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Dark Paladin's Yu-Gi-Oh! Dimension
Gladiator's Assault--Cards of Interest
09.04.07
Hello again to Pojo and Yugioh fans one and all! I'm
back, just before I return to school with another partial
spoiler for you today! This, is a partial spoiler for the
next set after Tactical Evolution, which is to be called
"Gladiator's Assault." As always, my general
disclaimer: Keep in mine these are Japanese names, and ALL
Names, Rarities, Text, and Effects can change at anytime.
GLAS-EN001
Chamberlain of the Sixth Samurai
Earth-Warrior-Normal Monster
Level 3
200 atk 2000 def
I know, it's a normal monster, but it is a Six Samurai card,
so I put it in anyway :)
GLAS-EN003 Super Rare
Evil Hero Malicious Edge
Earth-Fiend
Level 7
2600 atk 1800 def
Effect: When there is a monster on your opponent's side of
the Field, you can Normal Summon this card by tributing one
monster on your side of the Field. If this card battles with
a monster in defense position and the attack strength
exceeds the defense strength of that monster, inflict the
difference as battle damage to your opponent's lifepoints.
GLAS-EN004 Rare
Evil Hero Hell Gainer
Earth-Fiend
Level 4
1600 atk 0 def
By removing from play this card during your Main Phase 1,
one face-up Fiend-type monster you control can attack twice
during the Battle Phase of this turn. If you do this,
Special Summon this card in face-up attack position during
your 2nd Standby Phase after this effect was used.
These two are decent enough cards. The second card could be
tech for Fiends anyway.
GLAS-EN005 Ultra Rare
Cloudian-Eye of the Typhoon
Wind-Aqua
Level 8
3000 atk 1000 def
This card cannot be destroyed by Battle. If this card is in
face-up Defense position, it is destroyed. When this card
attacks, change the battle positions of all face-up monsters
on the Field, except "Cloudian" monsters.
GLAS-EN006
Cloudian-Ghost Fog
Water-Fiend
Level 1
0 atk 0 def
This card cannot be Special Summoned. When this card does
Battle, the Damage to both players becomes 0. When this card
is destroyed in Battle, put Fog C ounters on face-up
opponent's monster that destroyed this card, equal to the
level of the monsters that destroyed this card.
GLAS-EN007
Cloudian-Nimbusman
Water-Fairy
Level 5
1000 atk 1000 def
This card cannot be destroyed by Battle. If this card is in
face-up defense postion, it is destroyed. When you Tribute
Summon for this card, you can tribute any number of Water
monsters. When this card is successfully Tribute summoned,
place 1 Fog Counter on it for each Water monster Tributed to
Tribute Summon it. This card gains 500 atk for each Fog
Counter.
GLAS-EN008 Rare
Cloudian-Sheep Cloud
Water-Fairy
Level 1
0 atk 0 def
If this card is destroyed by Battle and sent to the
Graveyard, Special Summon 2 "Cloudian Tokens"
(Water/Fairy/Level 1/0 atk/0 def) to your own Field in
defense position. These Tokens cannot be used as a Tribute
for a Tribute Summon except of a "Cloudian" monster.
GLAS-EN009
Cloudian-Poison Cloud
Water-Fiend
Level 3
0 atk 1000 def
If this face-up card in defense position is destroyed by
Battle, destroy the monster that destroyed htis card and
deall 800 Damage to your opponent.
GLAS-EN010
Cloudian-Acid Cloud
Water-Fairy
Level 4
500 atk 0 def
This card cannot be destroyed by Battle. If this card is in
face-up defense position, it is destroyed. When this card is
Normal Summoned, place 1 Fog Coutner on it for each "Cloudian"
monster on the Field. By removing 2 Fog Counters from this
card, destroy 1 Magic or Trap card on the Field.
GLAS-EN011 Rare
Cloudian-Cirrostas
Water-Fairy
Level 4
900 atk 0 def
This card cannot be destroyed by Battle. If this card is in
face-up defense position, it is destroyed. When this card is
Normal Summoned, place 1 Fog Counter on it for each "Cloudian"
monster on the Field. By removing 2 Fog Counters from this
card, destroy 1 monster on the Field.
