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Dark
Maltos's
Dueling Dome
Yugioh has always been a great game, one with enough
twists and turns to keep things interesting, as well
as a good , steady base that is as inviting to new
comers as it is reassuring to veterans. Players new
and old can safely feel secure when playing this
game because generally, for the most part, it’s been
based on 2 very simple concepts, i.e. Summon big
monsters , or wield different effects to win. These
forms the basis of the vast majority of
monster-based card games and is undoubtedly a
winning formula that can captivate the imaginations
of all who wish to get involved. This can be held
responsible for the runaway success of games such as
Yugioh, Magic and Pokemon. The fantasy of escaping
into that world is enough to draw everyone in.
Yugioh though has always been somewhat of a game
divided in the TCG community, set apart as different
from all the others, something special. It’s
definitely had some sort of hold over me the last 5
years , as i’m sure it has you. It’s a game that, no
matter what cards you own, or who you play , you get
the feeling of being involved in something great.
Some may argue that that could be a consequence of
an unbalanced resources system, saying that is
essentially Yugioh’s greatest shortcoming, being a
pick-up-and-play game that can be quickly mastered
and deck’s quickly purchased. This massive injustice
in ease of summoning powerful creatures in most
cases triplicate and pulling off powerful effects
with no genuine cost involved allows for a mad rush
of initial enthusiasm and self belief but quickly
becomes tiresome and repetitive. That is the argue
put forward by most unsatisfied duelists, - it’s
just to easy to do the big things. Well, I for one
say they are wrong.
Ever since I first started playing, all I’ve ever
wanted for the game is to pull off big things in
ever duel I’ve faced. To overcome seemingly
impossible odds in one turn and have the same done
to me so I can return the favour once more. And yes,
I did do that.
Back In the day I brought out my beloved Masked
beast ( at 3200 attack ritual monster !) and went
toe to toe with a legendary fisherman and a barrel
dragon. I used to love summoning Blue eyes and
keeping him alive for longer in the days of Raigeki
and Dark hole that spirit reaper sticks around for
with both of the banned.
As time rolled on things got more advanced,
searchers became essentially, advantage became
important (although not as godly important to me as
it was to everyone else) . New cards were released,
and in particular around IOC things were absolutely
perfect, and at the same time ridiculously flawed.
It was magnificent.
The original game had very much become a phenomenon
unto itself. There was a way thing’s were done, and
a method to the madness that kept players on the
edge of their seats until the final onslaught of
whatever enormous monster struck out next. There was
an understanding to be had between the mechanics of
the game and the cards that could be used. For
instance, thinking about it, the ultimate deck back
in the day would have been 3x Robbin Goblin, 3x Trap
hole, 3x Fissure and 3x Summoned Skull, a deck that
, to this day would stand strong and manage to be
played comfortably. But no one bothered with that,
I doubt it ever even crossed anybody’s minds ,
partly out of naivety and partly because of this
understanding I keep talking about. I t was kind of
the “honour” of yugioh. People respected the rules,
and people respected the principles of the game, the
base principles that I mentioned before, even if not
consciously being aware of them.
It wasn’t until the dawn of Chaos that the
“beautiful card game” became tainted. People became
desperate to eradicate the chaos problem and became
overwhelmed by the greed and abuse that the game was
just bursting with, but until now people had been
too polite and ignorant to use. The flood interval
of cards that had been lying in wait was completely
overwhelming and the darkness ran rampant.
Smashing Ground broke the game. Not the card
itself, but rather the mentality unlocked by those
that used it. Smashing ground was able to bring
about the bad that every duelist had kept buried
beneath, much like the Seal of Oricalcose without
the amateur dramatics.
Ever since that card’s discovery duelists have
hungered for new ways to abuse the system. Let’s
just think about it for a second, forgetting
Smashing Ground for a second, lets enter into a bit
of fantasy. What exactly is the appeal of the Seal
of Oricalcose? I know the card doesn’t exist, and it
simply something to keep the series going another
season, but if the Seal ever made it to a mass
released audience, what would be the impact? The
initial reaction?
Well first and foremost, everyone and their mother
would go out of their way to obtain one, either
through rip -off trades or scandalous prices, but
then what? People would stick their copy in their
deck and attribute that to all their future winnings
, regardless of situation.
The reality would be the they probably would have
won seal or not, for instance if it had been a field
card like Umirika or something specific.
The seal itself is not a very powerful card, and it
alone will not increase your deck’s power to a point
that it’s worth the effort of obtaining one, believe
me. The attraction comes from what Smashing Ground
released upon us, the overwhelming desire to change
the game mechanic to try and abuse the system.
That’s where it all stem’s from. People want the
seal because it redesigns how the game is played,
simple as. Similarly, so does smashing ground, at
least in context.
This brings me to the main focus of this article.
I’m a yugioh guy trapped in a GX world. The game has
changed over recent years into something very
different to what it was originally, and it’s odd
because even though I can’t really fathom it, I’m
absolutely in love with what’s going on.
