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Dark Paladin's Yu-Gi-Oh! Dimension
Magical Revolution!
5.30.06
Hello again to Pojo and Yugoih fans one and all! Today I
return with the card booster I have created--Magical
Revolution! Now, there are a few things that should be said
about this. First, as stated, it is over 200 cards. For
those of you who actually take the time to read this,
awesome, you are true fans. Second, despite the name, this
isn't only Spellcaster cards and support. I've put in
Elemental Heros, Cyber Dragon support, and even some Digimon
themed cards (as I loved that TV show.) I hope you enjoy it!
I also used Secret Rares as opposed to Ultimate but there is
only one Secret Rare.
MRV-000 Secret Rare
Velocitized Paladin
2900 atk. 2600 def.
Dark/Spellcaster/Effect
Level 8
This card can only be Special Summoned by removing 2
Spellcaster type monsters from your Graveyard from play.
This monster is not destroyed as a result of battle (damage
is applied normally.) This card negates the activation of
Trap cards during the battle phase and destroys them.
By lowering this cards attack by 500 points during the
damage step (attack returns to normal at the End Phase)
negate the effect of an effect monster and destroy it.
MRV-001 Ultra Rare
Blade Breaker--The Magical Knight
Fusion: Blade Warrior + Breaker the Magical Warrior 2200
attack 1100 defense Light/Spellcaster/Effect Level 6
When this card is successfully summoned, put 2 Magic
counters on it (Max 2). Remove 1 Magic counter to destroy
all magic and trap cards on the field. Each counter on this
card increases its attack by 400 points.
MRV-002 Super Rare
Life Absorbing River of Blood
Continuous Trap
Any battle damage inflicted to your opponent while this card
is face up on the field is doubled.
MRV-003 Rare
Skilled Chaos Magician
1800 atk. 1800 def.
Dark/Spellcaster/Effect
Level 4
Whenever you or your opponent activates a Magic card, put 1
Magic counter on this card, (Max 3). By removing 3 counters
and tributing this card, Special Summon one Dark Magician of
Chaos from your hand, deck, or graveyard.
MRV-004 Short Print Common
Final Flame
Ritual Magic card
This card is used to Ritual Summon Final Flame Sage. You
must tribute monsters from your hand and/or the field whose
total stars equal 6 or more.
MRV-005
Final Flame Sage
2500 atk. 2400 def.
Fire/Spellcaster/Effect
Level 6
Each time this card inflicts damge to your opponent, select
and activate one of the following effects.
*Draw 1 card from your deck
*Destroy up to two cards on the field.
*Discard one random card from your opponent's hand to the
graveyard *Remove one card in your opponent's graveyard from
play.
MRV-007
Rise and Return Reclessly
Quickplay Magic
Select one monster from your graveyard and Special Summon it
to your side of the field. The monster gains 1000 attack
points until the End Phase of the turn, and then returns to
your Graveyard.
MRV-008
Micro Destruction
Normal Trap
Destroy all monsters on the field with 1400 or less attack
points.
MRV-009
Blindness
Quickplay Magic
Draw two cards from your deck. Then, your opponent draws one
card.
Whichever player has fewer cards in their hand takes 1000
points of damge.
MRV-010 Ultra Rare
DD Magician
1900 atk. 1600 def.
Lgiht/Spellcaster/Effect
Level 4
Once per turn, you may remove one card on the field from
play. When this card is removed from play, it remains their
for the rest of the duel.
MRV-011 Super Rare
Deep Burn!
Quickplay Magic
Tribute one monster on your side of the field. Inflict
damage to your opponent equal to the tributed monsters
attack or defense. Then, draw one card from your deck.
MRV-012 Rare
Dark Destroyer
Normal Trap
Destroy all face down monsters on your opponent's field.
Inflict 600 points of damage to your opponent for any effect
monsters destroyed.
MRV-013 Short Print Common
Triumph
Quickplay Magic
Select one monster on the field, and double its attack
points until the End Phase. The monster may not attack
directly during this turn.
MRV-014
Magical Index
Normal Magic
Select one card from your deck, and add it to your hand. The
deck is then shuffled.
MRV-015 Super Rare
Burning Sage
2450 atk. 2250 def.
Fire/Spellcaster/Effect
Level 6
As long as this card is face up on the field, effects of
monsters destroyed by Spellcaster type mnsters are negated.
Inflict 800 points of damage to your opponent each time this
card destroys an effect monster.
MRV-016 Short Print Common
Apocalyptic Ruin
Normal Trap
Pay 1500 lifepoints to destroy all cards on the field.