GLAS-EN012 Rare
Cloudian-Altos
Water-Fairy
Level 4
1300 atk 0 def
This card cannot be destroyed by Battle. if this card is in
face-up defense position, it is destroyed. When this card is
Normal Summoned, place 1 Fog counter on it for each "Cloudian"
monster on the Field. By removing 3 Fog Coutners from the
Field, discard 1 random card from your opponent's Hand.
GLAS-EN013
Cloudian-Turbulence
Water-Fairy
Level 4
800 atk 0 def
This card is not destroyed by Battle. If this card is in
face-up defense position, it is destroyed. When this card is
successfully Normal Summoned, place Fog Counters on this
card equal to the number of "Cloudian" monsters on your side
of the Field. Remove 1 Fog Counter from this card to Special
Summon 1 "Cloudian-Smoke Ball" from your Deck or Graveyard.
Well, these are very interesting clouds, and a very viable
option at a new decktype. I think these will be very
popular, but we will just have to wait and see.
GLAS-EN014 Rare
Truckroid
Earth-Machine
Level 4
1000 atk 2000 def
When this card destroys a monster by Battle and sends it to
the Graveyard, you can treat the destroyed monster as an
Equip Card and equip it to this card. This card gains ATK
equal to the ATK of the equipped monster.
GLAS-EN015 Rare
Stealthroid
Dark-Machine
Level 4
1200 atk 0 def
If you control another "Roid" monster, when this card
battles, destroy
1 Magic or Trap card on the Field at the end of the Battle
Phase.
GLAS-EN016 Rare
Expressroid
Earth-Machine
Level 4
400 atk 1600 def
When this card is Normal Summoned, Flip Summoned, or Special
Summoned, you can add 2 "Roid" monsters from your Graveyard
to your Hand, except "Expressroid."
Well, there you have it Roid fans, a few new monsters for
you to play with. Nothing all that spectacular, but still, a
welcome addition to those who play the Deck.
*All right, up here we have another attempt at a new
Decktype up here, which is cool. They are called "Gladial
Beasts" and all seem to be named after famous people or
creatures (warriors or beasts) from History.
GLAS-EN017 Ultra Rare
Gladial-Beast--Alexander
Light-Beast
Level 6
2400 atk 600 def
This card cannot be Special Summoned except by the effect of
"Gladial-Beast--Dichaeri." When this card is successfully
Special Summoned, while this card is face-up on your side of
the Field, it is unaffected by the effects of Magic cards.
IF this card battles, by returning it from the Field to the
deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster other than "Gladial-Beast--Alexander" from your Deck
to the Field.
GLAS-EN018 Super Rare
Gladial-Beast--Spartychus
Earth-Dinosaur
Level 5
2200 atk 1600 def
This card cannot be Special Summoned except by the effect of
"Gladial-Beast--Hoplomus." When this card is Special
Summoned, add 1 "Armaments" Magic card from yoru Deck to
your Hand. If this card battles, by returning it from the
Field to the Deck at the end of the Battle Phase, Special
Summon 1 "Gladial-Beast) monster from your Deck, except "Gladial-Beast--Spartychus."
GLAS-EN019 Rare
Gladial-Beast--Murmillo
Water-Fish
Level 3
800 atk 400 def
When this card is Special summoned by the effect of a "Gladial-Beast"
monster, destroy 1 face-up monster on the Field. If this
card battles, by returning it from the Field to the Deck at
the end of the Battle Phase, Special summon 1 "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Murmillo."
GLAS-EN020
Gladial-Beast--Bestorourii
Wind-Winged-Beast
Level 4
1500 atk 800 def
When this card is Special Summoned by the effect of a "Gladial-Beast"
monster, destroy 1 Magic or Trap card on the Field. If this
card battles, by returing it from the Field to the Deck at
the End of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Bestorourii."
