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The Dark
Sanctuary
The Water Deck Constructed
by Dark Necrophi
May 8, 2005
Hey dudes, I’m back.
Yeah, it’s been a long time, but I’ve been going through a
lot of stuff, and simply didn’t have the time to sit down
and write an article. I would like to write articles about
things requested of me way back when, but that was near the
beginning of the last banlist, and I am sure interests have
changed. I will start a thread asking what you guys want me
to write about after this article is posted. Anyway, onto
the article.
I’m sure you guys have read articles on water decks, before,
but this is a new banlist, so I figured you guys could use a
refresher course. Perhaps someone on Pojo has already taken
care of this, but if they have, then just think of my
article as a second perspective on it. It’s always good to
get more than one point of view on a subject, no?
Just because Sinister is gone, doesn’t mean water isn’t
competitive anymore, it can still work. Though of course, it
isn’t as good as it was (duh!) but really, it can still
work. The focus isn’t as much on Abyss as it used to be,
without SS, running more than 1 can be risky, 3 isn’t really
a good idea at all. Water has Treeborn Frog now though,
which makes summoning Mobius and Zaborg easy, which means it
has gained a new tool. Though nothing will ever really
replace Sinister or TIV, once again (duh!) you all knew that
already. Just so you know I am not being patronizing, I just
write, don’t think if I say something basic that everyone
knows, I am insulting you, I just like to cover all the
bases. Anyway, before we construct the deck, I am going to
go over commonly suggested water cards and support cards
that I will not be using, and explain why.
1) I will not be using ALO, or cards supported by ALO. It
just isn’t stable enough of a build, I’m trying to make a
competitive deck, ALO is not currently competitive. It’s too
situational, especially with all the m/t removal around. Too
much reliance on combos, if your deck relies on combos that
can be destroyed with a single m/t, you’ve got a problem.
Besides, we are focusing on water control, ALO doesn’t
really control anything, you either attack directly or blow
up the field. Levia decks are fun, but not very stable, too
many bad draws. Bugroth decks were good back when we had 3
Limiter, a user called Anime did really well with something
like that once. But we don’t have 3 Limiter anymore, and
that was more than a year ago I believe. Mermaid Knight is
nice, but it isn’t enough to win.
2) T.A.D.P.O.L.E. and all it’s other support will not be
used either, it needs it’s own deck, and this is a water
deck, not a frog deck. Though building a T.A.D.P.O.L.E. deck
would be fun, and I have done it before, it’s not what I am
here to do.
3) Lastly, Poison Draw frog will not be used. He isn’t
really useful. If you tribute him, he misses his timing, and
you don’t get too draw. Now, if he didn’t miss his timing,
he would actually be useful, but, uhh… he does.
This is water control, with Salvage to gain advantage.
Mobius, Penguin, Yomi Ship, Abyss and Zaborg control the
field. With the help of Grizzly, you can quickly search out
Yomi, or Treeborn (to help you summon Mobius) and Last Will
makes things even better.
Okay, onto the deck. We will start with the monster lineup.
3 Mother Grizzly
Okay, I am going to assume you already know the effects of
the cards, since I am not using anything obscure.
Grizzly is a staple in water, it can search out Yomi Ship,
Treeborn, more Grizzly, and combine with Last Will, Swap
etcetera. You need to use as many as you can.
2 Abyss Soldier
Two Abyss may be a bit much, and it might be dead some of
the time. It can work however, but if your not into the idea
of 2 Abyss, then run a second Zaborg instead. Which brings
me to the next part of the deck.
1 Zaborg the Thunder Monarch
As I said, you could run two, and drop one Abyss. Zaborg is
important, he provides important control, counters Reaper,
facedowns and works well with Treeborn, he is practically a
staple in this format.
1 Breaker the Magical Warrior
He’s a staple, any deck that attacks should be using him,
simple as that. If you need this explained to you, you
shouldn’t be playing.
1 Sangan
Same as Breaker.