This is going to be really hard to explain, because
in my mind I know what I mean, but putting it into
words is going to prove difficult. The game of GX is
a very different on to that of the original yugioh
because it has no morals, essentially anything goes
these days. There is no unwritten or unspoken
universal code of honour anymore, the whole system
has degenerated into some sort of dueling euphoria.
Case point, Advanced Ritual art and Overload fusion.
These are two absolutely superb cards and could be
quickly seen as a fantastic way to make cards
playable, more specifically Chimeratech and Demise,
but although this is true, there’s also another side
to it which opposes the gaming code of the game.
Rituals, for instance are meant to be difficult to
do. It’s an annoying fact of life that everyone has
wanted reconciled since the game’s initial creation,
no one more so that yours truly, and now that it’s
happened I can’t bring myself to accept it. Advanced
Ritual art is a beast of a card, and I absolutely
adore it for everything it’s done in bringing ritual
and normal monsters and effective spot in the hearts
and decks of duelists on a global scale. But that’s
just it, it’s just so different from what we’ve seen
before.
Overload fusion it the same. Fusions by nature are
meant to be a collaboration of efforts into one
powerful creature, but now it’s just fantastic and
fair to do.
I think the thing giving me the major unease about
these new GX cards is that the rules indeed have
been changed in the game. It used to be that dueling
was a very separated thing, categorised and divided
into neat little sections, the deck, the hand, the
grave and sometimes the fusion deck and removed from
play pile, each separate yet related to each other,
but now it’s as though everything has merged into a
single entity. Some sort of dueling weapon where
everything relates to everything else, and where a
card resides is simply a moment in time before it
shifts somewhere else. The line between deck grave
and hand have never before been so blurred, and less
defined. It could indeed be said that the whole deck
has become a lot more fluid, and it’s leading to the
success of anything and everything. All cards are
now really available for use, we’re in the golden
age. Everything has stopped standing still and is
accelerating every which way, and I don’t know where
we’re going to end up.
Which is where my problem comes in. As a duelist,
I’m very set in my ways. I think I know what works,
and that I’ve seen it all. Cards like Overload
fusion and Advanced Ritual Art have really opened my
eyes, especially to the brilliant combos out there
for almost every card. The game has had a huge
momentum shift and I don’t think it’s about
advantage anymore, nor powerful monsters, or
powerful effects. I believe that the game has become
about how well the deck revolves around itself and
how un dependant and re-usable the cards are.
That’s why, from now on , I’m not going to take
every card at face value. The cards that are
released now are much, much more clever than that. I
will now look at the fluidity of a card within my
own deck and seeing whether it works or not.
As it stands, since the released of DP04, I’ve been,
as I’m sure most have, after a cybernetic upgrade
for my deck, and after a couple of months and a bit
of money I’m on the verge of having a much better
deck again. I’ve got all the support cards I need,
the only problem being that I’ve got none of the
cards they’re supporting - Cyber Dragon’s. (Cards
that rose to fame because of the ability to abuse
the “once per turn “ summoning game mechanic) . It’s
quite ironic, but sooner rather than later I should
be able to obtain the 3 I need. In the mean time,
take a look at the deck I’m hoping to build from
them, hope you enjoy it :
Fusion :
Chimeratech Over Dragon ~(x3)
Cyber End Dragon (x3) Cyber Twin Dragon (x3)
High Level :
Sacred Phoenix of Nephthys
Cyber Dragon (x3) Jinzo
Monsters ;
Cyber Phoenix (x3)
Proto Cyber Dragon (x2) Hand of Nephthys Sangan Treeborn Frog Neo spacian Grand mole Exiled Force (x2) D.d Warrior Lady Spirit Reaper Chiron the Mage Morphing Jar
Spells ;
Overload Fusion
Future Fusion Limiter Removal Power Bond Shrink (x2) Pre Mature Burial Snatch Steal Mystical Space typhoon Heavy Storm Lightning Vortex Scapegoat Nobleman of Crossout Book of Moon
Traps ;
Ring of Destruction
Mirror Force Torrential Tribute Call of the Haunted Sakuretsu Armour (x2)
Some of you would look at this and pick out a
million and one flaws, but I’m not particularly
bothered. This is the first draft at incorporating
the Cyber’s into my deck, I don’t particularly
expect it to work at 100% straight off the bat, and
there’s cards in there that you probably wouldn’t
understand, but all I know is that it works for me.
I’ll get back to you with how successful it is later
on.
Now I need a quick moment to put up a tiny little
message about Stormvortex. You may remember it, I
put the idea forward a while ago. Well recently it
was deleted because of an error on the forum
provider I was using, so I need to put forward the
new url of the improved new site I’ve built to
replace it. I would also like to encourage those
members who attempted to join and never got their
confirmation emails to give us a second chance with
Stormvortex Zero. Towards the end Stormvortex had
broken into the top 20 forums on the whole of
forum’s vibe, and was well in the lead of being the
top specific game forum there. We’ve started again,
this time with a different provider. If you want to
join I’d use an msn/hotmail account to register
with, then check your junk email folder for the
response email. Hope to See you there.
Have a good one guys !!!
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