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November 11, 2008

Of Greasy Grimy Gopher Guts
 
The answer to your question is yes, I am going to go through the entire song. But the purpose of this article (other than to dredge up old camp songs) is to talk about certain cards that I feel are amazingly good, but nobody seems to pay any attention to them! I mean seriously, why wouldn't you play some of these cards! The first is Fossil Dyna Pachycephalo, a card that I love, but hate that it's a secret. Next up is Thunderking Rai-Oh, the elusive manga promo. Third is The Dark Creator, a card that I still wish I hadn't traded away. Last is Jowgen the Spiritualist, the wimpy Spellcaster.
 
Oh joy, this is going to be so much fun!
 
Mutilated Monkey Meat
 
This guy is GOOD. It is basically a free Royal Oppression on legs that has the possibility of destroying every Special Summoned monster your opponent owns. WHat really holds this guy back are his stats, 1200 ATK and 1300 DEF are not nearly as impressive as the 1900 ATK of the similar Thunderking Rai-Oh. It is of the Earth Attribute, so you can Giant Rat it, but then he gets in the way of your other rats, hmm.
 
Now what really this guy was used for int eh past was to be splashed into Gadget decks. Gadgets are pretty much dead right now, they are far too slow for the current game, so many people decided to dump the Fossil too. Wrong choice my friends. He is the ultimate card to make a comeback with. You summon him, and that limits your opponent's comeback options by about half.
 
I actually use it to great effect in my Lightsworn build. Yeah, Lightsworn. The problem with Lightsworn decks is that they can clear the field really easily and make direct attacks fro damage, but unfortunately, they rely highly on Honest and Necro Gardna for defense. And seeing as Lightsworn are rather moody, you will often mill your Honests and draw Necro Gardna, making it impossible to defend yourself, especially after an overextension. Fortunately, Fossil Dyna comes back to pick up where the Lightsworn grow weak.
 
Often, a summon of JD is enought to win a game, but just as often, a flipped Threatening Roar can screw up your plans and give your opponent time for a comeback. Not good at all. So what if instead of just summoning another Lightsworn and hope to mill off Necros, you summon Fossil Dyna? Your opponent has no way to knock off JD unless they Special Summon a monster (assuming it is Tele-DAD you are playing against). And if you have JD on teh field, they are in the late game, meaning that they will have 2-4 cards in hand, severely limiting their response to Krebons, Stratos and Dark Grepher.
 
Also, a summoned Fossil is a great backup play after you have used Lumina, allowing you to protect your monsters as well as dividing your opponent's attention among 2 cards that they would ratehr not have on the field, 3 if your other monster is Garoth or Wulf. It can be great in a pinch too, allowing a quick set of what they thought was Ryko to completely decimate their field.
 
Of course I find the Fossil's negation effect to be far better than that of Thunderking, as he stays on the field, but lets look at Thunderking shall we?
 
Chopped Up Birdy's Feet
 
Thunderking Rai-Oh is one of those cards that you really want on your side of the field rather than your opponent's. Lke Fossil Dyna, he has a continuos effect and a negation effect. The continuous effect stops both players from adding cards from their deck to their hand (Reinforcements of the Army, Stratos, Goblin Zombie, Sangan and Charge of the Light Brigade) and is actually a killer one against a Zombie deck.
 
The second effect tributes himself to negat the Special Summon of a monster and destroy it. Well, this last part is what you will be using most from him, but he won't be around to reap the benefits of it. His 1900 ATK is, I feel, more of an asset than this effect. 1900 is huge in this game, meaning that a Tribute or Special Summon is needed to take him out. I feel like the "negate Special Summon" effect is more of a panic button, meaning that an opponent is threatening to overwhelm you.
 
I actually find that a first tuyrn drop of Rai-Oh will limit an opponent's first turn plays by almost half. A player will often use a tutoring effect to get to their ideal opening hand, but Rai-Oh prevents that, meaning that your opponent is going to have to rely on draw spells to get them what they need to get to, which means that they have to be rather lucky to get some of their game-winning plays off the ground.
 
He is of the LIGHT attribute, meaning that Honest is going to be his best friend, and once again, he is great in a Lightsworn build. He will only negate your Charge of the Light Brigade, which means that you have the advantage in most matchups. Like I said, the tribute effect is more of a panic button, so stop the key Synchro Summon ro DAD summon that will lose you the game. Actually, the mere threat of Rai-Oh is enough to make an opponent panic, and force bad trades in card presence to get him off the field so they can gte their plays through.
 
