Hello again to Pojo and Yugioh fans one and all! I'm back
with my third article, and this time I'll be looking at
another new set of monsters from Gladiator's Assault, the
Cloudian monsters.
GLAS-EN005
Cloudian – Eye of the Typhoon
Wind Level 8
Atk 3000 Def 1000
Aqua/Effect
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When this card
declares an attack, change the battle positions of all
face-up monsters, except "Cloudian"
monsters.
Super Rare/Ultimate Rare
This is the big boy for Cloudian monsters. 3000 attack and
Level 8, he changes the attack position of all face up
monsters except Cloudians.
A respectable effect, unless what you want to destroy is all
ready in the mode you need.
GLAS-EN006
Cloudian – Ghost Fog
Water Level 1
Atk 0 Def 0
Fiend/Effect
This card cannot be Special Summoned. All Battle Damage to
either player from a battle involving this monster becomes
0. If this card is destroyed by battle, distribute new Fog
Counters equal to the Level of the monster that destroyed it
among face-up monsters.
Common
Ghost Fog has a Neo Spacian Grand Mole type effect negating
damage to either player when destroyed. He is fairly
useless, but distributes Fog Counters when destroyed.
GLAS-EN007
Cloudian – Nimbusman
Water Level 5
Atk 1000 Def 1000
Fairy/Effect
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. You can Tribute any
number of WATER monsters for the Tribute Summon of this
card. When this card is Tribute Summoned, place 1 Fog
Counter on it for each WATER monster you Tributed. This card
gains 500 ATK for each Fog Counter on the field.
Common
1000 attack for Level 5 is ridiculous. To get it to be
respectable, you would have to tribute three monsters, just
to have a 2500 attack monster than can't be destroyed by
Battle. Not the greatest thing in the world.
GLAS-EN008
Cloudian – Sheep Cloud
Water Level 1
Atk 0 Def 0
Fairy/Effect
When this card is destroyed by battle and sent to the
Graveyard, Special Summon 2 "Cloudian Tokens"
(Fairy-Type/WATER/Level 1/ATK 0/DEF
0) in Defense Position. These Tokens cannot be Tributed for
a Tribute Summon, unless it is for a "Cloudian" monster.
Super Rare/Ultimate Rare
Sheep Cloud has 0 attack and 0 defense, but it wants to be
destroyed, to give you a little tribute fodder for your
bigger or tribute monsters. A necessary little piece for
your deck.
GLAS-EN009
Cloudian – Poison Cloud
Water Level 3
Atk 0 Def 1000
Fiend/Effect
When this face-up card attacks or is attacked, and is
destroyed by battle and sent to the Graveyard, destroy the
monster that destroyed it, and then inflict 800 damage to
your opponent.
Common
We have a winner here, and it seems to be a bit poison, as
it's name implies. When destroyed, it destroys the monster
that destroyed it, and inflicts 800 damage. A one for one
with damage? Not bad.
GLAS-EN010
Cloudian – Acid Cloud
Water Level 4
Atk 500 Def 0
Fairy/Effect
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian"
monster on the field. You can remove 2 Fog Counters from
this card to destroy 1 Spell or Trap Card.
Rare
Acid Cloud falls just short of being good, in my opinion.
Adding and moving Fog Counters is good, as they are good
helpers to the Cloudian deck, but it should be abl to
destroy a Magic or Trap card for ONE counter...not two.
GLAS-EN011
Cloudian – Cirrostratus
Water Level 4
Atk 900 Def 0
Fairy/Effect
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian"
monster on the field. You can remove 2 Fog Counters from
this card to destroy 1 monster on the field.
Rare
The same thing can be said for Cirrostratus as the previous
card.
Adding and moving Fog Counters is still good, but the cost
to destroy a monster should still be only ONE counter...not
two.
GLAS-EN012
Cloudian – Altus
Water Level 4
Atk 1300 Def 0
Fairy/Effect
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian"
monster on the field. You can remove 3 Fog Counters from
anywhere on the field to discard 1 random card from your
opponent's hand.
Rare
All right, Altus is where things start becoming ridiculous.
Removing three counters...yes, three? Just for your opponent
to discard one card? These monsters do good things, but the
cost just seems a bit too high.
GLAS-EN013
Cloudian – Turbulence
Water Level 4
Atk 800 Def 0
Fairy/Effect
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian"
monster on the field. You can remove 1 Fog Counter from this
card to Special Summon 1 "Cloudian – Smoke Ball" from your
Deck or from either player's Graveyard.
Common
Garbage, absolute garbage. It does replace itself...with a
monster that has 200 attack and no effect. Pass.
In short, I believe this is another excellent attempt at
starting a decktype, but they need more support, and a few
more monsters with some better attack, and maybe some
effects that aren't quite so costly.
That does it for today, and please feel free to e-mail me
with anything @ tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~