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FanatikMonk on Yu-Gi-Oh! Great week! I can honestly say that shuffling through 200 e-mails was quite a great experience and I’m still impressed with how creative you guys are. I saw everything this week from UFORoid Fighter decks to roid/Cyber Dragon decks to all-out Cyber insanity and it was all great. Many of the decks were similar, and most of them were tournament worthy, but one deck stood out to me as a great way to solve last week’s conundrum. It fulfilled all three requirements with grace and ease and it’s owner should be commended on an outstanding deck. Just to review here was last week’s conundrum.
Construct a deck that has: 3 Cyber Dragons 3 Power Bonds No more than 40 cards
Looking at this, you may think the challenge was pretty easy, but many people soon realized the liability in having 3 power bonds in a deck. Limiting the submissions to 40 cards was my classy way of ensuring that no one would tower of power this to avoid seeing the bonds. Anyway, this week’s deck comes to us from an esteemed Jersey duelist known as g-Rant
Hopefully I wont sound too long winded here. Funny story I actually do have 3 Power Bonds. Funny coincidence, not funny ha ha. Oh and edit/censor where ever you feel.
Cyber Bond Deck 40 cards
Monsters (18) 3 Cyber Dragon 2 Cyber Phoenix 2 UFO Turtle 3 Des Wombat 1 Drillroid 1 Jinzo 1 Sangan 1 Magician of Faith 1 Breaker the Magical Warrior 1 D.D. Warrior Lady 1 D.D. Assailant 1 Spirit Reaper
Spells (16) 3 Power Bond 1 Limiter Removal 1 Double Spell 1 Confiscation 1 Graceful Charity 1 Heavy Storm 1 Premature Burial 1 Mystical Space Typhoon 1 Scapegoat 1 Swords of Revealing Light 1 Nobleman of Crossout 1 Book of Moon 2 Enemy Controller
Traps (6) 1 Call of the Haunted 1 Ring of Destruction 1 Mirror Force 1 Torrential Tribute 2 Windstorm of Etaqua
Ok, allow me to explain. With three Power Bonds there's not much room for any other type of fusion summoning cards like Future Fusion or Overload Fusion. They'll just get in the way of the focus of the deck, which is Power Bond. Besides you can use Power Bond to summon Chimeratech since its effect is a fusion summon. The problem becomes what to do with Power Bond when you pull it and have no use for it. Double Spell is great because with only one MoF being available again there's no better way to throw your opponent off his game then by grabbing one of his spells when he's let his guard down since you already used your Heavy. I feel with the current atmosphere of the meta you need chainable cards that beat the Monarchs as well as sneak past Royal Decree's and any unexpected Jinzo's. Enemy Controller is just that card. It beats out Brain Control, grabs a Zaborg instead of letting it destroy your defense and get hit directly, or stall a Mobius after its taken out your set S/T. (Another good choice would also be Creature Swap to help with your searchables.)
The card that is most significant to making this deck work is Des Wombat, since its pretty much the only card that stops Power Bond's second effect. Manipulating battle positions keeps it alive and also lets you decide when you want to take a hit from your opponent. I threw in the Cyber Phoenixs to protect your other machines so they can do what they do best. Best part is when they die they let you draw. With only one Nobleman of Crossout Mystic Swordsman Lv2 is making his come back. To counter this I choose to go with UFO Turtle over Dekoichi. It gives field presence, fetches Cyber Phoenix, slims your deck by searching, and the shuffles helps if your getting dead draws. The Drilloid and D.D.'s eliminate the other search cards and clear the way for the Cyber Dragons.
And of course your standard traps for any deck, however I opted to leave out the Sakeretsu's because like I stated before you want to be able to control your opponents attacks not just eliminate everything so your stuck with cards on your field that were suppose to be disposable. I chose Windstorm of Etaqua because there's nothing worse than going for that all out gamble with Limiter Removal, Power Bonded Cyber End or Twin, or even Cyber-Stein and getting stopped by a bunch of *Effing sheep tokens brought to you by Scapegoat. Windstorm changes the battle position of all face up monsters on your opponents side of the field, making them utterly useless.
Alrighty then. That should pretty much shut me up.
~g-Rant
Perhaps the things that caught me the most about this deck was the use of Double Spell (kind hits a soft spot with me, I love that card) and Windstorm of Etaqua. Both were great tech ideas and add a lot to the deck. Windstorm is perhaps the most useful and underused card in our meta. Rampaging monarchs are instantly stopped, huge swings are defaulted and the field is set for an aggressive push. It’s chainable and dangerous, and I like that a lot. Double Spell is a great response to the 3 power bond problem. This deck controls tempo very well, thus making double spell a legitimate choice for the late game. I think this deck could’ve swapped a wombat for a Chiron the Mage, just to keep things a little offensive and fitting in 2 Dekoichis could’ve put it into the competitive speed range. Overall, the deck flows well (despite the trizzle power bizzles) and was a great submission, good job!
Now for this week’s conundrum…
I couldn’t really decide what to do for this next week, but I think I came up with something good. Themes aren’t the only thing that can dictate how we build, but some crazy rules are always fun so…
Construct a deck that contains: The same number of monsters and traps. At least 5 cards that require a monster tribute (Enemy Controller, Mobius, Metamorphosis, etc., Cyber Dragons don’t count) At least 12 monsters. No more than 40 cards
Yea that’ll do. I was very careful with my wording, so play around with that if you want. I’m looking forward to seeing some creative decks very soon. Awesome! You have one week, no attachments, advanced format, and all that good stuff. Happy Dueling!
~FanatikMonk
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