Hello again to Pojo and Yugioh fans one and all! Today,
I'm going to give you my thoughts about the new Gladiator
Beast monsters from the next set, Gladiator's Assault. I had
these in my partial spoiler, so I'll be using them here.
GLAS-EN017 Ultra Rare
Gladial-Beast--Alexander
Light-Beast
Level 6
2400 atk 600 def
This card cannot be Special Summoned except by the effect of
"Gladial-Beast--Dichaeri." When this card is successfully
Special Summoned, while this card is face-up on your side of
the Field, it is unaffected by the effects of Magic cards.
IF this card battles, by returning it from the Field to the
deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster other than "Gladial-Beast--Alexander" from your Deck
to the Field.
GLAS-EN018 Super Rare
Gladial-Beast--Spartychus
Earth-Dinosaur
Level 5
2200 atk 1600 def
This card cannot be Special Summoned except by the effect of
"Gladial-Beast--Hoplomus." When this card is Special
Summoned, add 1 "Armaments" Magic card from yoru Deck to
your Hand. If this card battles, by returning it from the
Field to the Deck at the end of the Battle Phase, Special
Summon 1 "Gladial-Beast) monster from your Deck, except "Gladial-Beast--Spartychus."
GLAS-EN019 Rare
Gladial-Beast--Murmillo
Water-Fish
Level 3
800 atk 400 def
When this card is Special summoned by the effect of a "Gladial-Beast"
monster, destroy 1 face-up monster on the Field. If this
card battles, by returning it from the Field to the Deck at
the end of the Battle Phase, Special summon 1 "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Murmillo."
GLAS-EN020
Gladial-Beast--Bestorourii
Wind-Winged-Beast
Level 4
1500 atk 800 def
When this card is Special Summoned by the effect of a "Gladial-Beast"
monster, destroy 1 Magic or Trap card on the Field. If this
card battles, by returing it from the Field to the Deck at
the End of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Bestorourii."
GLAS-EN021 Rare
Gladial-Beast--Laquer
Fire-Beast-Warrior
Level 4
1800 atk 400 def
When this card is Special Summoned by the effect of a "Gladial-Beast"
effect monster, the original ATK of this card becomes 2100.
If this card battles, by returning it from the Field ot the
Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster from your Deck to your Field, except "Gladial-Beast--Laquer."
GLAS-EN022
Gladial-Beast--Hoplomus
Earth-Rock
Level 4
700 atk 2100 def
When this card is Special summoned by the effect of a "Gladial-Beast"
monster, the original DEF of this card becomes 2400. If this
card battles, by returning it from the Field to the Deck at
the end of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Hoplomus."
GLAS-EN023
Gladial-Beast--Dichaeri
Earth-Beast
Level 4
1600 atk 1200 def
When this card is Special Summoned by the effect of a "Gladial-Beast"
monster, it can attack twice during the same Battle Phase.
If this card battles, by returning it from the Field to the
Deck at the end of the Battle Phase, Special Summon one "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Dichaeri."
GLAS-EN024 Rare
Gladial-Beast--Secutor
Wind-Reptile
Level 4
400 atk 200 def
When this card is successfully Special Summoned by the
effect of a "Gladial-Beast" monster, if this card battles,
at the end of the Battle Phase, Special Summon 2 "Gladial-Beast"
monsters from yoru Deck, except "Gladial-Beast--Secutor."
GLAS-EN044 Ultra Rare
Gladial-Beast Heraclenos
{Fusion: Gladial-Beast Laquer + 2 Gladial-Beast monsters}
Fire-Beast-Warrior Level 8 3000 atk 2800 def
This card can only be Special Summoned from the Fusion Deck
by returning the above Fusion Material Monsters from your
side of the Field to the Deck. (Polymerization is not used.)
When this card is face-up on the Field, by discarding 1
card, negate the activation and the effect of a Magic or
Trap card and destroy it.
The Gladial Beasts are very interesting monsters. Some can
only be Special Summoned by the effect of another when they
are destroyed.
Furthermore, at the end of the Battle Phase when one or more
of them is involved in a Battle, they can return themselves
to your Deck and replace themselves with another monster.
They also carry special effects upon being summoned. Some
allow you to destroy a card, whether it be monster or magic
or trap. Perhaps you are unaffected by Magic or Trap cards,
they are a very diverse set of monsters.
This deck was built by "Zork Zak," who was kind enough to
let me post their deck here for you to see.
Monsters x26
GB Octavius x3
GB Alexander x2
GB Spartychus x2
GB Hoplomos x3
GB Dichaeri x3
GB Murmillo
GB Bestorourii
GB Laquer x3
GB Secutor x2
Slave Ape x3
Magician of Faith
Gene-Warped Warewolf x2
Fusions x6
GB Heraclenos x3
GB Geordias x3
Spells x12
Dungeon of the Gladial Beast - Colosseum x2 Armaments of the
Gladial Beasts - Halberd x2 Armaments of the Gladial Beasts
- Manica x2 Resting Gladial Beast x3 Pot of Avarice x2 Sword
of revealing light
Traps x11
Hidden Book of Spells
Mirror force
Waboku x3
Ojama Trio x3
Rising energy x3
There it is my deck it is pretty self explanatory except for
a few cards. I put in Ojama trio so I can plug up his field
and have something non-lethal and easy to kill for my low
attack monsters. Also I got waboku so if I only got a weak
monsters and he got strong ones I can use it and he wont
kill my monster and then I can bring out my bigger ones at
the end. Pot to reuse some dead monster, especially Slave
Ape. Also Gene-Warped for some power. If you have comment or
ideas please post.
Well, that does it for today, and I hope you enjoyed it. If
you wish to contact me about anything, please feel free to
do so at tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~