screw the whole thing over. Still, DDA does
that to every deck so its no big deal. This is
definitely a deck that needs playing around with.
Well, that’s it from me. Hope you enjoyed it. I
encourage you to play test this deck, as im eager to
see how it pulls off. Any thoughts or comments can
go to
toddyhole@aol.com, and I will reply. Any
worthwhile comments about my strategy or mistakes
will be mentioned in my next article which will be
entitled : The Phoenix Abuse . Have a good one guys.
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