MRV-017
Cry for Help
Normal Magic
Select one Level 3 or lower mosnter from your deck, and add
it to your hand. The deck is then shuffled.
MRV-018 Super Rare
Rougian-the Dark Monarch
2400 atk. 1000 def.
Dark/Warrior/Effect
Level 6
When thsi card is tribute summoned successfully, draw one
card from your deck. Then, look at your opponents and
discard one card from their hand to the graveyard.
MRV-019 Super Rare
Nerva-the Light Monarch
2400 atk. 1000 def.
Light/Warrior/Effect
Level 6
When this card is tribute summoned successfully, recover
your lifepoints by 1000 points for each card in your hand.
Also, deal damage to your opponent x500 for each card in
their hand.
MRV-020 Super Rare
Cyclopean-the Wind Monarch
2400 atk. 1000 def.
Wind/Warrior/Effect
Level 5
When this card is tribute summoned successfully, you may
return up to four cards on your opponents field to their
hand.
MRV-021 Rare
Elemental Hero Bubble-Sparker
Fusion: E-Hero Bubbleman + E-Hero Sparkman 2350 atk. 2000
def.
Wind/Warrior/Effect
Any monster that battles with this card is destroyed at the
end of the damage step.
MRV-022 Super Rare
Elemental Hero Blast Juggler
Fusion: E-Hero Clayman + E-Hero Sparkman 2500 atk. 2500 def.
Light/Warrior/Effect
Level 7
This monster can attack directly while in defense mode, even
if your opponent controls a monster or monsters.
MRV-023 Ultra Rare
Elemental Hero Braveheart
Fusion: E-Hero Sparkman + E-Hero Avion + E-Hero Bubbleman +
E-Hero Clayman
3000 atk. 3000 def.
Light/Warrior/Effect
Level 9
This card is not destroyed as a result of battle or by a
card effect (damage is applied normally).
MRV-024
Elemental Hero Strongman
1900 atk. 900 def.
Earth/Warrior/Effect
Level 4
This card gains 200 attack points for each card with
Elemental Hero in its name in your graveyard.
MRV-025
Elemental Hero Skylord
1400 atk. 900 def.
Earth/Warrior/Effect
Level 3
This card gains 1000 attack points when it battles with a
Level 5 or higher monster.
MRV-026
Elemental Hero Trooper
2800 atk. 2400 def.
Dark/Warrior/Effect
Level 8
When this card is Fusion summoned successfully, you may
Special Summon up to two Elemental Heroes from yoru deck to
the field.
MRV-027 Super Rare
Elemental Hero Overlord
Fusion: E-Hero Skylord + E-Hero Strongman 2750 atk. 2550
def.
Wind/Warrior/Effect
Level 7
Once per turn, this monster can negate one of your
opponent's attacks.
This card is unaffected by Trap cards.
MRV-028 Ultra Rare
Elemental Hero Mystery Man
Fusion: Any two E-Hero monsters
? atk. 3000 def.
Light/Warrior/Effect
Level 8
This cards attack becomes 1000 points for each monster with
E-Hero in its name that resides in your graveyard.
MRV-029
Lone Judge
Continuous Trap
While this card is face up, your opponent cannot play a card
that you have on the field.
MRV-030 Short Print Common
Dark Ruler of the Skies
2900 atk. 2700 def.
Dark/Spellcaster/Effect
Level 9
This card cannot be destroyed by a Magic or Trap card.
Instead of drawing during your Draw Phase, you may add one
Trap card from your deck to your hand.
MRV-031 Rare
Elemental Power
Field Magic
Any card with "Elemental" in its name gains 500 attack
points.
MRV-032
Elemental Hero Blockman
Fusion: E-Hero Clayman + E-Hero Burstinatrix + E-Hero Avion
2000 atk. 4000 def.
Earth/Warrior/Effect
Level 10
If this card is in face up defense mode, your opponent
cannot select any other monster as an attack target.
MRV-033 Super Rare
Lord Marshmallon
600 atk. 1200 def.
Light/Fairy/Effect
Level 6
When this card is attacked while in face down defense mode,
inflict 2000 points of damage to your opponent. This card is
not destroyed as a result of battle, (damage is applied
normally).
MRV-034
Cyber Index
Normal Magic
Add one card from your deck with "Cyber" in its name to your
hand.
MRV-035 Super Rare
Holy Cyber Dragon
3500 atk. 2500 def.
Light/Machine/Effect
Level 10
This card negates effects of monsters it destroys. By paying
500 of your lifepoints, you may Special Summon one Machine
monster from your hand to the field. You may only use this
effect once per turn.
