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GeneralZorpa on Yugioh
Code of Bushido
January 10, 2008
Respect and
Honor
There is nothing I like to play more than a sword wielding
warrior of honor on the path to put demons and bad guys
alike out of their misery. Samurai were my favorite cards to
play in Magic the Gathering, but after Kamigawa was rotated
out, my friends wouldn't let me play them any more.
Spoilsports. Imagine my absolute delight when they arrived
in Yu-Gi-Oh! in the form of the Six Samurai. now that name
is a little deceiving because there are actually 9 Samurai
and two samurai centric support monsters. However I recently
acquired copies of the Samurai and put them into a deck. Boy
was it all or nothing. I tabled the cards, at least until
Gladiator's Assault, when I had them dust off their armor.
Surprisingly, there were fairly few changes from the
original Reverse Toolbox build that was the highlight of the
Samurai's power. A judge at the Sneak Peak gave me this idea
after he saw me snag 3 copies of Enishi. Creature Swap is
still a VERY powerful card, and the Samurai have their own
search card, since they are all different attributes the
standard recruiters are pointless, even though it only
allows you to search for a level 3 or lower Samurai, it will
often turn the tide in your favor.
Never Give Up, Never Surrender
Monsters-18
2x Great Shogun Shien
3x Grandmaster of the Six Samurai
1x Enishi, Shien's Councilor
3x The Six Samurai-Zanji
3x The Six Samurai-Yaichi
2x The Six Samurai-Irou
2x The Spirit of the Six Samurai
1x Shien's Footsoldier
1x Exiled Force
Spells-10
2x Reinforcements of the Army
2x Creature Swap
1x Brain Control
1x Heavy Storm
1x Premature Burial
1x Mystical Space Typhoon
1x Cunning of the Six Samurai
1x The Warrior Returning Alive
Traps-12
3x Solemn Judgment
3x Dark Bribe
3x Forced Back
1x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
The Way of the Warrior
The deck itself is pretty standard. Many Six Samurai
monsters with a full complement of support monsters and
spells as well as the requisite traps to counter threats to
your sword wielders. What may seem like an odd addition is
the use of The Spirit of the Six Samurai, which did not get
rave reviews from my fellow CoTD reviewers. The reason that
he is in here is because the deck does not have a good
answer to the ATK points of Monarch monsters. An equipped
Grandmaster has 2600 ATK, and Zanji gets 2300. This makes
them rather large as well as giving them the protection of
destruction in battle. In addition to the preceeding
benefits, whenever the Eqiupped monsters destroys a monster
in battle, you get to draw a card. This is great for the
Samurai as they have no reliable way to get to draw cards
other than the conventional ways, so they lose steam rather
quickly. With the Spirit providing draw power, however, you
can press the Attack with your Samurai.
Shien's Footsoldier is a bit of a gamble. You can get a
massive play with Creature Swap or just use him to get
Samurai to the field. In further testing he has not been a
star player and may be replaced for a more reliable
recruiter monster. However, Creature Swap is a beast in this
deck. Swapping a Spirit or other small warrior is a good way
to swing things in your favor, as a summoned Monarch will
make short work of your brave warriors if he is not
convinced of the error of his ways so that he can join your
forces.
Courage Alone Cannot Save You!
Even the mighty Samurai can fall pretty easily, especially
if you get overconfident and unload your Samurai too early.
However, the multitude of counter trap cards in the deck
allow you to attack pretty much without fear. Forced Back
stops normal summons, especially Monarchs and Light and
Darkness Dragon and Dark Bribe stops spell and trap cards.
Then you have Solemn Judgment to deal with the gaps in your
protective field. There are a few cards out there that
really mess with Samurai, and here are a few. Phoenix Wing
Wind Blast slows you down and is chainable, so it ends up
being in their favor if you use Yaichi's effect or other s/t
removal. Raiza the Storm Monarch is Big and does the same
thing as the Wind Blast. Light and Darkness Dragon of course
negates all those cool tricks and effects that you can play.
The Nine counter traps of this deck stop them all, but make
sure you have protection face down before unloading your
brave warriors on your opponent.
The good thing about this deck is that it is faster than
most of the decks out there. Many of it's pieces are
searchable, and you only need to wait until you get Shien
and Grandmaster to go off, and that is pretty easy to do.
Well that is it from me, don't forget I have a card contest
going! See my Section for details. Contact me at
raptor1k@hotmail.com for questions and the like.
Thanks for reading
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