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Dark Paladin's Yu-Gi-Oh! Dimension
Where in the World is Dark Paladin/Machine Structure Deck
6.15.06
Hello again to Pojo and Yugioh fans one and all! Sorry for
the cheesy Carmen San Diego line in the title, but it's been
a while, TOO long since I've returned. I'm done making
excuses, but as you should be aware, I am far too busy.
Anyway, I return again to today to bring you ideas for a new
Structue deck and what it might contain. I'm not sure if
there are plans to make one anytime (soon) so I've decided
to put one together.
Name: Mechanical Menaces
Contains: 40 cards (36 old, 4 new, including one Ultra Rare
card)
Also contains 5 fusion cards Monsters
MMC-001 Ultra Rare (NEW!)
Cyclopean Rampage Dragon
Level 9
3000 atk. 3000 def.
Machine/Light/Effect
Whenever a monster is summoned by your opponent, you may
negate the summon of the monster and destroy it by
discarding one Machine type monster from your hand to the
Graveyard.
MMC-002
Gear Golem the Moving Fortress
Earth
Machine
Level 4 800 atk 2200 def
Pay 800 Life Points. This card can attack your opponent's
Life Points directly this turn.
MMC-003
KA-2 Des Scissors
Dark
Machine
Level 4
1000atk. 1000 def.
When this card destroys a monster and sends it to the
Graveyard as a result of battle, inflict damage to your
opponent's Life Points equal to the Level of the destroyed
monster x 500 points.
MMC-004
Blowback Dragon
Dark
Machine
Level 6
2300 atk. 1200 def.
Toss a coin 3 times. If at least 2 of the results are Heads,
select 1 card on your opponent's side of the field and
destroy it. This effect can only be used once per turn
during your Main Phase.
MMC-005
Magician of Faith
Light
Spellcaster
Level 1
300 atk. 400 def.
FLIP: Select 1 Spell Card from your Graveyard. Add the
selected card to your hand.
MMC-006
Jinzo
Dark
Machine
Level 6
2400 atk. 1500 def.
As long as this card remains face-up on the field, Trap
Cards cannot be activated. The effects of all face-up Trap
Cards are negated.
MMC-007
X-Head Cannon
Light
Machine
Level 4
1800 atk. 1500 def.
A monster with a mighty cannon barrel, it is able to
integrate its attacks. It attacks in many ways by combining
and separating with other monsters.
(there are two copies of this card included in the deck)
MMC-009
Y Dragon Head
Light
Machine
Level 4
1500 atk. 1600 def.
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your "X-Head
Cannon" as an Equip Spell-Card OR change it back to a
monster in face-up Attack Position.
When equipped to a monster by this card's effect, that
monster's ATK/DEF is increased by 400 points. (1 monster can
only be equipped with 1 Union Monster at a time. If the
monster that this card is equipped to is destroyed in battle
this card is destroyed instead.)
(there are two copies of this card included in the deck)
MMC-011
Z Metal Tank
Light
Machine
Level 4
1500 atk. 1300 def.
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your "X-Head
Cannon" or "Y-Dragon Head"
as an Equip Spell-Card OR change it back to a monster in
face-up Attack Position. When equipped to a monster by this
card's effect, that monster's ATK/DEF is increased by 600
points. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is
destroyed in battle this card is destroyed instead.)
(there are two copies of this card included in the deck.)
MMC-013
Kinetic Soldier
Earth
Machine
Level 3
1350 atk. 1800 def.
When this card battles with a Warrior-Type monster, increase
the ATK and DEF of this monster by 2000 points only during
damage calculation.
MMC-014 (NEW!)
Stronghold Guardian
Machine
Dark
Level 4
1900 atk. 700 def.
If this card is attacked while you have at least one other
monster on the field, it is not destroyed as a result of
battle. (Damage is applied normally.)
MMC-015 (NEW!)
Supreme Stronghold Guardian
Machine
Dark
Level 8
2800 atk. 2900 def.
While this card is face up on the field, it is the only
monster your opponent can attack. Furthermore, it is not
destroyed as a result of battle. (Damage is applied
normally.)
MMC-016
Reflect Bounder
Light
Machine
Level 4
1700 atk 1000 def
When this face-up Attack Position card is attacked by a
monster on your opponent's side of the field, before damage
calculation is resolved in the Damage Step, this card
inflicts damage to your opponent's Life Points equal to the
ATK of the attacking monster. Then, after damage calculation
is resolved, this card is destroyed.
(there are two copies of this card included in the deck)
(Monsters x16)
Magic x17
Preamture Burial
Pot of Avarice
Graceful Charity
Limiter Removal
Magical Mallet
Nobleman of Crossout
Snatch Steal
Heavy Storm
Scapegoat
Confiscation
Swords of Revealing Light
Book of Moon
Enemy Controller
Brain Control
Lightning Vortex
Hammer Shot
Smashing Ground
Traps x7
Mirror Force
Solemn Judgement
Interdimensional Matter Transporter
Magic Cylinder
Call of the Haunted
Bottomless Trap Hole x2
All right, as far as Magic and Trap cards go, these are
pretty straight forward. As far as any structure deck, you
would probably find most of these cards in one anyway, and I
tried to make the deck a bit more playable by inventing some
cool new Machine monsters.
Fusions x5
Stronghold Guardian--Supreme Overlord
Level 12
Dark/Machine
3500 atk. 2500 def.
While this card is on the field, your opponent cannot select
any Machine type monster as an attack target. This monster
can negate the first attack of your opponent during the
Battle Phase by paying 500 of your lifepoints.
XYZ Dragon Cannon
Light/Machine / Fusion / Effect
Level 8
2800 atk. 2600 def.
“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster from
your Fusion deck.
Discard 1 card from your hand to destroy 1 card on your
opponent’s side of the field.
YZ Tank Dragon
Light/Machine / Fusion / Effect
2100 atk. 2200 def.
“Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster from
your Fusion deck.
Discard 1 card from your hand to destroy 1 face-down Monster
Card on your opponent’s side of the field.
XZ Tank Cannon
Light/Machine / Fusion / Effect
2400 atk. 2100 def.
“X-Head Cannon” + “Z-Metal Tank”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster from
your Fusion deck.
Discard 1 card from your hand to destroy 1 face-down Spell
Card or Trap Card on your opponent’s side of the field.
XY Dragon Head
Light/Machine / Fusion / Effect
2200 atk. 1900 def.
“X-Head Cannon” + “Y-Dragon Head”
This monster can only be special summoned by removing from
play the above monsters on your side of the field. You do
not use “Polymerization” to special summon this monster from
your Fusion deck.
Discard 1 card from your hand to destroy 1 face-up Spell
Card or Trap Card on your opponent’s side of the field.
Well, that does it for today, and I hope you enjoyed it.
I'll be back hopefull within the next week or so to give
some more cards from my set Magical Revolution. I only have
tomorrow off from work until NEXT Tuesday, so I hope to find
time to check in before than.
As always, please feel free to contact me with anything @
tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~
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