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Dark Maltos's Dueling Dome
Maltos’s Friday Deck - Its big, it’s bad, it’s Macro

July 7, 2006

Well guys, im back with a Friday deck. Hopefully I’ll get a few more of my 7 steps done next week, and write another little rant about what I touched on in Rant Mode.
 
Macro Control was a deck type hyped to be the end of the dueling world, most noticeably by yours truly, but upon initial release, no one even bothered using it. Well that’s just silly.
 
The main focus of Makro is to purchase items for retail in bulk at a reasonably lower price, thereby making a profit upon resale , even after the addition of VAT. The main focus of a Macro deck is something quite different.
 
Macro Cosmos basically revolves around the idea that everything played by either player with indefinitely get removes from play upon being destroyed, thereby negating searchers of an kind essentially, as well as a few other handy little things. Then your little things come back and lay the smack down on an otherwise helpless opponent, or be tributed for Monarch Control, or even Dark Magician of Chaos.
 
There are a few certain cards that can benefit from this, as well as induce it :
 
DD Survivor ;
 
Ahhh the ever elusive DD survivor. Used as a tech against the up rise of DD Assailant back in the good old Regressive format. Now he finds a use in this deck by basically being revived every time he’s destroyed whilst face up, if everything’s going to plan. Quite powerful considering he’s boasting an effective 1800 atk. An ever - present beat stick is always nice.
 
DD Scout plane :
 
Whenever this little beastie is removed from the game, it finds its way back to the field at the end phase. Very useful in this deck, being a continuous 1200 def wall every turn, if all goes to plan.
 
Gren Maju Da Eiza :
 
Oh, yes, that’s more like it. For each of your cards removed from play, this card gets 400 attack. So with only 5 that’s 2000 , anything above that is surplus. At 8 you’re staring down the barrel of an incredible monster.
 
Helios the Primordial Sun
 
Not a good card, at best a 2000 attacker, but it does work with Macro Cosmos. A free monster merits its use, but I’m not using it’s nomi form. Maybe I’ll squeeze it in.
 

Golden Homunculus
 
Powerful stuff. It’s not as significant a boost as Eiza gets, but it has a base 1500 attack, so already its powerful. The scout planes and Survivors will be there to help the tribute cost of this monster, considering it’s a level 6 . Heavy beatdown.
 
Banisher of the Radiance ;
 
A great monster in its own right, definitely helping the ‘remove from game’ theme. 1600 attack can hold it’s own  against most commonly played cards, as well as run over, and thereby negate any searcher card the opponent my throw at you. (for the most part)
 
Banisher of the Light ;
 
The original. A large wall at 2000, and if you manage to get it flipped face up, quite the deadly card, and difficult to get rid of.
 
DD Warrior Lady & Co.
 
Might as well add the best remover in the game while we’re at it, along with her family. Strategic DD its great.
 
As well as monsters, there is a hell of a lot of spells that can benefit, as well as traps.
 
The 2 most obvious of these are :
 
Macro Cosmos ;
 
I might as well mention this now and get it out f the way. Macro Cosmos leads this deck, acting as both a Helios searcher, as well as the key card for removing cards played from the game. It’s effective, fast, and a good counter to the suicide of a searcher. It will slowly build up the RFG resources either for Homunculus or Eiza, or lead the way for wave after wave of monsters and tribute material, as well as the ever dominant Return from the Different Dimension , possibly for the kill later on.
 
Dimensional Fissure ;
 
To the same effect as Macro, except it’s a spell that only works with Monsters. Still, it’s quick, and can almost be as powerful.
 
 
 
Over the years, there have also been the release of certain cards that can greatly benefit this deck, uniting some of the banned effects all together :
 
Nobleman of Crossout :
 
A great card for nailing face downs.
 
Soul Absorption :
 
Staple in this deck, prolonging lp indefinitely. I love this card soo much, 500 per card, so that’s roughly at least 1000 a turn I’d say.
 
Chaos End :
 
A Dark hole allowed in 3’s because you need 7 cards removed to activate it. Well in this deck, that won’t be much of a problem, it’s worth a try.
 
Chaos Greed :
 
Pot of Greed , but requiring 4 cards removed from play (easily done) , but having no cards in your grave. Not impossible, but worth the inclusion of the below card
 
Soul Release ;
 
Adds a significant boost to Homunculus and Eiza, as well as helps the issues with the Chaos Spells.
 
Dimension Distortion :
 
Essentially a monster reborn for RFG monsters, except you cant have cards in the grave. That should take priority in this deck. Could be a dead draw, could be game winning, as with all cards in this deck.
 
Magical Reflector ;
 
The main problem with this deck is the continuous cards being ever present, and vulnerable to s/t removal. This card is basically the best defense for your cards.
 
DD Dynamite :
 
300 for every opposing card removed from play. The opponent needs 30 cards for one of these to be game ending, so that’s 10 for three . Noteworthy.
 
Return from the Different Dimension :
 
Currently, this is the biggest game ender we have. Macro can abuse this to the extreme if played correctly.  Worthwhile to run.
 

So lets get building shall we? The deck needs Monarchs, as well as a possible DmoC if you were wondering about the tribute set up:
 
Monsters :
 

Mobius the Frost Monarch (x2)
Zaborg the Thunder Monarch
Golden Homunculus (x2)
 
Banisher of the Radiance (x3)
Banisher of the Light (x2)
DD Scout Plane(x3)
DD Survivor (x3)
Gren Maju Da Eiza (x2)
DD Warrior Lady
DD Assailant
 

Spells ; 14
 
Dimensional Fissure (x2)
Chaos End
Chaos Greed
Soul Release (x2)
Soul Absorption (x2)
Dimension Distortion
Nobleman of Crossout (x2)
Graceful Charity
Mystical Space typhoon
Magical Reflector
 
Traps ( 6)
 
Macros Cosmos (x3)
Torrential Tribute
Mirror Force
Return from the Different Dimension
 
Side Deck :
 
Helios the Primordial Sun (x2)
Dark Magician of Chaos
Heavy Storm
Bottomless Trap hole (x3)
Dark Core(x2) (good for this huh?)
DD Dynamite
Snatch Steal
Swords of Revealing Light
Scapegoat
Spirit Reaper (x2)
 
So there we have it. Hopefully a powerful RFG deck that’ll negate searchers, form huge power up, or hit them hard with monarchs. Hope you Like it.
 
 
Have a good one guys.



 


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