GLAS-EN021 Rare
Gladial-Beast--Laquer
Fire-Beast-Warrior
Level 4
1800 atk 400 def
When this card is Special Summoned by the effect of a "Gladial-Beast"
effect monster, the original ATK of this card becomes 2100.
If this card battles, by returning it from the Field ot the
Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster from your Deck to your Field, except "Gladial-Beast--Laquer."
GLAS-EN022
Gladial-Beast--Hoplomus
Earth-Rock
Level 4
700 atk 2100 def
When this card is Special summoned by the effect of a "Gladial-Beast"
monster, the original DEF of this card becomes 2400. If this
card battles, by returning it from the Field to the Deck at
the end of the Battle Phase, Special Summon 1 "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Hoplomus."
GLAS-EN023
Gladial-Beast--Dichaeri
Earth-Beast
Level 4
1600 atk 1200 def
When this card is Special Summoned by the effect of a "Gladial-Beast"
monster, it can attack twice during the same Battle Phase.
If this card battles, by returning it from the Field to the
Deck at the end of the Battle Phase, Special Summon one "Gladial-Beast"
monster from your Deck, except "Gladial-Beast--Dichaeri."
GLAS-EN024 Rare
Gladial-Beast--Secutor
Wind-Reptile
Level 4
400 atk 200 def
When this card is successfully Special Summoned by the
effect of a "Gladial-Beast" monster, if this card battles,
at the end of the Battle Phase, Special Summon 2 "Gladial-Beast"
monsters from yoru Deck, except "Gladial-Beast--Secutor."
GLAS-EN025
Slave Ape
Earth-Beast
Level 2
700 atk 300 def
When this card is destroyed by battle and sent to the
Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast"
monster from your Deck.
All right, the next three monsters we have are three new
Gemini our Dual monster. For those of you who may not be
aware, monsters that need summoned a second time to have
their effects :)
GLAS-EN027
Infinity Dark
Dark-Fiend-Dual
Level 4
1500 atk 1200 def
This card is treated as a Normal monster while face-up on
the Field or in the Graveyard. While this card is face-up on
the Field, by Summoning this card a second time and treating
it as a Normal Summon, this card is now treated as an Effect
Monster with the following effect:
--When this card declares an attack, the Battle position of
1 face-up monster your opponent controls can be changed.
GLAS-EN028
Magic Slime
Water-Aqua-Dual
Level 3
700 atk 1200 def
This card is treated as a Normal monster while face-up on
the Field or in the Graveyard. While this card is face-up on
the Field, by Summoning this card a second time and treating
it as a Normal Summon, this card is now treated as an Effect
Monster with the following effect:
--Damage done to the controller as a result of this card
battling is done to the opponent.
GLAS-EN029 Rare
Ancient Gear Knight
Earth-Machine-Dual
Level 4
1800 atk 500 def
This card is treated as a Normal monster while face-up on
the Field or in the Graveyard. While this card is face-up on
the Field, by Summoning this card a second time and treating
it as a Normal Summon, this card is now treated as an Effect
Monster with the following effect:
--When this card attacks, your opponent cannot activate
Magic or Trap cards during the Damage Step.
GLAS-EN030 Rare
Goblin Assassination Force
Dark-Beast-Warrior
Level 4
1300 atk 0 def
This card can attack your opponent directly. If this card
attacks, it is changed to Defense position at the end of the
Battle Phase. This card cannot change its Battle position
until the end of your next turn.
GLAS-EN031
Legend Gambler
Dark-Spellcaster
Level 4
500 atk 1400 def
Toss a coin 3 times. If all 3 results are Heads, destroy all
monsters on your opponent's Field. If 2 results are Heads,
send 1 card randomly from your opponent's Hand to the
Graveyard. If 1 result is Heads, destroy 1 monster on your
own Field. If all 3 results are Tails, send your entire Hand
to the Graveyard. This effect can only be used once per
turn, during your Main Phase.
