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Dark Paladin's Yu-Gi-Oh! Dimension
Strike of Neos--Cards of Interest
1.29.07
Hello again to Pojo and Yugioh fans one and all! I come
before you again to give you a sneak of some Cards of
Interest from the upcoming Strike of Neos booster. Keep full
well in mind these are Japanese names, and names/effects
could change.
STON-JP001
Genetic Werewolf
Earth/Beast-Warrior/4/2000/0
Normal Monster
Super/Ultimate Rare
2000 attack in a Level 4 monster is awesome. Beast-Warrior
is quite supported also. 0 defense is a downside though.
STON-JP002
Frost Saurus
Water/Dino/6/2600/1700
Normal Monster
Rare
Another heavy hitter for Dino decks, but no effect, sadly.
STON-JP003
Spiral Dragon
Water/Sea Dragon/8/2900/2900
Normal Monster
Rare
Another large heavy hitting monster, just for Water decks.
Again though, no effect.
STON-JP004
Neospacian Air Hummingbird
Wind/Bird/3/800/600
Increase your life by 500 for each card in opponent's hand.
This effect can only be use once per turn.
Super/Ultimate Rare
I'm sure we'll see this in Jaden's deck on the anime before
all is said and done.
STON-JP005
Neospacian Ground Mole
Earth/Rock/3/900/300
When this card battles with an opponent's monster, you may
return this card and that opponent's monster to respective
owner's hand without doing Damage Calculation.
Rare
Not a terrible card, simply since you don't take damage, but
if your opponent knows this, which they should, you'll
probably see Hammer Shot, Fissure, Lightning Vortex, or
something.
STON-JP006
Neospacian Glow Moss
Light/Plant/3/300/900
When this card battles, your opponent draws a card. Both
players confirm the card draw by this effect, and this card
gains the following effect depends on that card's type.
- Monster card: End this turn's Battle Phase
- Magic card: This card can attack opponent directly
- Trap card: Put this card to defense mode
How about no?
STON-JP007
Six Warmasters - Yaichi
Water/Warrior/3/1300/800
When there's another [Six Warmasters] monster on your field
outside of [Six Warmasters - Yaichi], once per turn you can
destroy a set Magic/Trap card. This monster cannot declare
attack the turn this effect is used.
When this card is destroyed, you can destroy a [Six
Warmasters] monster outside of this card instead.
STON-JP008
Six Warmasters - Kamon
Fire/Warrior/3/1500/1000
When there's another [Six Warmasters] monster on your field
outside of [Six Warmasters - Kamon], once per turn you ca
destroy a face-up Magic/Trap card. This monster cannot
declare attack the turn this effect is used. When this card
is destroyed, you can destroy a [Six Warmasters] monster
outside of this card instead.
STON-JP009
Six Warmasters - Yariza
Earth/Warrior/3/1000/500
When there's another [Six Warmasters] monster on your field
outside of [Six Warmasters - Yariza], this card can attack
opponent directly. When this card is destroyed, you can
destroy a [Six Warmasters] monster outside of this card
instead.
STON-JP010
Six Warmasters - Nisashi
Wind/Warrior/4/1400/700
When there's another [Six Warmasters] monster on your field
outside of [Six Warmasters - Nisashi], this card can attack
two times during a Battle Phase. When this card is
destroyed, you can destroy a [Six Warrior Group] monster
outside of this card instead.
STON-JP011
Six Warmasters - Zanji
Light/Warrior/4/1800/1300
When there's another [Six Warmasters] monster on your field
outside of [Six Warmasters - Zanji], destroy the monster
attack by this card at the end of Damage Step. When this
card is destroyed, you can destroy a [Six Warrior Group]
monster outside of this card instead.
STON-JP012
Six Warmasters - Irou
Dark/Warrior/3/1700/1200
When there's another [Six Warmasters] monster on your field
outside of [Six Warmasters - Irou], when this card attack a
monster is face-down defense mode, destroy that face-down
monster without calculating damages. When this card is
destroyed, you can destroy a [Six Warmasters] monster
outside of this card instead.
STON-JP013
Head General - Shien
Fire/Warrior/7/2500/1400
When there's 2 or more [Six Warmasters] monsters on your
field, this card can be special summon from hand.
When this card is face-up on the field, opponent can only
activate up to one Magic or Trap card per turn. When this
card is destroyed, you can destroy a [Six Warmasters]
monster instead.
Super/Ultimate Rare
This is an interesting set of cards, and one hopefully will
get a few neat decks built around them. They have some
potential.
