Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Yu-Gi-Oh! Article 2 on
Ruling Changes/Clarifications
6.13.05, by GSAttack
This
is the second week of posts from Kevin Tewart and Dan
Scheidegger regarding changes to game play and card rulings.
The following are clarifications of already existing game
mechanics and are effective immediately.
Original ATK/DEF
The
following is an important change to the original ATK and DEF
of a monster, specifically those that obtain their ATK
and/or DEF from their own effect.
From:
Kevin Tewart (Lead Game Designer at Upper Deck)
"The "Original ATK" of a monster is normally the number
printed on the card, and does not include changes because of
Spell, Trap, or Monster Card effects.
However, some recent monsters modify their original ATK/DEF
("King of the Skull Servants", "Fusilier Dragon, the
Dual-Mode Beast"), instead of just-plain-old ATK/DEF
("Shadow Ghoul"). Original ATK/DEF can also be modified by
card effects that specifically say so ("Megamorph", which
doubles or halves original ATK).
When combining these two, you can run into problems, and
there's been some confusion as to whether "Megamorph"
modifies "original" ATK/DEF, or "printed" ATK/DEF. The
answer is that "printed" ATK/DEF isn't actually a term in
Yu-Gi-Oh! TCG, and is in fact dangerous to use because it
runs contrary to Konami thinking. So we will speak no more
of it!
If you have a monster on the field with modified "original"
ATK/DEF ("King of the Skull Servants", "Fusilier Dragon, the
Dual Mode Beast", "Behemoth the King of All Animals", and
various other cards with long names), and you equip it with
"Megamorph", it doubles or halves the original ATK/DEF
according to the card effect.
Examples:
If you have "King of the Skull Servants" with an original
ATK of 2000 (2 "Skull Servant" cards in your Graveyard), and
you equip it with "Megamorph", its original ATK will be 4000
when your Life Points are lower, and 1000 when your Life
Points are higher.
If you have "Behemoth the King of All Animals" with an
original ATK of 2000 because you Summoned or Set him with 1
Tribute, and you equip it with "Megamorph", its original ATK
will be 4000 when your Life Points are lower, and 1000 when
your Life Points are higher.
If you have "Fusilier Dragon, the Dual-Mode Beast" with
original ATK of 1400
because you Summoned or Set it without Tribute, and you
equip it with "Megamorph", its original ATK will be 2800
when your Life Points are lower, and 700 when your Life
Points are higher.
These specific examples have been added to the FAQ under the
3 appropriate cards.
The oddball ruling, at this time, is "Inferno Fire Blast",
which inflicts 2400 damage to the opponent even if the
original ATK of "Red-Eyes B. Dragon" is 4800 because of "Megamorph".
This is because the original intent of "Inferno Fire Blast"
is to inflict 2400 damage. We're discussing with Konami the
possibility of an errata to "Inferno Fire Blast" to address
this problem, and we'll keep you posted."
Returning Activated Cards
The
clarification here gives a detailed definition to the reason
why Normal Spell and Trap Cards may not be returned to the
hand or Deck once they have been activated in a chain.
From:
Kevin Tewart (Lead Game Designer at Upper Deck)
"When cards are activated, and a chain is formed, the cards
activated in the chain are not sent to the Graveyard until
the chain is completely resolved OR they are destroyed by a
card effect in the middle of the chain (see "Chains,
Activation, and Resolution").
However, once a Normal Spell Card, Quick-Play Spell Card,
Normal Trap Card, or Counter-Trap Card has been activated
(even though it has not resolved yet), the fact that the
card will be destroyed and sent to the Graveyard after the
chain resolves has already been decided.
Because it has already been decided that the card will be
destroyed, the card cannot be returned to the hand or Deck.
This is similar to how Monster Cards that have been
destroyed by damage calculation cannot be returned to the
hand, even though they are not actually sent to the
Graveyard until after effects are resolved.
Example 1: "Giant Trunade" is activated. Because "Giant
Trunade" has been activated, it is already decided that it
will be destroyed, so it does not return itself to the hand.
Example 2: "Giant Trunade" is activated, and "Jar of Greed"
is chained to it. Because "Jar of Greed" has been activated,
it is already decided that it will be destroyed, so it
cannot be returned to the hand. (Any other cards will be
returned to the hand, but "Jar of Greed" will not.)
Example 3: "Phoenix Wing Wind Blast" is activated targeting
a face-down card. The card is "Jar of Greed" and the
controller chains it to "Phoenix Wing Wind Blast". Because
"Jar of Greed" has been activated, it is already decided
that it will be destroyed, so it cannot be returned to the
Deck. (The effect of "Phoenix Wing Wind Blast" disappears.)
Exception: Because "Swords of Revealing Light" is destroyed
by its effect, rather than by the game mechanics, it can be
returned to the hand or Deck before it is destroyed by its
effect."
What's A Replay?
The
following is clarification of when a replay occurs during
the Duel.
