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Dark Paladin's Yu-Gi-Oh! Dimension
Fusion and Ritual monsters...are they worth it?
12.7.05
Hello again to Pojo and Yugioh fans one and all! I must
again apologize for my lengthy disappearance. Thanksgiving
was busy for me, as I was out of town, and next week are my
finals, but then I have 3 weeks off to dedicate to my loyal
Pojo fans.
Today I've come to talk about two types of monsters--Ritual
monsters and Fusion monsters. These are two types of
monsters that are very seldomly played, and that's too bad.
Some of either monsters have incredibly awesome effects but
aren't played for various reasons. Some reasons include,
difficulty in summoning and card disadvantage, just to name
a few.
Ritual monsters are as I stated before, fairly difficult to
summon, often more so than a fusion monster. They require
three things to be summoned. Having said Ritual monster in
your hand. Having the Ritual summoning magic card in your
hand or face down on your field. Plus, monster on your field
and/or hand equal to the Ritual monsters level.
We don't have that many worth while ritual monsters in our
English game. We do have Dark Master Zorc (2700) attack, The
Masked Beast
(3200) attack, and Reshef the Dark Being (2500) attack
though for starters. They all have incredibly high attack
points, and two of the three (Zorc and Reshef) have
interesting effects while the Masked Beast just has all
those points.
As for Fusion, they are almost as difficult to summon. You
need the fusion monsters in the card stated (or usually you
can use a Fusion substitute unless stated otherwise.)
Fusions are USUALLY of only two monsters, but some require
three (Blue Eyes Ultimate Dragon and Elemental Hero Tempest
for a couple.) Then, you need Polymerization, or Fusion
Gate, or even Metamorphosis (if the monster can be summoned
via Morph).
Three powerful fusion monsters include Dark Paladin (2900
atk), Master of Oz (4200 atk) and Blue Eyes Ultimate Dragon
(4500 atk.) Dark Paladin can negate the activation of a
Magic card by discard one card from your hand. However, he
can't be Special Summoned at all once he hits the graveyeard.
Master of Oz is Morphable (but Level 9) yet quite powerful.
BEUD is Level 12 so yea...Fusion Gate?
The above mentioned Ritual and Fusion monsters can be big
trouble for your opponent if you manage to summon them, but
we're looking at usually at least three cards to get out any
of the above monsters.
(Yes, I purposely ignored Cyber Stein for Fusions because of
the 5000 lp cost.) Imagine summoning any of them and having
your opponent use Bottomless Trap Hole or Dark Hole and all
your work just went down the toilet.
In short, it is much more fun to use these monsters, but
they don't really have the competitive edge to be
successful. However, of course, go out and use these
monsters, and have fun. That's what the game is about.
That does it for today and I hope you enjoyed it.
Please feel free to contact me @ tsearcy@lssu.edu about
anything.
I'll try to get another article out before finals, but I'll
be back with a vengeance come Christmas break.
You stay classy, Planet Earth :)
~Dark Paladin~
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