MRV-036
Cyber Rampage Dragon
1900 atk. 1100 def.
Light/Machine/Effect
Level 4
If this card attacks a defense posistion monster with an
attack higher than that monsters defese, deal the difference
in damage to your opponent.
MRV-037 Ultra Rare
Holy Cyber Rampage Dragon
Fusion: Cyber Rampage Dragon + Holy Cyber Dragon 2400 atk.
2000 def.
Light/Machine/Effect
Level 7
When this card attacks a defense mode monster with an attack
higher than that monsters defense, inflict the difference as
damage to your opponent. Once per turn, you may Special
Summon one Machine monster whose level is equal to or lower
than this monster from your Hand or Graveyard. This card is
unaffected by Trap cards.
MRV-038
Reflection
Counter Trap
When your opponent declares an attack, switch it to your
opponent.
Your opponent takes damage equal to the amount you would
have taken.
MRV-039
Reversal Defense
Counter Trap
When your opponent declares an attack, Special Summon one
monster from your opponent's Graveyard in face-up attack or
defense posistion. The monster returns to the opponent's
Graveyard during the End Phase of the current turn.
MRV-040
Equality
Counter Trap
When your opponent declares an attack, Special Summon one
monster from your deck in defense posistion whose defense is
equal to or lower than the attack of the attacking monster.
MRV-041
Painful Choice #2
Normal Magic
Select five cards from your deck and send them to your
Graveyard.
MRV-042 Super Rare
Mysterious Mage
Light/Spellcaster/Effect
Level ?
? atk. ? def.
This cards attack and defense become 1000x the amount of
lifepoints you choose to pay in the turn you summon this
card. This monsters level is determined in the same way.
MRV-043
Life Barrier
Continuous Magic
As long as you have a set Magic or Trap card or cards, your
opponent cannot attack you directly.
MRV-044 Rare
Guidance
Counter Trap
When your opponent declares an attack, you may designate the
attack target to any other target on the field, including a
direct attack to either player.
MRV-045
Magical Staff
Equip Magic
This card can only be equipped to a Spellcaster type
monster. The equipped monster gains 1000 attack points.
MRV-046
Magical Displacement
Quickplay Magic
Tribute one Spellcaster on your side of the field to take
control of one of your opponents monsters until the End
Phase of the current turn.
MRV-047 Rare
Dark Magical Attack!
Normal Trap
Select one Spellcaster on your side of the field. During
this turn only, the selected monster can attack your
opponent's lifepoints directly.
MRV-048 Rare
One for One
Continuous Trap
During your End Phase, you may discard one card from your
hand. If you do so, your opponent skips his/her next Draw
Phase. If you choose not to discard, this card is destroyed.
MRV-049
Eradicating Destructoin
Continuous Magic
Each time a monster is destroyed, monsters with the same
attribute as the destroyed monster cannot attack during the
next turn.
MRV-050 Rare
Searing Scientist
Light/Spellcaster/Effect
Level 3
1000 att. 2000 def.
Pay 1500 lifepoints to Special Summon one Fusion monster
from Fusion deck in face up Attack posistion. The monster is
returned to the Fusion Deck at the End Phase.
MRV-051
Dark Mirror
Normal Trap
when your opponent declares an attack, select one Trap in
your opponent's Graveyard, and activate as if it were your
own set card.
The selected card does not leave your opponent's Graveyard.
MRV-052
Electric Sage
Light/Thunder/Effect
Level 2
900 atk. 600 def.
When this card is summoned in any way, change it to defense
posistion.
While this card is in defense posistion, your opponent takes
900 points of damage during your End Phase. This card cannot
be destroyed by monsters of Level 4 or above.
MRV-053
Gratification
Quickplay Magic
Discard any number of cards from your hand. Select one
monster on the field and increase its attack or defense by
700x the cards discarded.
MRV-054 Rare
Healing Sage of Wisdom
Light/Fairy/Effect
Level 5
2350 atk. 2100 def.
When this card destroys a monster as a result of battle,
increase your lifepoints by an amount equal to the destroyed
monsters atk. or def.
MRV-055
Dark Defense
Normal Trap
You can only activate this card when a Spellcaster type
mosnter on your field is designated as an attack target.
Negate the attack and end your opponents turn.
So, this is plenty long, and I'm only 25% done here. You'll
get cards 56-110 soon. This is a lot of work to type up.
That does it for today, and I hope you all know to please
feel free to contact me with anything @ tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~
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