Pojo's Yu-Gi-Oh! news, tips, strategies and more! | |||||
|
|||||
Card Game Featured Writers Releases + Spoilers Anime Video Games Other
Magic
This Space |
Endphase on Yu-Gi-Oh!
There is no type of monsters in this game as confused as
fairies. While some monster types like zombies or psychics
have pretty clear cut motifs, fairies are all over the place
in terms of effects and play styles. Would you like to play
a control deck that severely limits your opponent’s options
while you slowly build yours? Play counter-fairies or
Perfect Herald. How about a deck that relies on overwhelming
and crushing power, generating a steady stream of massive
monsters that can make dragons seem tiny in comparison? Play
Valhalla/Darklord fairies. What about a deck running several
tiny monsters that can’t be destroyed by battle but can
systematically eliminate your opponent’s hand and field in a
couple of turns? Play Cloudians. High risk/high reward play
is arguably best personified with the Arcana Force monsters,
creatures that either gain a crushing or debilitating effect
depending on the toss of a coin. If you want to play a deck
that rewards equip cards and allows for some unique syncro
summons, wait until the Vairons are released in a future
Hidden Arsenal. Maybe you want to do two of these things
simultaneously. Many of these decks have cards that link
them together, making hybrids that can mold to virtually any
playing style.
So what, you may ask, is the point of this? Surely Cloudians
and Arcana Force and Agents are dead decks. They were not
viable upon their release and they certainly are not viable
in an age of syncro summons and Gladiator Beasts. Why should
anyone care about the Darklords when they won’t have a mass
release for some time to come? Is there anything I could
possible say about Counter-Fairies and Herald of Perfection
that has not already been said?
These are all valid questions, ones I asked myself before
finally sitting down to write this. The Pojo forums have
excellent guides already, and they are created from the
combined knowledge of many, some of which are certainly
better duelists and deck creators than myself. In fact, if
not for a recent announcement in the OCG (Official Yu-Gi-Oh
card game in Japan), I probably would not decided to write
this at all.
The twentieth structure deck in Japan, translated to Lost
Sanctuary, promises new Agent monsters to revitalize the
theme. Agents have seen a few, scant direct support cards
since Ancient Sanctuary’s release back in May 2004.
Even then, the cards had little impact on the deck as
a whole and I personally have not seen anyone else try to
build Agents as their own theme since then. Five new cards
are promised, and while I have no idea at the time of
writing this what those five are, those cards could very
well turn Agents into a viable theme. Take what Machina
Mayhem did for the Machina archetype (group of monsters that
are made to specifically work together and usually mention
other members in their text). While properly summoning
Machina Force will never be considered prudent due to the
high cost, Machina Fortress, Machina Gearframe, and Machina
Peacekeeper were all solid, well-designed cards that
breathed new life into several monsters that would have
never seen play otherwise. Unions, Gadgets, and Machines all
received support with only a few cards that will more than
likely be around for a long time to come.
If Lost Sanctuary does indeed revitalize Agents, Fairies as
a whole will surely benefit as well. These articles are
meant to act as a guide, one that highlights the strengths,
weaknesses, and playstyles that Fairies have open to them,
as well as to show a handful of hybrids that they can
create. For those familiar with what I’ll be presenting, I
hope I don’t butcher what you already know. For those
unfamiliar, I hope this helps bring understanding that you
did not have earlier. To both parties in question, I hope
you enjoy it.
For clarification, direct support means cards that
specifically mention the theme in question or a key card for
the theme in question. I know Honest fits into virtually
every incarnation of fairies due to the amount of LIGHT
fairies, but I won’t list him under direct support because
Honest is attribute and not theme support. That being said,
I’ll begin with the oldest fairy-centered archetype, the
Agents.
Agents:
The general idea behind Agents is to have higher life points
than your opponent and then gain effects whose power is
based on the difference itself. The Sanctuary in the Sky’s
only effect is to prevent life point damage whenever a fairy
battles, which is a fairly lackluster effect, but one that
can be combined with the several fairies that can’t be
destroyed by battle for a solid attacker or defender.
Archlord Zerato can clear an opponent’s field of monsters
with a discard and attack for 2800 and Meltiel can give you
life at 1000 per activated counter trap. Burn cards like
Magic Cylinder and Gain cards like Draining Shield can also
work to quickly widen the life point gap between you and
your opponent.
Once a substantial difference is made, Saturn can tribute
itself to inflict damage equal to the difference or Neo-Parshath
can attack over virtually anything, dealing piercing damage
to further give itself more attack.
Like several other Archetypes, Agents need their field spell
in play in order to do just about anything. In fact, without
Sanctuary, Archlord Zerato can’t be summoned, Saturn can
still tribute himself, but does not inflict damage, Neo-Parshath
does not get an attack boost, Mars gets no attack whatsoever
and loses his spell immunity, Nova Summoner cannot access
Airknight Parshath, Meltiel does not gain his destruction
effect, and Zeradias simply self destructs without it. In
short, the deck as it stands now needs to constantly have
its field in play or it loses.
There are several different ways one could go about building
Agents. For example, Meltiel was made for counter traps and
this not only opens up the deck to playing counter traps,
but also playing fairies such as Bountiful Artemis or Layard
the Liberator who also require counter traps to be activated
in order to get their effects. For those wanting to run
several other large monsters with their Archlord Zerato, the
deck is very open to running the other Archlord, Archlord
Kristya, as well as many of the monsters and cards that will
be discussed in when I get to Valhalla Fairies could be
considered in a hybrid build.
Burn and even first turn kill decks (FTK) are possible with
Agents. For example, if you were to play Celestial
Transformation into Saturn and chain Inferno Reckless
summon, assuming you have the Sanctuary in the Sky in play
and there is at least a 1000 LP difference, by tributing all
three Saturns, you’ll win the game (the first would inflict
1000 damage, leaving your opponent at 6000, the second would
inflict 2000, leaving your opponent at 4000. The third would
inflict the last 4000 damage needed to win.) As for burn and
stall based decks, Mars slips neatly under Gravity Bind and
Level Limit Area B and can serve as a fairly reliable
attacker, safe from cards like Enemy Controller, Smashing
Ground, and Book of Moon while it steadily grows as you
whittle your opponent’s life away.
As a whole, there is considerable room for improvement in
Agents. Venus has an interesting effect, but unless you have
something to do with those Shine Balls, paying 500 life a
ball does not seem like such a good move when the main point
of the deck is to keep your life higher than your opponents.
Mercury’s effect is extremely lackluster and very difficult
to use with consistency. Double that onto poor stats, and
you have a card that is extremely difficult to play.
Speaking of poor stats, Radiant Geral is another monster
that I would also shy away from. Because its effect only
triggers when killed by an effect, you would probably have
to destroy it yourself quickly, as most syncro and tribute
monsters can run it over by battle.
When I get to hybrids and after I’ve reviewed general fairy
support and other oddities, I’ll revisit Agents and possibly
string a few different builds together. On the next article,
I can skip the introduction and I’ll have two more
archetypes to review with two deck types on the polar
opposite sides of the competitive spectrum: Counter Fairies
and Cloudians. |
||||
Copyright© 1998-2010 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |