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The Dark
Sanctuary
Fusion strategies for the new format
by Dark Necrophi, Oct 21, 2005
Now that morph is
restricted and our beloved sheep have been restricted to one
(thus limiting the playability of Summoner of Illusions) we
must turn to other methods for successfully summoning fusion
monsters. Yes, Cyber Stein immediately comes to mind, but
unless you are playing an OTK style deck, he isn’t worth it.
How then, can you manage to summon your fusions, keep from
losing major card advantage and still have an attack-based
deck with great searchability? Well, the answer has been
right under our collective noses since Flaming Eternity. The
monsters of which I am speaking are the hex sealed fusions.
There are some duelists who have already discovered the
potential of these monsters, some before the current banlist.
If you have/had already discovered their usefulness in
competitive play, props to you.
Some might say, that the hex fusions aren’t any good, since
you have to have both one of the fusion materials on the
field + the required hex fusion, to summon the fusion
monsters. They would argue that getting both on the field at
the same time would be extremely difficult, and the monsters
would be run-over/hit my monster removal way before you
could pull it off. However, it is a lot easier than they
think. In fact, you can make a deck with swiss army knife
searchability that can summon fusions utilizing the hexes;
and it could be competitive as well. I speak of the
elemental searchers, which happen to be the only cards that
keep the hex fusions from being total garbage.
Here’s how it works: summon/set an elemental searcher, when
you’re opponent destroys it, search out either the necessary
hex fusion (if you have the fusion material in your hand) or
the necessary fusion material (if you have the hex fusion in
your hand) on your turn, summon the other card, and voila!
Another fun trick, is to special summon Cyber Dragon, normal
summon light hex and then fuse them into Cyber Twin Dragon.
This particular strategy is probably the most competitive of
the hex fusion strategies. Well, I think so, anyway. I know
people who have tested these ideas out and they have worked
well, however I have never tested any of it out myself (damn
me being poor) so I don’t know for sure which strategy works
best.
Link to official rulings on hex fusion:
http://entertainment.upperdeck.com/yugioh/en/faq_card_rulings.aspx?first=S&last=T
I could explain a myriad of strategies and such, involving
the hex fusions, but I think you will be able to get enough
ideas from the following decks:
Deck designed by: =//[[Seiryuu]]//= AKA Chrono
[-Dark Lone Hero - Zombyra-]
[17]
[3] Zombyra the Dark
[2] The Earth - Hex Sealed Fusion
[3] Giant Rat
[1] Exiled Force
[2] D.D. Assailant
[1] D.D. Warrior Lady
[1] Injection Fairy Lily
[1] Gigantes
[1] Sangan
[1] Morphing Jar
[1] Breaker the Magical Warrior
[16]
[1] Premature Burial
[1] Confiscation
[1] Heavy Storm
[1] Dark Hole
[1] Mystical Space Typhoon
[1] Snatch Steal
[1] Swords of Revealing Light
[1] Nobleman of Crossout
[1] Nobleman of Extermination
[3] Smashing Ground
[2] Reinforcement of the Army
[1] My Body as a Shield
[1] Book of Moon
[7]
[3] Dust Tornado
[2] Sakuretsu Armor
[1] Bottomless Trap Hole
[1] Call of the Haunted
Deck designed by: 0v3rblast
[3] Mystic Tomato
[3] The Dark-Hex Sealed Fusion
[1] Thousand Eyes Idol
[1] Possessed Dark Soul
[2] Spirit Reaper
[1] Dark Blade
[1] Breaker the Magical Warrior
[1] Sangan
[1] Morphing Jar
[2] Blowback Dragon
[2] Newdoria
[3] Smashing Ground
[1] Nobleman of Crossout
[1] Swords of Revealing Light
[1] Dark hole
[1] Snatch Steal
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Premature Burial
[1] Confiscation
[1] Polymerization
[3] Solemn Judgment
[1] Call of the Haunted
[2] Sakuretsu Armor
[2] Bottomless Trap Hole
[2] Time Seal
Deck designed by: 0v3rblast
[-Cyber Flux-]
[3] Cyber Dragon
[2] The Light-Hex Sealed Fusion
[1] Shining Angel
[1] Silent Swordsman Lv3
[1] Silent Sowrdsman Lv5
[1] D.D. Warrior Lady
[2] D.D. Assailant
[1] Spirit Reaper
[2] Drillroid
[1] Breaker the Magical Warrior
[1] Sangan
[1] Morphing Jar
[3]Smashing Ground
[1] Nobleman of Crossout
[2]Rush Recklessly
[1] Confiscation
[1] Limiter Removal
[1] Dark Hole
[1] Snatch Steal
[1] Book of Moon
[1] Scapegoat
[1] Mystical Space Typhoon
[1] Heavy Storm
[3] Sakuretsu Armor
[3] Dust Tornado
[3] Bottomless Trap Hole
[1] Call of the Haunted
In closing, just give the hex fusions a try, they can be
good in competitive play, they just have to be used
properly. They are also very fun to use, at least that’s
what I have heard from those who have tested them. I haven’t
gotten the chance yet myself.
And for those of you who are wondering, I am working on an
introduction for my column, but I haven’t really thought one
up yet (been too busy). I know I kind of stopped replying to
the thread on the forums involving my column, and I
apologize for that, I just didn’t have time to reply to
everyone. But I am considering everything said, and I hope
to include several of the ideas mentioned in that thread, in
future articles.
Thanks for reading, I hope you enjoyed it.
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