I just wish he were easier to get...
 
 
French Fried Eyeballs Rolling Up and Down the Street
 
The Dark Creator is kind of the ugly stepchild of the TCG. He never really saw mainstream play at all, yet tons of people (like Sorosh) tried to make it that way. I think that the card is pure genius, but with major limitations like a good card should be. We are all so used to broken cards like Judgment Dragon and Dark Armed Dragon that we will not even play a balanced card when we see it.
 
There are 3 major strikes against this card. The first is that 5 DARK monsters need to be in the grave for it to be summoned. Not only is this hard as well as card and time consuming, but it makes it that much less likely that you are going to get Dark Armed Dragon out. On the plus side, he can have more than his quota, just like Dark Nepthys, which makes him less of a dead card more of the time.
 
The second strike is that you cannot summon him if you have a monster on the field. This makes it so that you HAVE to play the Creator first, making him far more vulnerable to spell and trap removal, but you can play him in combo with Jinzo to get some of those trap cards out of the way.
 
The third strike has nothing to do with the card, but with the targets for his recursion effect. Dark Magician of Chaos and Destiny Hero Disk Commander were his best targets, and since they were banned, he does not have any more broken cards to get back with his effect. Or does he?
 
Has anyone noticed that Gladiator Beast Gyzarus is a DARK monster? You could Special Summon him with Creator's effect, and blow up two opposing cards. I dunno how you would combine DARK cards with Gladiators, but it is certainly some food for thought.
 
As the Metagame.com article says, you can also use Creator with some Synchro shenanigans. You can bring back Krebons, Dark Resonator or a Synchro material monster with his effect, allowing you to access one of the amazing Synchro monsters that we have at our disposal.
 
As for Creator's stats, 2300 ATK is wimpy, but not bad and DEF of 3000 is excellent. I have actually won games because of a DEF position Dark Creator bringing up monster after monster and my opponent being unable to kill it through battle. This is not as much of a plus right now due to Colossal Fighter and Red Dragon Archfiend, but can still stall for a while at least.
 
His level 8 status is perfect for a Trade-In, and combined with Dark Nepthys he can help you with a Draw engine in that regard. Of course he is a DARK monster, which makes him all the more potent for use with all of the DARK stuff we got flying around.
 
This is a card that you have to use your imagination to use, so get those tickets to Imaginationland, because someone else, if not you, is going to break this card.
 

Oops! I Forgot My Spoon!
 
More like I forgot my ATK points. Never before has there been as frustrating a card as Jowgen. He can destroy an opponent's strategy, but his low ATK makes it impossible to capitalize on that fact. However, the new cards from CSOC may make him more of a beast than he may appear to be to the naked eye.
 
Jowgen IS A SPELLCASTER!!!! Hello! Jowgen+Secret Village of the Spellcasters = GG sir? Yeah, I have built a deck using this strategy, and it utterly destroyed my opponents. One friend ofmine was proxying the Japanese zombie OTK, and he could not get around Jowgen+Village. it was amazing, as Honest was able to back up JOwgen from my hand and Sakuretsu Armor and Dimensional Prison saved him from the field.
 
The stalling allows me time to get to another Spellcaster like Kycoo the Ghost Destroyer to further lock down an opponent as well as get some ATK on the field. This strategy is DEADLY, especially when you combine it with Thunderking Rai-Oh, you have almost a complete lockdown ont eh field with a big monster as their only out.
 
Of course Jowgen has other tricks too. He was most famous for the Last Turn OTK, in which he prevented an opponnent from Special Summoning their monster, and since you still had little JOwgen, you won the game. Cool huh? Well his first effect also has some tricks, you discard an in hand card (randomly) to destroy all Special SUmmoned monsters on the field.
 
This is very similar to Fossil Dyna's effect, but slightly easier to use as well as being a proactive effect (you get to choose when it goes off). The fact that the discard is random is kind of a moot point, as you can easily place cards on the field to avoid getting discarded. In fact, using Jowgen in a Tele-DAD deck is a great follow-up to a DAD Summon, as your opponent cannot fight back.
 
As always, he is pretty good in Lightsworn, discarding cards for Judgment Dragon as well as being a good follow-up play to an over-extension. Plus he is a LIGHT monster, allowing use of Honest to protect him as well as being able to be returned back to the hand with Beckoning Light.
 
Well that is it from ol' GZ today, you can email me at raptor1k@hotmail.com if you have any questions or ideas or anything els eyou may need YGO related.
 
Thanx for reading!
GZ


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