STON-JP017
Devil Lord of Dark Realm - Rain
Dark/Demon/7/2500/1800
When this card is discarded into Graveyard from hand by
effect of opponent's card, special summon this card to the
field. When this card is successfully special summon by this
effect, destroy all monster or Magic/Trap cards on
opponent's field.
Ultra/Ultimate Rare
STON-JP018
Assassin of Dark Realm - Kaki
Dark/Demon/2/300/500
When this card is discarded into Graveyard from hand by
effect of other card, destroy a monster on the field.
STON-JP019
Tactician of Dark Realm - Green
Dark/Demon/2/300/500
When this card is discarded into Graveyard from hand by
effect of other card, destroy a Magic/Trap card on the
field.
Good, more Dark World suppot! However, by good, I mean why?
Well, if you play Dark World and needed or wanted it, it is
yours now.
STON-JP020
Fusionist Killer
Dark/Demon/4/1400/1200
The attack strength of Fusion monsters battle with this card
become 0 during Damage Step.
Rare
I think this card may have some potential. With all the
Cyber Twin, Cyber End, and Chimeratech floating around, this
could be a solution, assume you survive the turn the Fusion
was summoned.
STON-JP021
Electric Worm
Light/Thunder/3/1000/1000
Discard this card from hand to Graveyard. Until the End
Phase of this turn, gain control of a Machine or Dragon type
monster on opponent's field.
Another card with some potential. Take that Cyber Dragon,
Cyber Fusion, or Chimeratech, and finish your opponent.
STON-JP022
Puppet Plant
Earth/Plant/3/1000/1000
Discard this card from hand to Graveyard. Until the End
Phase of this turn, gain control of a Warrior or Spellcaster
type monster on opponent's field.
STON-JP023
Puppet Insect
Dark/Insect/3/1000/1000
Discard this card from hand to Graveyard. Until the End
Phase of this turn, gain control of a Fiend or Zombie type
monster on opponent's field.
These two are interesting cards, but may not see much play
as most of these types aren't really in play right now.
STON-JP024
D.D. Crow
Dark/Bird/1/100/100
Discard this card from hand to Graveyard. Remove a card from
opponent's Graveyard from the game. This effect can also be
activates during opponent's turn.
Rare
A very interesting card with an equally interesting effect.
A good way to get rid of a potential Phoenix threat?
STON-JP025
Silent Abyss
Water/Reptile/7/2000/1500
When this card is destroyed and sent to Graveyard as result
of Battle, destroy all face-up monsters on the field outside
of Water attribute monster.
STON-JP026
Hell Prominence
Fire/Reptile/7/2000/1500
When this card is destroyed and sent to Graveyard as result
of Battle, destroy all face-up monsters on the field outside
of Fire attribute monster.
STON-JP027
Rage Earth
Earth/Reptile/7/2000/1500
When this card is destroyed and sent to Graveyard as result
of Battle, destroy all face-up monsters on the field outside
of Earth attribute monster.
STON-JP028
Death Cyclone
Wind/Reptile/7/2000/1500
When this card is destroyed and sent to Graveyard as result
of Battle, destroy all face-up monsters on the field outside
of Wind attribute monster.
STON-JP029
Shine Spirits
Light/Reptile/7/2000/1500
When this card is destroyed and sent to Graveyard as result
of Battle, destroy all face-up monsters on the field outside
of Light attribute monster.
STON-JP030
Darkness Soul
Dark/Reptile/7/2000/1500
When this card is destroyed and sent to Graveyard as result
of Battle, destroy all face-up monsters on the field outside
of Dark attribute monster.
These monsters have a decent effect, but the fact they need
TWO tributes and only have 2000 attack sucks, plain and
simple.
STON-JP032
Lycan Thrope
Earth/Beast Warrior-Ritual/6/2400/1800
Descend by [Synthetic Sorcery]. When this card does battle
damages to opponent, deal damages to opponent equal to
number of Normal monsters in your Graveyard * 200.
STON-JP033
Enlightened Warrior Cuchulainn
Light/Warrior-Ritual/4/500/1000
Descend by [Confirmation of Enlightenment]. Remove a Normal
monster in your Graveyard from the game. Until the Standby
Phase of your next turn, increase this card's attack
strength by the attack strength of the Normal monster
removed from game by this effect. This effect can only be
used once per turn.
It's always cool to get new Ritual monsters, and these force
you to play Normal monsters. These guys are screaming for
abuse.
STON-JP034
E-Hero Air Neos
Wind/Warrior-Fusion/7/2500/2000
[E-Hero Neos] + [Neospacian Air Hummingbird] This card can
only be special summon from Fusion deck by returning the
above monsters from your field to deck (The Magic card
[Polymerization] is not required). When your lifepoints is
less than opponent's lifepoints, increase this card's attack
strength by that amount. Return this card to Fusion Deck at
End Phase.
