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GeneralZorpa on Yugioh
Forgotten But Not Lost
January 15, 2009
Wipe Away the Sands of Time
The thing that gets my goat is that Gladiator Beasts has
some of the best theme support in the game. Then it gets
promptly pushed aside for Elemental Hero support, something
that should not rightly be in the deck in the first place.
Well, I have delved into my junk commons and rares pile and
come up with a few gems for the Gladiator Beasts, and the
best thing is that your opponent will never see it coming.
The first card is Gladiator Beasts Battle Manica. The second
is Coliseum, Cage of the Gladiator Beasts. The third is
Gladiator Beast Equeste. The fourth is Gladiator Beast's
Battle Archfiend Shield. And the last is Gladiator Beast's
Respite. All of these cards are potent in their own right
and can get you out of tight spots that you never saw
coming. Of course they only work for Gladiator Beasts, so
you can bet that they were overlooked for specifically that
reason.
The Cage
Coliseum, Cage of the Gladiator Beasts is an amazing card.
How do you ask? Well, the first is that it has a built in
protection effect. You can discard another copy of the
Coliseum in order to save your on field copy, meaning that
it is never going to be a dead card in your hand. The second
reason that this card is great is that it has almost
unlimited potential for ATK increase. Even the Lightsworn's
Realm of Light has a limit on it, as you can only send so
many cards form your deck to the graveyard.
When you think about it, there are so many effects that will
Special Summon a monster from the deck. Mystic Tomato and
his recruiter friends are the classic example. Then there is
the little spell called Emergency Teleport that is in the
top deck right now. Follow that up that a standard Gladiator
Beast deck will Special Summon from the deck 3 times a turn
and you have a card that can make even Gladiator Beast
Murmillo a threat to be dealt with.
Perhaps I should relate the effect of this card. Whenever a
monster is Special Summoned form the deck, you get a counter
on your Cage. For each counter on it, Gladiator Beast
monsters gain 100 ATK. Notice how it can be any monster.
That is why you can even use your opponent's Special
Summoning effects in order to pump your beasts. I once had a
point in which my Gladiator Beast Heraklinos was at 4300 due
to the Cage.
The most important part of the Cage is of course that it is
able to make even your little guys rather strong. Laquari is
already huge at 2100, but will lose out to that Wulf that
your opponent milled last turn. Cage gives Laquari a
fighting chance, as well as making Equeste and Darius deadly
threats when your opponent is least expecting it.
Of course this card would be nothing if it was half as
versatile as it is. The simple fact that it has the words
"Gladiator Beast" in it's card name mean that it has
potential to combo with many great cards. Chief among them
are Gladiator Beast's Respite and Gladiator Beast Equeste.
They both allow you to use any card with Gladiator Beast in
their card names for their effects.
This means that Equeste can get back a destroyed Cage to
protect another on field one, meaning that your opponent
simply cannot get rid of your beasts because of your ATK
boost nor get rid of the card boosting them. When paired up
with Gladiator Beast War Chariot and Solemn Judgment your
opponent will be hard pressed to do anything to get out from
your controlling beast swarm.
Suit Up
Gladiator Beast's Battle Manica is probably the most
misunderstood card in the game. People would rather play
Defensive Tactics or Waboku instead of this card. I say NAY!
This card is good simply for the fact that it is a Spell
card, which means that if you have to get rid of that DAD
right now, you can equip the Manica and go at it, allowing
you to take out the DAD by tagging into Murmillo.
This instant battle protection is far more valuable
offensively than defensively, but it can be used really well
when you have a War Chariot down. The War Chariot will
protect your beast from destruction, the Manica from battle
and then you can tag out to Equeste in order to get back the
Chariot and continue the lock.
The Manica will also force your opponent to waste their
non-monster based removal (Crush Card Virus, Brain Control)
in order for them to deal with the Manica'd monster. When
used defensively, it can turn your monster into a Spirit
Reaper, which can stall long enough for you to get to that
all important Bestiari for Contact Fusion. To be used
offensively, basically you suicide into the opponent's
monster in order to tag out to Laquari or Murmillo in order
to take out the monster. You can add the Manica back to your
hand when you tag out, so your new beast will get the
protection form it as well.
Like the Cage, Manica can be used with Gladiator Beast
Respite and Gladiator Beast Equeste. This allows you to have
a continual source of protection and draw fodder. Something
that previously only Destiny Heroes had access to in the
form of Destiny Draw, Destiny Hero Diamond Dude and Destiny
Hero Disc Commander.
Because it is a Gladiator Beast Equip Spell, we can add one
more combo to the already dangerous amount that we already
have. Gladiator Beast Spartacus is an amazing 2200 ATK and
if you are playing Hoplomus, you can bring him out by tag.
Once you do, you get a Gladiator Beast Equip Spell from your
deck. Meaning that Battle Halberd, Gladius, Archfiend Shield
and Battle Manica can all be searched out for whatever
situation you need. Cool Huh?
