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FanatikMonk on Yu-Gi-Oh!
Pimp My Hat!
August 29, 2006 

        First off, I want to thank all of the e-mailers that were kind enough to tell me that I put 2 Mirror Forces in my “Devastating” deck.  That second one was supposed to be a Ring of Destruction and the Deck list should have read:

 

Monsters (21)

Goldd x 2

Silva x 2

Dark Scorpion- Meanae the Thorn x 3

Mystic Tomato x 3

Exiled Force x 2

D.D. Warrior Lady x 1

Strike Ninja x 1

Spirit Reaper x 1

Treeborn Frog x 1

Morphing Jar x 1

Sangan x 1

Breaker the Magical Warrior x 1

Magician of Faith x 1

Night Assailant x 1

 

Spells (13)

Graceful Charity x 1

Premature Burial x 1

Nobleman of Crossout x 1

Mystical Space Typhoon x 1

Heavy Storm x 1

Book of Moon x1

Dark World Lightning x 3

Rush Recklessly x 2

Reinforcement of the Army x 2

 

Traps(6)
Mirror Force x 1

Torrential Tribute x 1

Ring of Destruction x 1

Call of The Haunted x 1

Deck Devastation Virus x 2

 

 

            Now that that’s through, I’d like to highlight one of my favorite deck ideas.  Soul Control, the invention of Evan “SandTrap” Vargas was a purely genius anti-meta deck and while our meta changes to conform to the new ban, new life is breathed into this old deck-type.  While Evan’s original build was strong, fast and effective, the environment soon turned to handle this tempo-manipulating monster.  More defensive soul control builds were necessary and the deck changed into stall, draw and burn engine.  Needless to say, Soul Control fell out of the lime light and many stopped preparing for the match-up.  

           

Now, for my job.  How can we rebuild Soul Control into something crazy, again.  How do we breathe new life into this deck and give it back what it once had, restoring it to it’s spot of prestige?  How do we Pimp this Deck?  Well lets start by looking at the strengths and weaknesses.

 

Strengths:

-         Could Deal with strong, defensive decks.

-         Provided Compensation for a single Nobleman of Crossout.

-         Created Advantage through fake floaters (Monarch + Soul Exchange = Fake Floater)

-         Provided consistent way to control tempo

 

Weaknesses:

-         Poor hands often resulted in lost games.

-         One hit from a zaloog could turn the game around quickly.

-         Dark World Appearance hurt Thestalos Playability.

-         Required Soul Exchange to fuel combos and power deck.

 

So my course of action to remedying this problem in a creative way was the introduction of a new card: Magical Hats.  Many people have never actually read this card (seriously it’s different from the show so check it out), so read below:

Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.

            So, lets break this down.  You flip a monster face down and can bring 2 spell or trap cards from your deck, they act as monsters and are automatically destroyed at the end of the battle phase.  Jeez!  Broken much?  Maybe not right now but let’s keep looking.  Now cards that combo well with this:

 

Dark Coffin
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
• Discard 1 random card in their hand.
• Select 1 monster on their side of the field and destroy it.

 

Statue of the Wicked
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 “Wicked Token” (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.

 

            So, you flip your hats pull a combination of these guys out (depending on the situation) and if your opponent fails to hit one of these traps then the effect activates at the end of their battle phase and you’ll gain +1 for each card that went undamaged. 

 

            Now let’s idealize and conceptualize this scenario.  Your opponent has a Cyber Dragon in atk going after your face up mask of darkness, you chain this and flip your mask of darkness face down.  If they choose to atk (or can attack) then you’ll gain +2, either a magical hat back from the grave and a loss of one of their cards, or a loss of two of their cards.  So there is a +2 for you right off the back, combined with the +2 from thinning your deck, +1 more if you can manage to stop their attack with another card (wow that would turn Magic Cylinder into a 1 for 1 with burn, that’s nice).

           

So how do we take advantage of this concept?  Fill the deck with flips that’s right.  How could we abuse this concept a little more?  Throw in a few Penguin Soldiers and Compulsory to bring our spells and traps to our hand instead of tossing them away.  Great ideas, here’s the deck.

 

Monsters (17)

Mobius x 2

Thestalos x 2

Zaborg x 1

Sangan  x 1
Breaker the Magical Warrior x 1
Night Assailant x 1

Magician of Faith x 1
Mask of Darkness x 1

Dekoichi x 3

Legendary Jujitsu Master x 1

D.D Assailant  x 1

D.D. Warrior Lady x 1

Twin-Headed Behemoth x 1

 

Spells (9)

Graceful Charity x 1
Heavy Storm x 1

Nobleman of Crossout x 1
Mystical Space Typhoon x 1
Premature Burial x 1
Book of Moon x 1
Confiscation x 1

Soul Exchange x 2


Trap (14)
Call of the Haunted x 1
Torrential Tribute x 1
Mirror Force x 1
Ring of Destruction x 1

Magic Cylinder x 1

Magical Hats x 3

Statue of the Wicked x 3

Dark Coffin x 3

 

Side Deck (15)

Mobius the Frost Monarch x 1

Legendary Jujitsu Master x 1

Penguin Soldier x 2

Kuriboh x 2

Metamorphosis x 1

Enemy Controller x 2

Ceasefire x 1

Giant Trunade x 2

Compulsory Evacuation Device x 3

 

            Now on top of the fact that this deck thins like a monster, it also plays with your opponent’s head like a puppet on a string.  Most duelists after being hit with one Dark Coffin will refrain from destroying your spell-traps without a decent back-up plan.  The flipside could also happen, if you hit them with a magical Hat early on they’ll be eager to blow away spells and traps before your battle phase.  Hit them with a hat bluff (leave a flip monster face up and vulnerable with one s/t behind them) and set a coffin or statue and watch them blow it away and waste a resource. During Game 2 they’ll side out destruction for decrees and trunades, but you’ll have sided in your penguin soldiers, Mobius and 3 compulsory instead of your regular statues and coffins, and when you tutor for just the spells you need and let the deck run like a soul control deck, they’ll be shut down. 

 

            Some advice when playing this deck:

  1. Bluff your mind away!  Set anything and everything knowing they’ll fear destroying just about any card.
  2. Abuse your floaters and the fact that your opponent will expect everything to have a flip (meaning that second jujitsu in your side deck will be your best friend).
  3. Don’t be afraid to overextend and announce that you have a magical hat f/d to your opponent through your play style. 
  4. Don’t forget that you can activate Magical Hats at the end of your opponent’s battle phase!  No phase begins or ends without the consent of both players.

 

Like always, I hope this helped and I encourage everyone to send me their thoughts on this deck or other deck ideas that you have!  Happy Dueling!

 


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