Ultra/Ultimate Rare
I personally don't care about E-Hero fusions, but here's
another.
Another one with a non-game breaking effect.
STON-JP035
E-Hero Ground Neos
Wind/Warrior-Fusion/7/2500/2000
[E-Hero Neos] + [Neospacian Ground Mole] This card can only
be special summon from Fusion deck by returning the above
monsters from your field to deck (The Magic card
[Polymerization] is not required). You can return a monster
on opponent's field to owner's hand. This effect can only be
use once per turn. Return this card to Fusion Deck at End
Phase.
Ultra/Ultimate Rare
A better effect, as if your opponent has only one monster,
you could be up for a direct 2500 attack, but still, I don't
really give a crap.
STON-JP035
E-Hero Ground Neos
Wind/Warrior-Fusion/7/2500/2000
[E-Hero Neos] + [Neospacian Ground Mole] This card can only
be special summon from Fusion deck by returning the above
monsters from your field to deck (The Magic card
[Polymerization] is not required). You can return a monster
on opponent's field to owner's hand. This effect can only be
use once per turn. Return this card to Fusion Deck at End
Phase.
Ultra/Ultimate Rare
Again, this is craptacular. It all ready returns to the
Fusion Deck at the End Phase. You wouldn't want to destroy a
Trap or a Monster, because it wouldn't be able to attack.
STON-JP037
Ancient Rule
Magic - Normal
Special Summon a Normal monster from your hand with level 5
or more.
Rare
Will Normal Monsters ever see play again? Perhaps...Good for
a Dark Magician or Blue Eyes deck.
STON-JP038
Deal of Dark Realm
Magic - Normal
Both players draw a card from deck, then discard a card from
hand.
Super/Ultimate Rare
A good card here. Both players drawing sucks, but you get to
chose which card to discard. A 1 for 2 (or -1) for you and a
break even for your opponent.
STON-JP042
Twister
Magic - Quickplay
Pay 500 lifepoints. Destroy a face-up Magic/Trap card on the
field.
Rare
A watered MST with a restriction and a price.
STON-JP046
Card Trader
Magic - Continuous
You can add a card from your hand and shuffle it into your
deck during your Standby Phase, then draw a card from your
deck. This effect can only be activated once per turn.
Super/Ultimate Rare
Here's something with some potential. Get rid of a useless
card and try for a better one.
STON-JP048
Skyscraper 2 - Hero City
Magic - Field
You can special summon an [E-Hero] monster from your
Graveyard that was destroyed by Battle from your Graveyard.
This effect can only be activated once per turn during your
Main Phase.
Super/Ultimate Rare
MORE E-Hero support, am I surprised?
STON-JP050
Hero Medal
Trap - Normal
When this card is destroyed and sent to Graveyard by effect
of opponent's card while set, add and shuffle this card into
your deck. Afterward, draw a card from your deck.
Rare
It could happen, maybe?
STON-JP052
Family Disturbance
Trap - Normal
Discard a Magic card from hand. Destroy a face-up monster on
opponent's field. Also look at opponent's hand, and send all
cards with the same name to Graveyard.
Rare
You only break even with this card if the opponent has the
same card in the hand. Otherwise, you're at a -1.
STON-JP054
Prophecy of Reincarnation
Trap - Normal
Choose 2 cards in Graveyard(s), and shuffle them back into
owner's deck.
Rare
Resource replenishment?
Legitimate Bloodline
Trap - Continuous
Choose a Normal Monster in your Graveyard, and special
summon it in attack mode. When this card leaves the field,
destroy that monster. When that monster leaves the field,
destroy this card.
Super/Ultimate Rare
Why is this a Super Rare? It's Call of the Haunted for
Normals only.
STON-JP059
Sniper of Night Fog
Trap - Continuous
Declare a monster card name. When the declared monster is
Summon, Special Summon, or Reverse by opponent, remove the
declared monster and this card from the game.
Rare
Interesting, kind of like a Trap form of Prohibition with a
removal effect. Could be useful late game before a Chimera
is sprung on you.
STON-JP060
Tatami Flip
Trap - Counter
Negate the activation and the effect of effect monster that
activates when it's successfully Summon, and destroy that
monster.
Rare
Sort of like Divine Wrath, without the discard.
Well, I hope you found this insightful or helpful, and I
await this booster, as it looks to be the most promising one
in a while with some cool cards. Please feel free to e-mail
me with anything at tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~
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