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Dark Paladin's Yu-Gi-Oh! Dimension
What the **** was Konami thinking? ...or my analyzation of
the New Banned List...
3.20.06
Hello again to Pojo and Yugioh fans one and all! As stated
on the main page today, the new Ban List has been posted,
and I'm here to talk about it and give you my thoughts as to
props or slops as to what was done.
We'll begin with newly banned cards
Cyber Jar, Dark Hole, Exchange of the Spirit, Last Turn, and
Time Seal were banned
Cyber Jar--This actually isn't the end of the world. Was it
necessary?
Not necessarily, but it doesn't hurt. It can be useful in a
pinch, but hurt you also. This is actually a decent ban as
it is something you don't have to worry about flipping
anymore.
Dark Hole--Ok, thank God they realized that Dark Hole needed
to go back. Dark Hole is one of the core magic card staples
we had that was banned with good reason and deserves to stay
there, as fun as was to use briefly again.
Exchange of the Spirit--Here's one I don't really get. It
was all ready Restricted upon release. They then banned Pot
and Graceful and we don't even have Foolish Burial. To
anyone who had the guts to make this deck, it was tough
enough to pull off. I don't really agree.
Last Turn--Again, this is one that I don't really
understand. Last Turn is an excellent, actually my favorite
alternate win condition, but was it being used THAT much
that it needed to be banned? One of my favorite fun decks
has just been slaughtered.
Time Seal--Time Seal is some nice and annoying tech that had
been popping up in many decks and side decks since the last
Ban List when into effect in October. Banning...meh.
Restricting it might have been enough, but this isn't a bad
move, I guess.
Newly Restricted
DD Assailant--This is quite possibly the smartest
restriction of all.
It needed to happen, and it will force people to find other
things to play, not even just in the Warrior deck. The
select few who didn't run it don't care, they just don't
have to worry about it.
Drop Off--This, along with Time Seal had been popping up as
tech.
Apparently Konami is trying to limit and/or eliminate hand
destruction and neutralizing draws. This card can be
annoying, but meh again.
Graceful Charity--Ok, this may have been the biggest mistake
of the Restrictions here. Dark World got a MAJOR boost from
this as Graceful Charity might as well read "Draw 3 cards
from your deck, discard 2 Dark World monsters from your
hand, and Special Summon them to your field."
Outside of that, I'm glad it's back, but Pot would have been
better, and Graceful should have stayed gone.
Last Will--I'm moderately glad about this, but some real fun
decks got killed by this. It hampers Exodia and Rescue Cat's
OTK decks, and any other deck that used more than one as
deck. It actually was fairly warrented.
Level Limit Area B--This one of course hurts stall decks and
offensive/defensive burn decks terribly. I don't think it
was really necessary to Restrict this, though we do have two
Magician of Faith.
Mask of Darkness--Next to DD Assailant, this is the best
move in terms of Restrictions. You'll see in one of our CotD
this week my thoughts of this card, but until then, just
know that I think this was a good move.
Mirror Force--I don't even care anymore. Mirror Force cycles
with each list, on and off, on and off, so LET US KEEP IT,
or KEEP IT BANNED, though it is one of my favorite traps.
Pot of Avarice--I think at two this would have been enough,
as few people played more than that. It may be
over-estimated at two, but it does put those players in
check now that we have Graceful back. One is enough.
Treeborn Frog--No, just no. This did not need to happen. To
get the effect, you only need to run one, and Restricting it
only hurts the Frog deck and the Fusion D.3.S. Frog which it
powers up.
Newly Semi-Restricted
Apprentice Magician--Excellent move here, aside from the
fact Magician of Faith is still at one. It's more powerful
than most people realize, this was as I said an excellent
move.
Deck Devestation Virus--Another card I really feel meh
about. I wasn't really aware it was much of a problem, but
it must be somewhere...maybe? This is really one of those,
like most of these, that didn't need to be done.
Magician of Faith--Another of the few good moves done by
Konami this time. We still only have one Morph and one
Limiter, but it does help power up the aforementioned decks.
Nicely done here.
Nobleman of Crossout--I actually liked this card at one,
because I thought one was enough. This is one of the most
annoying cards in the game, two may be, as I believe we'll
find out, one too many.
Reflect Bounder--This one really wasn't necessary at all. I
expect it to completely come off, come the next list,
because in short, it really isn't that good anymore, but it
does help Machines a little bit if they want to use another.
Well those are my thoughts, so I would like to know what you
think.
Feel free to agree or disagree, just keep it clean. I've
still got things in the works here. I'll be giving you all a
review of World Championship 06 for GBA. I've got more set
reviews coming, and I'm next to finished with the cards I'm
creating.
Until next time, please feel free to contact me with
anything @ tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~
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