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Dark Paladin's Yu-Gi-Oh! Dimension
Gladiator's Assault--Cards of Interest
09.04.07

Hello again to Pojo and Yugioh fans one and all! I'm back, just before I return to school with another partial spoiler for you today! This, is a partial spoiler for the next set after Tactical Evolution, which is to be called "Gladiator's Assault." As always, my general
disclaimer: Keep in mine these are Japanese names, and ALL Names, Rarities, Text, and Effects can change at anytime.

GLAS-EN001

Chamberlain of the Sixth Samurai
Earth-Warrior-Normal Monster
Level 3
200 atk 2000 def

I know, it's a normal monster, but it is a Six Samurai card, so I put it in anyway :)

GLAS-EN003 Super Rare

Evil Hero Malicious Edge
Earth-Fiend
Level 7
2600 atk 1800 def

Effect: When there is a monster on your opponent's side of the Field, you can Normal Summon this card by tributing one monster on your side of the Field. If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's lifepoints.

GLAS-EN004 Rare

Evil Hero Hell Gainer
Earth-Fiend
Level 4
1600 atk 0 def

By removing from play this card during your Main Phase 1, one face-up Fiend-type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up attack position during your 2nd Standby Phase after this effect was used.

These two are decent enough cards. The second card could be tech for Fiends anyway.

GLAS-EN005 Ultra Rare

Cloudian-Eye of the Typhoon
Wind-Aqua
Level 8
3000 atk 1000 def

This card cannot be destroyed by Battle. If this card is in face-up Defense position, it is destroyed. When this card attacks, change the battle positions of all face-up monsters on the Field, except "Cloudian" monsters.

GLAS-EN006

Cloudian-Ghost Fog
Water-Fiend
Level 1
0 atk 0 def

This card cannot be Special Summoned. When this card does Battle, the Damage to both players becomes 0. When this card is destroyed in Battle, put Fog C ounters on face-up opponent's monster that destroyed this card, equal to the level of the monsters that destroyed this card.

GLAS-EN007

Cloudian-Nimbusman
Water-Fairy
Level 5
1000 atk 1000 def

This card cannot be destroyed by Battle. If this card is in face-up defense postion, it is destroyed. When you Tribute Summon for this card, you can tribute any number of Water monsters. When this card is successfully Tribute summoned, place 1 Fog Counter on it for each Water monster Tributed to Tribute Summon it. This card gains 500 atk for each Fog Counter.

GLAS-EN008 Rare

Cloudian-Sheep Cloud
Water-Fairy
Level 1
0 atk 0 def

If this card is destroyed by Battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Water/Fairy/Level 1/0 atk/0 def) to your own Field in defense position. These Tokens cannot be used as a Tribute for a Tribute Summon except of a "Cloudian" monster.

GLAS-EN009

Cloudian-Poison Cloud
Water-Fiend
Level 3
0 atk 1000 def

If this face-up card in defense position is destroyed by Battle, destroy the monster that destroyed htis card and deall 800 Damage to your opponent.

GLAS-EN010

Cloudian-Acid Cloud
Water-Fairy
Level 4
500 atk 0 def

This card cannot be destroyed by Battle. If this card is in face-up defense position, it is destroyed. When this card is Normal Summoned, place 1 Fog Coutner on it for each "Cloudian" monster on the Field. By removing 2 Fog Counters from this card, destroy 1 Magic or Trap card on the Field.

GLAS-EN011 Rare

Cloudian-Cirrostas
Water-Fairy
Level 4
900 atk 0 def

This card cannot be destroyed by Battle. If this card is in face-up defense position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the Field. By removing 2 Fog Counters from this card, destroy 1 monster on the Field.

GLAS-EN012 Rare

Cloudian-Altos
Water-Fairy
Level 4
1300 atk 0 def

This card cannot be destroyed by Battle. if this card is in face-up defense position, it is destroyed. When this card is Normal Summoned, place 1 Fog counter on it for each "Cloudian" monster on the Field. By removing 3 Fog Coutners from the Field, discard 1 random card from your opponent's Hand.

