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Ed on
YuGiOh Set Preview: Light of Destruction Hey readers, I'm back again on Pojo, this time with an article talking about an upcoming set, Light of Destruction. For all of you that don't know, Light of Destruction is supposedly the LIGHT equivalent to our previous DARK-based set, Phantom of Darkness. From what I've seen from this new set, I can infer that Light of Destruction will make a pretty large impact on the Meta. LIGHT decks already have a pretty decent amount of support already, but Light of Destruction doesn't focus on just LIGHT monsters in general, but it emphasizes on a new theme: Lightlords. The set also comes with Arcana Force cards that are somewhat well-known because of the anime. So, what's so great about this new set? Well, first of all, so much support is being released in one set of 100 cards that can easily bring Lightlords to the top of the format. First of all, I'd like to take a look at what kinds of effects these monsters have. Each monster has their own unique effect, and these range from destroying opponent's monsters to drawing cards from the deck. However, each one of these cards has the cost of forcing the player to mill a certain number of cards from their deck straight to the Graveyard, which can also be turned into an advantageous cost, using cards like Monster Reincarnation, Premature Burial, The Transmigration Prophecy, Pot of Avarice, Backup Soldier (for a possible Exodia Lightlord deck), etc. I previously mentioned that the Arcana Force cards were included in Light of Destruction, and they indeed are. Again, for those of you who don't know, Arcana Force cards are cards that depend a great deal on the result of a coin toss to determine whether or not the card is useful to the player using it or to his/her opponent. The set also includes multiple other cards of interest, and I'll list some of them here:
“This card can only be activated when your opponent successfully Special Summons a monster. Select and activate 1 Field Spell Card from your deck.” *This card is especially interesting for decks that immensely rely on Field Spell Cards in order to control the duel, such as Gravekeeper's. This card could also lead to multiple competitive decks to begin running Field Spell Cards, like DAD playing Mystic Plasma Zone, Gladiator Beasts playing Coliseum – Cage of the Gladiator Beasts, and any LIGHT deck playing Luminous Spark. I'd like to see what kinds of effects on the game this card would create.
“When this card is face-up on the field or in your Graveyard, treat this card as a Normal Monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an Effect Monster and gains the following effect:
*That's a pretty long effect, even for a Gemini monster. Dark Valkyria sort of reminds me of Dark Red Enchanter, which is also a pretty helpful card. The main difference is that Dark Valkyria only gets 1 Spell Counter when re-summoned, which means that it's attack only increases by 300 points, and it's a bit difficult to get any more on this card. With Apprentice Magician, though, this card could have a possibility of being a decent removal agent with a good ATK stat. This card could possibly make Gemini Decks a bit better and more competitive if combined with another theme.
Well, that's basically all I have for you guys today. I hope that this will influence you guys to go to the Light of Destruction Sneak Preview Event, because I'm sure that this set will be a bad set to skip out on! In conclusion, send all questions, feedback, article requests, and deck fixes to me at lightningsaphira94@gmail.com. Remember to follow my submittal guidelines for those deck fixes! Have Fun and Play Fair! Ed |
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