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Dark Paladin's Yu-Gi-Oh! Dimension
Fusion and Ritual monsters...are they worth it?

12.7.05

Hello again to Pojo and Yugioh fans one and all! I must again apologize for my lengthy disappearance. Thanksgiving was busy for me, as I was out of town, and next week are my finals, but then I have 3 weeks off to dedicate to my loyal Pojo fans.

Today I've come to talk about two types of monsters--Ritual monsters and Fusion monsters. These are two types of monsters that are very seldomly played, and that's too bad. Some of either monsters have incredibly awesome effects but aren't played for various reasons. Some reasons include, difficulty in summoning and card disadvantage, just to name a few.

Ritual monsters are as I stated before, fairly difficult to summon, often more so than a fusion monster. They require three things to be summoned. Having said Ritual monster in your hand. Having the Ritual summoning magic card in your hand or face down on your field. Plus, monster on your field and/or hand equal to the Ritual monsters level.

We don't have that many worth while ritual monsters in our English game. We do have Dark Master Zorc (2700) attack, The Masked Beast
(3200) attack, and Reshef the Dark Being (2500) attack though for starters. They all have incredibly high attack points, and two of the three (Zorc and Reshef) have interesting effects while the Masked Beast just has all those points.

As for Fusion, they are almost as difficult to summon. You need the fusion monsters in the card stated (or usually you can use a Fusion substitute unless stated otherwise.) Fusions are USUALLY of only two monsters, but some require three (Blue Eyes Ultimate Dragon and Elemental Hero Tempest for a couple.) Then, you need Polymerization, or Fusion Gate, or even Metamorphosis (if the monster can be summoned via Morph).

Three powerful fusion monsters include Dark Paladin (2900 atk), Master of Oz (4200 atk) and Blue Eyes Ultimate Dragon (4500 atk.) Dark Paladin can negate the activation of a Magic card by discard one card from your hand. However, he can't be Special Summoned at all once he hits the graveyeard. Master of Oz is Morphable (but Level 9) yet quite powerful. BEUD is Level 12 so yea...Fusion Gate?

The above mentioned Ritual and Fusion monsters can be big trouble for your opponent if you manage to summon them, but we're looking at usually at least three cards to get out any of the above monsters.
(Yes, I purposely ignored Cyber Stein for Fusions because of the 5000 lp cost.) Imagine summoning any of them and having your opponent use Bottomless Trap Hole or Dark Hole and all your work just went down the toilet.

In short, it is much more fun to use these monsters, but they don't really have the competitive edge to be successful. However, of course, go out and use these monsters, and have fun. That's what the game is about.

That does it for today and I hope you enjoyed it.

Please feel free to contact me @ tsearcy@lssu.edu about anything.

I'll try to get another article out before finals, but I'll be back with a vengeance come Christmas break.

You stay classy, Planet Earth :)

~Dark Paladin~



 


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