GLAS-EN032 Super Rare
Shien's Councilor Enishi
Light-Warrior
Level 6
2200 atk 1200 def
This card cannot be Normal Summoned. This card cannot be
special Summoned except by removing 2 "Six Samurai" monsters
in your Graveyard from play. You can destroy 1 face-up
monster on the Field once per turn. if this effect is
activated, this card cannot declare an attack durin this
turn.
GLAS-EN033
Relic of the Six Samurai
Earth-Warrior-Union
Level 3
500 atk 500 def
Once per turn, during your Main Phase, if you control this
monster on the Field, you can equip it to a face-up "Six
Samurai" monster on your side of the Field as an Equip Magic
Card, OR unequip this card and Special Summon it in face-up
Attack position. When equipped to a monster by this card's
effect, that monster's ATK/DEF is increased by 500 points.
If the equipped monster destroys an opponent's monster by
Battle, Draw 1 card from your Deck. (1 monster can only be
equipped with 1 Union Monster at a time. If the monster that
this card is equipped to is destroyed, this card is
destroyed instead.)
GLAS-EN034 Rare
Alien Telepath
Fire-Reptile
Level 4
1600 atk 1000 def
Once per turn, you can remove 1 "A Counter" from a monster
your opponent controls and destroy 1 Magic or Trap card on
the Field. (If a monster with an "A-Counter" battles an
"Alien" monster, it loses 300 ATK and DEF for each
"A-Counter" during Damage Calculation only.)
GLAS-EN035
Alien Hypno
Water-Reptile-Dual
Level 4
1600 atk 700 def
This card is treated as a Normal Monster while face-up on
the Field or in the Graveyard. While this card is face-up on
the Field, by Summoning this card a second time and treating
it as a Normal Summon, this card is now treated as an Effect
Monster with the following effect:
--Select 1 monster your opponent controls with A Counter(s)
place on it, and gain control of it. During your own End
Phase, remove 1 A Counter from the monster you gained
control of. When all A Counters on the monster you selected
were removed, that monster is destroyed.
Any E-Hero fans out there? Well, you guys are in luck with a
few new monsters!
GLAS-EN036 Ultra Rare
Elemental Hero Chaos Neos
{Fusion: E-Hero Neos + Neo-Spacian Glow Moss + Neo Spacian
Black Panther} Dark-Warrior Level 9 3000 atk 2500 def
This card can only be Special Summoned from the fusion Deck
by returning the above Fusion Material Monsters from the
Field to the Deck. (The card "Polymerization" is not used.)
This card is returned to the Fusion Deck during the End
Phase. When this card is returned to the Fusion Deck this
way, flip all face-up monsters on the Field into face-down
Defense position. You can toss a coin 3 times. This card
gains 1 of the following effects depending on the result.
This effect can only be used once per turn during your Main
Phase.
3 Heads: Destroy all mosnters your opponent controls.
2 Heads: Negate the effects of all face-up monsters your
opponet controls until the end of the turn.
1 Head: Return all monsters you control to your Hand.
GLAS-EN037 Super Rare
Elemental Hero Plasma Viceman
{Fusion: E-Hero Sparkman + E-Hero Edgeman} Earth-Warrior
Level 8 2600 atk 2300 def
This card cannot be Special Summoned except by fusion
Summon. When this card attacks with an ATK that is higher
than the DEF of your opponent's Defense position monster,
inflict the difference as Battle Damage to your opponent. By
discarding 1 card from your Hand, destroy
1 face-up Attack position onster your opponent controls.
GLAS-EN038 Ultra Rare
Evil Hero Inferno Wing
{Fusion: E-Hero Avion + E-Hero Burstantrix} Fire-Fiend Level
6 2100 atk 1200 def
This monster cannot be Special Summoned except by Fusion
Summon with "Dark Polymerization." If this card battles with
a mosnter in defense position and the attack strength
exceeds the defense strength of that monster, inflict the
difference as Battle damage to your opponent's lifepoints.
When this card destroys a monster in Battle and sends it to
the Graveyard, your opponent receives damage equal to the
ATK or DEF of the destroyed monster, whichever is higher.
