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Dark
Maltos's
Dueling Dome
Maltos’s Friday deck - Mechanic Panic
September 15, 2006
Well ladies and gents, it seems I’m getting lazy. I haven’t
posted anything since my opening chapter of my story which
PERSONALLY I thought was quite good, but I didn’t get any
replies for it (except one from an “impressed” Mofox, which
was cool) which sucks, and sort of discouraged me a
bit…snivel…, but I digress. Truth be told, what with
starting school again, and work tomorrow, my time’s been cut
short considerably, so you’ll be seeing a lot less of me
lately.
Well, some fans wrote in asking for a machine deck thing, so
that’s where I’m going with this. It’s quite late for
article writing right now, sop I guess this’ll probably be
pretty simple.
Machine decks have set themselves up of late to be a GREAT
deck type, and a theme specific to be feared. They possess a
WIDE variety of powerful, effective cards that can conjure
up a huge amount of hurt for any poor dude who has to face
them, and can be REALLY fun to play.
Cyber Dragon ( & Co)
A good machine deck would be incomplete without these deck
hopping little 2100’s. Free special summons, full of fusion
support, and a crushing card in ANY deck, there’s no way
that they aren’t finding a way into this deck.
The fusions on the other hand require a little bit more
thought. Cyber end Dragon as well as Cyber Twin can hit the
field hard with Cyber Stein a staple in this deck. Not only
that, the support from simply fusing a fair few machines
that will be readily available in this great deck is a
utility that simply gels in nicely with the theme. Power
bond will find its way in to help incorporate this.
Chimeratech will require another simply teched Overload
fusion , as there’s a good chance that you’ll easily be able
to do it and reach a FAIRL powerful Dragon out of it. Also,
a teched Future fusion will fill up another spot, as you
never know.
Jinzo :
I could not make any machine deck without this guy in it.
Jinzo oozes machine, being one, a fairly good attacker, and
one of the best tribute monsters ever made. The trap lock
down helps the attacking element that machines are famous
for.
Reflect Bounder :
As machines go, Reflect Bounder has now proven itself to be
one of the best level 4 options out there with its nice
attack, and potent ability that will quickly mount up in a
deck like this and in this format.
Cyber Phoenix :
A great support card, a lord of D for machines, as well as a
potential draw monster . Cyber Phoenix covers it all, and
gives machines a fair few immunities. A must have.
Dekoichi the battle scared locomotive :
A card it don’t particularly like, but is not bad in a
machine deck. 1400 is quite a lot for a flip effect monster,
and at least he replaces himself.
Cyber Stein ;
Staple for the deck, just for the potential to end the game
in one turn. Also a quick CED summoner.
Drillroid ;
Ahhh yes, this’ll nail a few nuisance monsters, as well as
having those fairly decent stats of 1600/ 1600. Worth
inclusion, just a shame it doesn’t negate flip effects, but
ahhh well.
Heavy Mech support Platform ;
A very under - rated, and superb union monster. Stick this
one ANY machine monster, and give it a 500 attack boost.
That’d make a Cyber Dragon 2600, or a Cyber Twin dragon 3100
!!! Hmm, you’re thinking…not bad, but worth the effort?
Hardly. Well, that’s where you’re wrong. Heavy mech also has
that ever so sweet lil ability where if the equipped monster
would be destroyed, this lil guy goes instead !! Now that’s
sweet, protecting your investment in your fusions and the
like, as well as boosting them up enough to make a huge
difference.
S/t wise, the obvious card to include is Limiter Removal
which acts as a mass Mega morph as well as being quick play,
with the only downside being that your monsters die at the
end of the turn. Big whoop I say, chances are they’d die
anyway. Also, as well as the above mentioned, a couple of
giant Trunade’s will give the deck the s/t removal that is
so vital for success.
Fusion Deck ;
Cyber End Dragon (x3)
Cyber Twin Dragon (x3)
Chimeratech Over dragon (x3)
Monsters (20)
Jinzo
Cyber Dragon (x3)
Reflect bounder (x3)
Cyber Phoenix (x3)
Dekoichi the battle scarred locomotive (x2)
Drillroid (x2)
Cyber Stein
Heavy Mech support platform (x2)
Sangan
Spirit Reaper
Breaker the magical warrior
Spells ; 13
Giant Trunade (x2)
Limiter Removal
Future Fusion
Power Bond
Overload fusion
Graceful Charity
Pre mature burial
Heavy Storm
Mystical Space typhoon
Nobleman of Crossout
Lightning Vortex
Swords of Revealing light
Traps (7)
Ring of Destruction
Mirror Force
Torrential Tribute
Call of the Haunted
Waboku
Dust Tornado (x2)
And there you have it, a basic , fusion related machine
deck. Fairly good I’d say, and with the right tweaking, very
cool. Play test it and find out. When the Gadgets come out,
I’ll do an alternative build, that should be really cool.
Weell, tell me what you think, as always ;
Dark__Maltos@msn.com
Have a good one guys.
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