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GeneralZorpa on Yugioh
Kuriboh Kung-Fu Two!
August 4, 2008
Who's a Cute Little Fluff Ball?
Kuriboh is! Due to the overwhelming response to my Kuriboh
deck, I decided to make another. Yay! Unlike the last one, I
decided to make this one a little more conventional. Of
course conventional and Kuriboh are not really compatible.
The end result is a deck that I think people will enjoy and
hopefully play.
Kuriboh Kung-Fu Two!
Monsters-22
3x Caius the Shadow Monarch
3x Destiny Hero Plasma
2x Prime Material Dragon
3x Kuriboh
3x Winged Kuriboh
3x Gravekeeper's Spy
1x Gravekeeper's Guard
1x Elemental Hero Stratos
1x Sangan
1x Spirit Reaper
1x Marshmallon
Spells-13
3x Flute of Summoning Kuriboh
2x Allure of Darkness
2x Soul Exchange
1x Mystical Space Typhoon
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Premature Burial
1x Monster Reborn
1x Scapegoat
Traps
3x Solemn Judgment
1x Mirror Force
1x Torrential Tribute
1x Crush Card Virus
HIYAAAHHH!
Wow, Kuriboh can be very aggressive. The deck basically
works on summoning a hoard of disrupting monsters. Caius
removes a card from play and can even burn for the win. Not
to mention it is a DARK and a powerful creature. Prime
Material Dragon stops destruction effects as well as being
hella cool and stopping Caius' burn effect when used against
you. The lynchpin is of course Elemental Hero Stratos and
Destiny Hero Plamsa. Stratos is there solely to search out
Plasma, who is so disruptive it's not even funny. You can
even easily get Plasma out, as Flute, Spy, Soul Exchange,
Reaper and Marshy all make sure that you have some guys to
tribute for Plasma's effect. A standard Gladiator Beast deck
or Dark Armed Dragon deck needs their monster effects in
order to be effective. Plasma is so easily summoned it is
ridiculous!
The Kuribohs do more than just be tributed too. They block
attacks, keeping an explosive win for any deck out of the
cards. The stalling should even force Lightsworn into a
deckout, which is important as they are everywhere in the
Bay Area. Sangan does his searching thing as well as being
CCV fodder with Kuriboh and Guard. Spirit Reaper and Marshy
can stall as well as being tributeable for any effect.
The spells are pretty much a standard lineup. Flute of
Summoning Kuriboh, well summons Kuriboh's to where you need
them, either for defense, blocking damage or for tribute.
Allure of Darkness is the deck's only draw power, but
between Spy, flute and Stratos, the deck goes pretty quick.
Soul Exchange does what it does by tributing monsters. The
rest is pretty much what you would find in any deck.
The traps are even more standard. Solemn Negates anything
that you don't like, Torrential Tribute and Mirror Force
destroy any cards you don't like and Crush Card Virus wins
games.
I Train In the Form of the Fluffball!
Your ideal opening play is either to set Spy or Winged
Kuriboh and to have Solemn Judgment set or Flute of
Summoning Kuriboh set. You can also start off with Stratos,
as any opening involving him is nice. The next series of
plays is kind of open. You can play Flute and sacrifice for
a Monarch or Plasma or just turtle for a while. The deck
should play a little aggressively defensive, as both Kuriboh
and Gravekeeper's Spy do well in that regard.
Against Gladiators this deck is meh at best. It does
stop Gyzarus and Murmillo with Prime Material, and bigger
monsters with Crush Card Virus, but the combos that
Gladiators can pull off are of the chain. Solemn is kind of
just a temporary reprieve, but cold give you the opening you
need. Of course Plasma just wrecks face. I got owned about 5
times by Plasma on my Gladiators. Against this deck, the
earlier you get Plasma out, the better your chances of
winning. Of course Caius does do well here, removing
Gladiators and being a beastly beaststick, it is the small
guys that get me worried. Kuriboh doesn't stop a tag out for
Gladiators and neither does Winged Kuriboh. Spy, Marshmallon
and Reaper are all vulnerable especially to Murmillo.
Against these guys all I can say is be as Aggro as you can
without losing the game.
Against Lightsworn this deck is gold. Stalling with Kuriboh
is gold, as it forces them to mill out even faster. Even a
chained Flute to Judgment Dragon can ruin their whole day,
as if you have a Winged Kuriboh handy, JD kills it and they
lose damage for the turn. Honest is almost useless, as you
will simply make sure that they don't have a monster on the
field to use it with. Celestis is much the same as JD.
Lumina and Wulf are the problem spots, as they swarm, and we
want our monsters alive for tribute. Marshy and Reaper make
them unwelcome. As for Lyla? What is she going to target?!
You have almost no traps, and what you do have is pretty
chainable. Necro Gardna is a it of a problem, but this deck
is a master at stalling, so Necro ends up being a speedbump.
Against Dark Armed Dragon, well, it depends on the build.
The turbo deck would not like this, as with Lightsworn, they
could deck out easy. The D-Hero build is better, but Plasma
just owns faces in this matchup, as ALL of their monsters
that are broken become useless, and they have no outs to it.
Prime Material works well here as well, and the
indestructible monsters stall out until you get what you
need. This is not going to be a great matchup, as it is a
lot faster than this one. That is the main Achilles heal, an
overwhelming offensive that can draw and easily replace lost
cards.
That is all from me for a while, I am off to Canada for a
while, so I wanted to get in one last article before I left.
You can email me at
raptor1k@hotmail.com and I will get back to you asap.
Don't forget I have a contest going on in the Gossip section
of the forums. Please read the rules before you enter though
:)
Thanx for reading!
GZ
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