GLAS-EN013

Cloudian-Turbulence
Water-Fairy
Level 4
800 atk 0 def

This card is not destroyed by Battle. If this card is in face-up defense position, it is destroyed. When this card is successfully Normal Summoned, place Fog Counters on this card equal to the number of "Cloudian" monsters on your side of the Field. Remove 1 Fog Counter from this card to Special Summon 1 "Cloudian-Smoke Ball" from your Deck or Graveyard.

Well, these are very interesting clouds, and a very viable option at a new decktype. I think these will be very popular, but we will just have to wait and see.

GLAS-EN014 Rare

Truckroid
Earth-Machine
Level 4
1000 atk 2000 def

When this card destroys a monster by Battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.

GLAS-EN015 Rare

Stealthroid
Dark-Machine
Level 4
1200 atk 0 def

If you control another "Roid" monster, when this card battles, destroy
1 Magic or Trap card on the Field at the end of the Battle Phase.

GLAS-EN016 Rare

Expressroid
Earth-Machine
Level 4
400 atk 1600 def

When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "Roid" monsters from your Graveyard to your Hand, except "Expressroid."

Well, there you have it Roid fans, a few new monsters for you to play with. Nothing all that spectacular, but still, a welcome addition to those who play the Deck.

*All right, up here we have another attempt at a new Decktype up here, which is cool. They are called "Gladial Beasts" and all seem to be named after famous people or creatures (warriors or beasts) from History.

GLAS-EN017 Ultra Rare

Gladial-Beast--Alexander
Light-Beast
Level 6
2400 atk 600 def

This card cannot be Special Summoned except by the effect of "Gladial-Beast--Dichaeri." When this card is successfully Special Summoned, while this card is face-up on your side of the Field, it is unaffected by the effects of Magic cards. IF this card battles, by returning it from the Field to the deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast--Alexander" from your Deck to the Field.

GLAS-EN018 Super Rare

Gladial-Beast--Spartychus
Earth-Dinosaur
Level 5
2200 atk 1600 def

This card cannot be Special Summoned except by the effect of "Gladial-Beast--Hoplomus." When this card is Special Summoned, add 1 "Armaments" Magic card from yoru Deck to your Hand. If this card battles, by returning it from the Field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast) monster from your Deck, except "Gladial-Beast--Spartychus."

GLAS-EN019 Rare

Gladial-Beast--Murmillo
Water-Fish
Level 3
800 atk 400 def

When this card is Special summoned by the effect of a "Gladial-Beast"
monster, destroy 1 face-up monster on the Field. If this card battles, by returning it from the Field to the Deck at the end of the Battle Phase, Special summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast--Murmillo."

GLAS-EN020

Gladial-Beast--Bestorourii
Wind-Winged-Beast
Level 4
1500 atk 800 def

When this card is Special Summoned by the effect of a "Gladial-Beast"
monster, destroy 1 Magic or Trap card on the Field. If this card battles, by returing it from the Field to the Deck at the End of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast--Bestorourii."

GLAS-EN021 Rare

Gladial-Beast--Laquer
Fire-Beast-Warrior
Level 4
1800 atk 400 def

When this card is Special Summoned by the effect of a "Gladial-Beast"
effect monster, the original ATK of this card becomes 2100. If this card battles, by returning it from the Field ot the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck to your Field, except "Gladial-Beast--Laquer."

GLAS-EN022

Gladial-Beast--Hoplomus
Earth-Rock
Level 4
700 atk 2100 def

When this card is Special summoned by the effect of a "Gladial-Beast"
monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the Field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast--Hoplomus."

GLAS-EN023

Gladial-Beast--Dichaeri
Earth-Beast
Level 4
1600 atk 1200 def

When this card is Special Summoned by the effect of a "Gladial-Beast"
monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the Field to the Deck at the end of the Battle Phase, Special Summon one "Gladial-Beast" monster from your Deck, except "Gladial-Beast--Dichaeri."

GLAS-EN024 Rare

Gladial-Beast--Secutor
Wind-Reptile
Level 4
400 atk 200 def

When this card is successfully Special Summoned by the effect of a "Gladial-Beast" monster, if this card battles, at the end of the Battle Phase, Special Summon 2 "Gladial-Beast" monsters from yoru Deck, except "Gladial-Beast--Secutor."

GLAS-EN025

Slave Ape
Earth-Beast
Level 2
700 atk 300 def

When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast" monster from your Deck.