From:
Kevin Tewart (Lead Game Designer at Upper Deck)
"A
replay is triggered when an attack has been declared, and
then during the attack a potential attack target appears or
disappears.
A replay causes the attack to "rewind" to the beginning of
the Battle Step, with the attacking player starting over
with "Select an attacking monster". (see page 27 of your
rulebook)
A replay does not rewind to the beginning of the Battle
Phase. It rewinds to the beginning of the Battle Step. So
attacks by other monsters that turn which have been
completed are totally unaffected by a replay.
When a replay happens, the monster that was attacking can
still attack again later in the Battle Phase. (Either
immediately or after another monster attacks.)
Example #1 of a replay:
Player A attacks with "Battle Ox". His opponent has no
monsters on the field, so Player A thinks he will get to
attack his opponent's life points directly. But Player B
activates "Call of the Haunted" and Special Summons
"Blue-Eyes White Dragon" from the Graveyard. This triggers a
replay because a potential attack target has appeared.
Player A goes back to the beginning of the Battle Step, the
"Select an attacking monster" stage, and can decide NOT to
attack.
Example #2 of a replay:
Player A attacks with "Blue-Eyes White Dragon". Player B's
only monster is "Beaver Warrior", in attack position,
equipped with "United We Stand" (current ATK: 2000). Player
B activates a Set Quick-Play Spell Card: "Scapegoat", which
Special Summons 4 new "Sheep Token" monsters on his side of
the field. The Sheep contribute to the power of "United We
Stand", and "Beaver Warrior"'s ATK is now 5200. But because
4 new potential attack targets have appeared, this triggers
a replay. Player A decides to attack a "Sheep Token"
instead, and destroys it (ATK 3000 vs DEF 0).
Example #3 of a replay:
Player B controls only 2 cards: "The Legendary Fisherman"
and "Umi". Player A controls "Battle Ox" and "Summoned
Skull". Player A attacks with "Battle Ox", and attacks
directly because of the effect of "The Legendary Fisherman".
Player B responds to the attack by destroying "Umi" with
"Mystical Space Typhoon". A potential new attack target
appears: "The Legendary Fisherman", which can now be
attacked by "Battle Ox". So a replay occurs. Player A can
attack "The Legendary Fisherman" with "Summoned Skull" and
destroy it, then attack directly with "Battle Ox".
Example #4 of a replay:
Player A controls "Injection Fairy Lily" equipped with
"Shooting Star Bow - Ceal", which allows it to attack
directly. "Injection Fairy Lily" declares an attack against
the opponent's Life Points, but the opponent responds with
"Dust Tornado" and destroys the "Shooting Star Bow - Ceal".
Because "Injection Fairy Lily" can no longer attack
directly, a potential attack target (the opponent)
disappears, and a replay occurs.
Example #1 of a situation that is NOT a replay:
Player A attacks with "Blue-Eyes White Dragon", attacking
Player B's "Dark Magician". Player B activates
"Reinforcements", increasing "Dark Magician"'s ATK to 3000.
This does not trigger a replay, as no potential attack
targets have appeared or disappeared, and the attack
proceeds as normal.
Example #2 of a situation that is NOT a replay:
Player A attacks with "Blue-Eyes White Dragon", attacking
Player B's "Dark Magician". Player B activates "Mirror Wall"
in the Battle Step, cutting "Blue-Eyes White Dragon"'s ATK
in half. This does not trigger a replay. Even if the
attacking player activates "Scapegoat" or "Call of the
Haunted" to increase his number of monsters, this does not
trigger a replay as no new potential attack targets are
appearing. However, if the attacking player activates "Ojama
Trio" to give the opponent 3 new monsters, then a replay
occurs because new potential attack targets have appeared:
the "Ojama Tokens".
Example #3 of a situation that is NOT a replay:
The turn player attacks with a monster, and the opponent
activates "Gravity Bind" to stop the attack, or flips the
attacking monster face-down with "Book of Moon". Even though
the attack has stopped, this is not a replay, and the
monster cannot attack again later in the Battle Phase. Even
if the "Gravity Bind" is destroyed, or a card flips the
monster back into face-up attack position during the Battle
Phase, the monster cannot attack again."
Specific Card Rulings
From:
Dan Scheidegger (Jr. Game Designer at Upper Deck)
Desert Sunlight
[Ruling Modification]
If
you have a face-up Flip Effect monster, you can activate
"Book of Moon" targeting your monster, and chain "Desert
Sunlight", another "Book of Moon", and another "Desert
Sunlight". When the chain resolves, you will flip the
monster down, then up, then down, then back up. The Flip
Effect activates twice, and they wait to create a new chain
after the current one resolves. For example, if the Flip
Effect monster is "Morphing Jar", its effect will activate
twice in a chain, as Chain Link 1 and Chain Link 2, they
resolve in reverse order, and both players will discard and
draw 5 cards, then discard and draw 5 cards again.
|