GLAS-EN039 Rare
Evil Hero Lightning Golem
{Fusion: E-Hero Sparkman + E-Hero Clayman} Light-Fiend Level
6 2400 atk 1500 def
This card cannot be Special Summoned except by Fusion Summon
with "Dark Polymerization." You can destroy 1 monster on the
Field, once per turn.
GLAS-EN040 Super Rare
Evil Hero Dark Gaia
{Fusion: 1 Rock-type monster + 1 Fiend-type monster}
Earth-Fiend Level 8 ? atk 0 def
This card cannot be Special Summoned except by Fusion Summon
with "Dark Polymerization." This card's original ATK becomes
the combined
(original) ATK of the monsters used to Fusion Summon it.
When this card attacks, you can change all Defense position
onsters your opponent control to face-up Attack position.
Flip Effects of Effect Monsters are not activated at that
time.
GLAS-EN042
Super-Fused Fiend Beast-Raptenos
{Fusion: 1 Dual monster + 1 Dual monster} Light-Dragon Level
8 2200 atk 2200 def
While this card is face-up on the Field, all face-up Dual
monsters being treated as Normal monsters are treated as
though they were Special Summoned.
GLAS-EN044 Ultra Rare
Gladial-Beast Heraclenos
{Fusion: Gladial-Beast Laquer + 2 Gladial-Beast monsters}
Fire-Beast-Warrior Level 8 3000 atk 2800 def
This card can only be Special Summoned from the Fusion Deck
by returning the above Fusion Material Monsters from your
side of the Field to the Deck. (Polymerization is not used.)
When this card is face-up on the Field, by discarding 1
card, negate the activation and the effect of a Magic or
Trap card and destroy it.
GLAS-EN045
Contact Out
Quickplay Magic card
Return a face-up "Neos" Fusion mosnter you control to the
Fusion Deck.
In addition, if the fusion Material Monsters of that monster
returned to the Fusion Deck are in your own Deck, you can
Special Summon all those monsters from your Deck to the
Field.
GLAS-EN046 Rare
Swing of Reminiscence
Normal Magic
Special Summon 1 Normal Monster from yoru Graveyard. The
Special Summoned monster is destroyed during the End Phase
of this turn.
GLAS-EN048
Diamond-Dust Cyclone
Quickplay Magic
Activate only by selecting 1 monster on the Field with at
least 4 Fog Counters on it. Destroy the selected monster.
Then, draw 1 card fro every 4 Fog Counters that were on it.
GLAS-EN053
Special Dual Summon
Quickplay Magic
Select 1 face-up Dual monster you control, treat it as
though it was Second Summoned. During the End Phase of this
turn, return the selected Dual monster to your Hand.
GLAS-EN055
Armaments of the Gladial-Beast--Halberd
Equip Magic Card
Equip only to a "Gladial-Beast" monster. If the equipped
monster attacks, destroy 1 Magic or Trap Card on the Field
at the end of the Damage Step. If this card would be sent to
the Graveyard as a result of the equipped monster returning
from the Field ot the Deck, add this card to your Hand.
GLAS-EN061
Resolve of the Six Samurai
Quickplay Magic
Activate only by sending 1 face-up "Six Samurai" monster you
control to the Graveyard. Special Summon 1 "Six Samurai"
monster from your Graveyard.
GLAS-EN064 Super Rare
Entry Forbidden--No Entry!!!
Normat Trap
All attack position monsters on the Field are changed to
defense position.
GLAS-EN075 Super Rare
Energy Absorption Board
Normal Trap Card
When your opponent's card effect inflicts damage to your
lifepoints, negate that damage, and you gain an amount of
lifepoints equal to the amount of damage negated.
GLAS-EN079
Mis-Revive
Normal Trap
Select a monster in your opponent's Graveyard, Special
Summon it to their Field in face-up defense position.
GLAS-EN080 Rare
Unlucky Report
Normal Trap
Your opponent can perform their next Battle Phase twice.
Well, that does it for today, and I hope you enjoyed it.
Please, as always, feel free to contact me with anything @
tsearcy@lssu.edu
You stay classy, Planet Earth :)
~Dark Paladin~
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