What Do Archfiends
Have to Do With Gladiators?
A very good question, but one that I am not in a hurry to
have answered. This equip Spell is one of a kind, protecting
any Gladiator Beast from any sort of destruction. You just
have to sacrifice the Shield in order for it's effect to go
off. This is rarely a problem, as you can easily get it back
via Equeste. Yes, you can get back the Archfiend Shield with
Equeste as well.
The thing that this card has over Battle Manica is tha
it prevents any sort of destruction, which is a nice option
when you are up against Lightsworn. This way, you are
prepared for with Celestia or Honest. This is a question tht
vexes many players who have played against Lightsworn. Often
it is easy to tell, but other times either one is just as
likely. At this point, the Shield comes in handy.
This also works very well against Destruction heavy decks
like Gadgets where you could be attacking into a Sakuretsu
Armor or Mirror Force. Definitely not a pleasant
experience for Gladiators. A surprise Shrink will also not
hurt your monster as much, as the Shield takes the brunt of
the attack and allows your monster to tag out so that you
can bring more +1's to the table. Unlike Gadgets which can
only get you other Gadgets, Equeste allows you to get this
card back to continue the mayhem. Nice.
It's A Bird! It's A
Horse! It's Equeste!
Gladiator Beast Equest simply MAKES the modern Gladiator
Beast deck. There is almost no situation in which you will
not want to tag into this card. Gladiator Beasts needed an
instant +1 when tag summoned card. Now they have it in
Equeste. Equeste allows you to get any Gladiator Beast card
from your graveyard to your hand when he is tag summoned.
This is excellent, as you can not only get back important
Gladiator Beast monsters like Laquari and Retiari, but also
get back Spell and Trap cards as well. Gladiator Beast War
Chariot is a Divine Wrath with no cost, and you can
continually use it's power through nearly endless summons
with Equeste. Draw power is no problem as well, as Respite
becomes a +1 when you get it's target or itself back from
the graveyard.
Simply put, if you do not run at least 1 Equeste in your
deck you are a fool. It is a common card, so you have no
excuses there. It has 1600 ATK which is rather nice there.
It is a Gladiator Beast, which allows it to activate War
Chariot, as well as get the bonus from Cage and use al of
the potent Equip Spells that were just mentioned above.
What is really broken is tagging a pair of them in after
attacking with Gyzarus. Assuming that you destroyed 2 cards
with Gyzarus' effect and you get two cards from your tagged
in Equeste, that is a 4 card swing! It is really hard to
come back from that. Not to mention that you likely got back
Spell and Trap cards that make your Equeste's destruction
that much harder to do, you have put your opponent between a
rock and a hard place, as if they do not get rid of both of
them, they will likely be facing Gyzarus again next turn!
Another combo with Equeste is Icarus Attack. This card lets
you destroy a Winged-Beast monster in order to destroy two
of your opponent's cards. Both Equest, Bestiari and the
maligned Octavius are Winged-Beasts, meaning that it is
insanely easy to get Icarus Attack off, and then you can
just get back the card that you tributed with another
Equeste!
Equeste is most famous for being the purveyor of the Chariot
Lock, where Solemn Judgment and Chariot keep your opponent
from doing anything while your tagged Beasts give you the
damage as well as the materials to keep the Chariots coming.
Basically I cannot find a reason to run less than 2 of these
guys in a Gladiator Beast deck, even the horrible E-Hero
build.
Rest, and Let
Yourself Dream of Victory!
Gladiator Beast's Respite is perhaps the most underused
Draw Spell in the entire game. It is comparable to Allure of
Darkness in that it is a 2 for 2 without adding anything to
your graveyard. Instead it puts those cards back into your
deck where they belong.
This card is huge when you have an all monster hand, usually
something that spells doom for Gladiator Beasts. The Respite
returns all of those useless monsters back to your deck in
order for you to get a chance to draw that much needed Test
Tiger or Solemn Judgment. I once played out of an all
monster hand by playing Respite, allowing me to win against
Lightsworn, the Gladiator's most hated foe.
You can return any card back to thedeck with Gladiator Beast
in it's name, so all of their Equip Spells, the Cage and all
of their monsters can be used to activate Respite's effect.
Keep in mind that Respite's effect that returns cards to the
deck is activated, it si part of the effect, not a cost. So
if it is negated, you do not have to send cards back to your
deck.
When used in conjunction with Proving Ground or Equeste, you
can either thin your deck by one more card, or make the
effect of the Respite a +1. Either is welcome in the
Gladiator Beast deck, as they tend to draw more monsters as
the game goes on.
That is all from the Gladiator Beast front for today. You
can reach me at
raptor1k@hotmail.com if you have any questions, ideas or
comments that you want me to see.
Thanx for reading!
GZ
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