All right, the next three monsters we have are three new Gemini our Dual monster. For those of you who may not be aware, monsters that need summoned a second time to have their effects :)

GLAS-EN027

Infinity Dark
Dark-Fiend-Dual
Level 4
1500 atk 1200 def

This card is treated as a Normal monster while face-up on the Field or in the Graveyard. While this card is face-up on the Field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect:

--When this card declares an attack, the Battle position of 1 face-up monster your opponent controls can be changed.

GLAS-EN028

Magic Slime
Water-Aqua-Dual
Level 3
700 atk 1200 def

This card is treated as a Normal monster while face-up on the Field or in the Graveyard. While this card is face-up on the Field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect:

--Damage done to the controller as a result of this card battling is done to the opponent.

GLAS-EN029 Rare

Ancient Gear Knight
Earth-Machine-Dual
Level 4
1800 atk 500 def

This card is treated as a Normal monster while face-up on the Field or in the Graveyard. While this card is face-up on the Field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect:

--When this card attacks, your opponent cannot activate Magic or Trap cards during the Damage Step.

GLAS-EN030 Rare

Goblin Assassination Force
Dark-Beast-Warrior
Level 4
1300 atk 0 def

This card can attack your opponent directly. If this card attacks, it is changed to Defense position at the end of the Battle Phase. This card cannot change its Battle position until the end of your next turn.

GLAS-EN031

Legend Gambler
Dark-Spellcaster
Level 4
500 atk 1400 def

Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's Field. If 2 results are Heads, send 1 card randomly from your opponent's Hand to the Graveyard. If 1 result is Heads, destroy 1 monster on your own Field. If all 3 results are Tails, send your entire Hand to the Graveyard. This effect can only be used once per turn, during your Main Phase.

GLAS-EN032 Super Rare

Shien's Councilor Enishi
Light-Warrior
Level 6
2200 atk 1200 def

This card cannot be Normal Summoned. This card cannot be special Summoned except by removing 2 "Six Samurai" monsters in your Graveyard from play. You can destroy 1 face-up monster on the Field once per turn. if this effect is activated, this card cannot declare an attack durin this turn.

GLAS-EN033

Relic of the Six Samurai
Earth-Warrior-Union
Level 3
500 atk 500 def

Once per turn, during your Main Phase, if you control this monster on the Field, you can equip it to a face-up "Six Samurai" monster on your side of the Field as an Equip Magic Card, OR unequip this card and Special Summon it in face-up Attack position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. If the equipped monster destroys an opponent's monster by Battle, Draw 1 card from your Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

GLAS-EN034 Rare

Alien Telepath
Fire-Reptile
Level 4
1600 atk 1000 def

Once per turn, you can remove 1 "A Counter" from a monster your opponent controls and destroy 1 Magic or Trap card on the Field. (If a monster with an "A-Counter" battles an "Alien" monster, it loses 300 ATK and DEF for each "A-Counter" during Damage Calculation only.)

GLAS-EN035

Alien Hypno
Water-Reptile-Dual
Level 4
1600 atk 700 def

This card is treated as a Normal Monster while face-up on the Field or in the Graveyard. While this card is face-up on the Field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect:

--Select 1 monster your opponent controls with A Counter(s) place on it, and gain control of it. During your own End Phase, remove 1 A Counter from the monster you gained control of. When all A Counters on the monster you selected were removed, that monster is destroyed.

Any E-Hero fans out there? Well, you guys are in luck with a few new monsters!

GLAS-EN036 Ultra Rare

Elemental Hero Chaos Neos
{Fusion: E-Hero Neos + Neo-Spacian Glow Moss + Neo Spacian Black Panther} Dark-Warrior Level 9 3000 atk 2500 def

This card can only be Special Summoned from the fusion Deck by returning the above Fusion Material Monsters from the Field to the Deck. (The card "Polymerization" is not used.) This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the Field into face-down Defense position. You can toss a coin 3 times. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.

3 Heads: Destroy all mosnters your opponent controls.
2 Heads: Negate the effects of all face-up monsters your opponet controls until the end of the turn.
1 Head: Return all monsters you control to your Hand.