2 Magician of Faith
Very important this format, for fetching back Graceful and
other spells.
2 Mobius the Frost Monarch
He’s water, so he fits the theme. Monarchs are good this
format. Mobius clears the field, to make way for attacking,
gains advantage, keeps the opponent from setting up, and
works well with Treeborn.
1 Treeborn Frog
Obvious reasons, he’s 1337, works great with the monarchs,
and great for gaining advantage. Searchable by Grizzly, and
simply evil. No reason not to use him.
3 Yomi Ship
Three may sound like a bit bunch, but it’s pretty important,
one of the few good low level water cards that can survive
on it’s own, without stuff like ALO. Retrievable with
Salvage, searchable by Grizzly and Last Will. Important
removal for the deck as well.
1 Nightmare Penguin
He’s just tech, not really important for the deck. However
he does add a little more of a bounce element too the deck,
and can make for a nice surprise. If you don’t really want
to run him, run another Swap instead, as he’s not really
important. This guys just personal preference.
Now onto the Magic lineup, not as much explanation needed
for this, a lot of it is obvious staples.
2 Nobleman of Crossout
With all the flips in this format, everyone should be maxing
out on this.
1 Snatch Steal
Staple, no explanation needed.
1 Graceful Charity
Same as above.
1 Mystical Space Typhoon
Same as above.
1 Heavy Storm
Same as above
1 Premature Burial
The extra summon can be very useful in many situations,
especially when making the final push.
1 Last Will
Very nice here with 3 Grizzly, 3 Yomi, Treeborn etcetera, it
can do loads of good.
1 Smashing Ground
A little magic based removal is good, just in case you need
it. This deck has a lot of removal though, so it shouldn’t
need more than one.
1 Creature Swap
As I mentioned, if you don’t like the Penguin, run another
one of these, 2 Swap would also be very nice in this deck.
It works great with Grizzly and Yomi Ship, and will really
hurt your opponent if you use it at the right time.
3 Salvage
One of the most important cards in the deck, which is why I
maxed out. It gains me major advantage, and I can just keep
using Yomi over and over again, which, btw, makes Abyss
Soldier even more useful, and I can keep using his effect
over and over again. And of course, this makes the combo
with Abyss + Premature even better for finishing the duel,
and makes Premature even more useful.
1 Scapegoat
Good tech, still good to run in almost every deck, they hit
it with removal, you chain.
1 Book of Moon
Still one of my favorite cards, in ones, it can’t do much,
but it is chainable, and decent for blocking attacks.
1 Swords of Revealing Light
With Abyss, you can keep it out for awhile, and still
attack, preparing for a final sweep with the help of cards
like Premature Burial.
And finally, the trap lineup, explanations will be short,
not much to say, monster lineup was the most important.
2 Sakuretsu Armor
Good protection, and removal, don’t really need more than
two though.
2 Bottomless Trap Hole
Good for dealing with monarchs and good protection, once
again, don’t really need more than two though.
1 Call of the Haunted
Has the same basic uses as Premature, though it may not have
the combos with Abyss Soldier, it can be activated on your
opponents turn, which gives it other uses Premature doesn’t
have. No reason not to use it here, a good tool for most
decks that attack.
1 Mirror Force
It’s a staple, simple as that.
1 Torrential Tribute
Mass removal is good.
Now for the final list:
3 Mother Grizzly
3 Yomi Ship
1 Treeborn Frog
1 Nightmare Penguin
2 Abyss Soldier
2 Mobius the Frost Monarch
1 Zaborg the Thunder Monarch
1 Sangan
1 Breaker the Magical Warrior
2 Magician of Faith
3 Salvage
1 Snatch Steal
1 Premature Burial
1 Mystical Space Typhoon
1 Heavy Storm
2 Nobleman of Crossout
1 Graceful Charity
1 Book of Moon
1 Swords of Revealing Light
1 Scapegoat
1 Smashing Ground
1 Last Will
1 Creature Swap
2 Sakuretsu Armor
2 Bottomless Trap Hole
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
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