GLAS-EN037 Super Rare

Elemental Hero Plasma Viceman
{Fusion: E-Hero Sparkman + E-Hero Edgeman} Earth-Warrior Level 8 2600 atk 2300 def

This card cannot be Special Summoned except by fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your Hand, destroy
1 face-up Attack position onster your opponent controls.

GLAS-EN038 Ultra Rare

Evil Hero Inferno Wing
{Fusion: E-Hero Avion + E-Hero Burstantrix} Fire-Fiend Level 6 2100 atk 1200 def

This monster cannot be Special Summoned except by Fusion Summon with "Dark Polymerization." If this card battles with a mosnter in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as Battle damage to your opponent's lifepoints. When this card destroys a monster in Battle and sends it to the Graveyard, your opponent receives damage equal to the ATK or DEF of the destroyed monster, whichever is higher.

GLAS-EN039 Rare

Evil Hero Lightning Golem
{Fusion: E-Hero Sparkman + E-Hero Clayman} Light-Fiend Level 6 2400 atk 1500 def

This card cannot be Special Summoned except by Fusion Summon with "Dark Polymerization." You can destroy 1 monster on the Field, once per turn.

GLAS-EN040 Super Rare

Evil Hero Dark Gaia
{Fusion: 1 Rock-type monster + 1 Fiend-type monster} Earth-Fiend Level 8 ? atk 0 def

This card cannot be Special Summoned except by Fusion Summon with "Dark Polymerization." This card's original ATK becomes the combined
(original) ATK of the monsters used to Fusion Summon it. When this card attacks, you can change all Defense position onsters your opponent control to face-up Attack position. Flip Effects of Effect Monsters are not activated at that time.

GLAS-EN042

Super-Fused Fiend Beast-Raptenos
{Fusion: 1 Dual monster + 1 Dual monster} Light-Dragon Level 8 2200 atk 2200 def

While this card is face-up on the Field, all face-up Dual monsters being treated as Normal monsters are treated as though they were Special Summoned.

GLAS-EN044 Ultra Rare

Gladial-Beast Heraclenos
{Fusion: Gladial-Beast Laquer + 2 Gladial-Beast monsters} Fire-Beast-Warrior Level 8 3000 atk 2800 def

This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from your side of the Field to the Deck. (Polymerization is not used.) When this card is face-up on the Field, by discarding 1 card, negate the activation and the effect of a Magic or Trap card and destroy it.

GLAS-EN045

Contact Out
Quickplay Magic card

Return a face-up "Neos" Fusion mosnter you control to the Fusion Deck.
In addition, if the fusion Material Monsters of that monster returned to the Fusion Deck are in your own Deck, you can Special Summon all those monsters from your Deck to the Field.

GLAS-EN046 Rare

Swing of Reminiscence
Normal Magic

Special Summon 1 Normal Monster from yoru Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.

GLAS-EN048

Diamond-Dust Cyclone
Quickplay Magic

Activate only by selecting 1 monster on the Field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card fro every 4 Fog Counters that were on it.

GLAS-EN053

Special Dual Summon
Quickplay Magic

Select 1 face-up Dual monster you control, treat it as though it was Second Summoned. During the End Phase of this turn, return the selected Dual monster to your Hand.

GLAS-EN055

Armaments of the Gladial-Beast--Halberd
Equip Magic Card

Equip only to a "Gladial-Beast" monster. If the equipped monster attacks, destroy 1 Magic or Trap Card on the Field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the Field ot the Deck, add this card to your Hand.

GLAS-EN061

Resolve of the Six Samurai
Quickplay Magic

Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.

GLAS-EN064 Super Rare

Entry Forbidden--No Entry!!!
Normat Trap

All attack position monsters on the Field are changed to defense position.

GLAS-EN075 Super Rare

Energy Absorption Board
Normal Trap Card

When your opponent's card effect inflicts damage to your lifepoints, negate that damage, and you gain an amount of lifepoints equal to the amount of damage negated.

GLAS-EN079

Mis-Revive
Normal Trap

Select a monster in your opponent's Graveyard, Special Summon it to their Field in face-up defense position.

GLAS-EN080 Rare

Unlucky Report
Normal Trap

Your opponent can perform their next Battle Phase twice.

Well, that does it for today, and I hope you enjoyed it. Please, as always, feel free to contact me with anything @ tsearcy@lssu.edu

You stay classy, Planet Earth :)

~Dark Paladin~
 


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