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					GeneralZorpa on Yugioh 
					General Musings Part 1 
					January 21, 2009 
					
					
					I 
					often come up with ideas or opinions and even questions that 
					would not take a whole article to fill, so I decided to pur 
					some of the them to work in a series of articles called 
					General Musings. In here you can expect to find anything 
					from Frog Control to Fog Control, so if you like randomness, 
					this is the article series for you! 
					 
					
					Tele-DAD Must be Tele-Stopped! 
					
					  
					
					
					First 
					off, w00t! Lightsworn made it in the top 8 as the only non-tele 
					deck. Take that Zombies! Anyway, this deck needs to be 
					stopped. I mean seriously, when was the last time that a 
					deck so completely dominated the game? Even in the Gladiator 
					Beast Format, we still had Lightsworn and DARK decks 
					floating around in the top 8. There was ONE deck that has 
					squeaked in by the seat of Judgment Dragon and Honest and 
					that is Lightsworn. Even decks dedicated to bringing 
					Tele-DAD down have not been able to do it. To this, I 
					propose changes to the banlist come March, or sooner if we 
					can.  
					
					  
					
					
					Bring 
					Allure of Darkness to 1 
					
					
					This 
					may seem a little harsh, but this is the card, not Destiny 
					Draw, that enables the hated Tele-DAD deck to get to the 
					cards that it needs in order to win. Otherwise they just 
					have a collection of random cards that may or may not work 
					well together. This may hurt the DARK decks or Hopeless 
					Dragon decks that are out there, but this card was never 
					meant to be released and just solidified DARK's continued 
					dominance rather than balancing out any weakness that could 
					have happened. Without Allure, Lightsworn and even a quick 
					Gladiator build can get around Tele-DAD. 
					
					  
					
					
					Bring 
					Destiny Hero Malicious to 2 
					
					
					This 
					is not harsh at all. Free monsters is what gives the 
					Tele-DAD deck it's edge, and Malicious does that. Not only 
					working wit Destiny Draw, it can be pitched with Dark 
					Grepher or Armageddon Knight so that it can almost certainly 
					get to the graveyard on turn one. Malicious at 2 reduces an 
					opponent to one Synchro Summon per turn, which will really 
					help with the flood of Synchros that the deck can unleash on 
					turn one or two. The fact that Malicious actually has no 
					other purpose right now is a bonus, as his loss will not be 
					so widely felt. 
					
					  
					
					
					Move 
					D.D. Warrior Lady Back to 3 
					
					
					This 
					is one that I have actually fought for for a long time. D.D. 
					Warrior Lady is a great answer to Synchros and can be easily 
					used to help get rid of cards that would otherwise be 
					impossible to kill. She is one of the more balanced cards in 
					the game, and she should be given a second chance to bring 
					herself and her DD buddies back fro the brink of the trash 
					bin. 
					
					  
					
					
					There 
					are some other cards that I feel must be limited or 
					something like  that, but these three are in my opinion the 
					major ones that need to be addressed. 
					
					  
					
					
					
					Forged From a Blade 
					
					  
					
					
					
					Divine Sword Phoenix Blade is a reincarnation of the 
					infamous Butterfly Dagger-Elma. That card had to be banned 
					because in combination with Sinister Serpent, discard costs 
					were pretty much negated. Phoenix Blade has had it's share 
					of the spotlight as well. It was Instrumental in DDT for 
					both getting the removed cards needed to be Special Summoned 
					with Dimension Fusion as well as getting the free discard 
					fodder that was needed to activate Magical Stone Excavation 
					and Lightning Vortex. 
					 
					 
					Nowadays, it just rots in 
					common boxes and collections of cards that are no longer 
					good. DDT may not be around, but there are plenty of uses 
					for this rather incredible equip spell card. The first is to 
					use it for discard fodder. Phoenix Wing Wind Blast, Divine 
					Wrath, Lightning Vortex, DDR-Different Dimension 
					Reincarnation and more cards all require a discard, and 
					sometimes a specific spell discard like Cursed Seal of the 
					Forbidden Spell. Spell Shield Type 8 and Eliminating the 
					League. 
					 
					Phoenix Blade can fulfill all 
					of these discard costs as well as enabling cards to be 
					played that might otherwise be hard to activate. I am going 
					to specifically talk about Spell Shield Type 8, Cursed Seal 
					of the Forbidden Spell and Eliminating the League, as each 
					of these cards gives a great advantage but people are not as 
					willing to give up the discard of a spell card in order to 
					get their effects. They would rather dump a card like 
					Malicious or Necro Gardna that has some use while in the 
					graveyard to mitigate the cost.  
					 
					Spell Shield Type 8 is a 
					great card. It can negate spells for every occasion. You can 
					auto-negate a spell that targets a monster on the field as 
					well as negate any spell just by discarding a spell card. 
					The original text of the card says that you can discard any 
					card, but the errata to the text says that it must be a 
					spell. The versatility of this card is what make sit nice, 
					as you can negate spells like Brain Control and Soul Taker 
					for free as well as bigger spells like Lightning Vortex and 
					Heavy Storm for a discard cost. Not my favorite of spell 
					negators, but definitely useful in a format where spell 
					cards rule the day. 
					 
					Cursed Seal of the Forbidden 
					Spell is in my opinion the epitome of spell negation. You 
					give up your spell card from your hand and your opponent 
					loses their spell, but they also cannot use any other copies 
					of the same spell for the rest of the duel. I fyou can 
					negate a key card like Emergency Teleport, Allure of 
					Darkness or Destiny Draw, then the standard Tele-DAD deck 
					has no way to bring the horrendous amount of Synchros that 
					it is is famous for, to the table. This also creates dead 
					cards in their deck. Tele-DAD cannot afford to have dead 
					cards in thier hand, otehrwise they cannot win. Especially 
					if you get a Draw spell, they cannot do anything with the 
					cards in their hand and will quickly lose. 
					 
					Eliminating the League is 
					also a good card for dealing with top decks this format. 
					Destroying a card is good enough, but discarding additional 
					cards from tehir hand is even better. Lightsworn generally 
					don't like their Luminas in the graveyard, and Eliminating 
					the League can sne dthem there. It can also deal death blows 
					to Gladiator Beasts, destroying the Darius/Bestiari combo as 
					well as discarding Gladiators from the hand. But most 
					importantly of all, youget to see what is in your opponent's 
					hand. Currently Trap Dustshoot and Crush Card Virus are the 
					only widespread cards that allow you to do this. So why 
					isn't a card that destroys monsters, discards cards from the 
					hand and allows you to see your opponent's hand not being 
					played? Beats me, my guess is that people don't want to 
					discard spells for it's cost. But we all know how to 
					mitigate that don't we? 
					 
					Where Have All the Gadgets 
					Gone? 
					 
					I really couldn't say. I 
					have yet to see a Gadget deck this format that can work 
					well. Unfortunately for them, the deck is slow and has no 
					real draw power. This is where innovation comes in. 
					Thunderking Rai-Oh and other cards have been released that 
					make Gadgets viable again. As for myself, Soul Taker is the 
					big one here, as TKRO will negate your own Gadget's effects. 
					Soul Taker allows you to kill cards that would otherwise be 
					off limits to Gadgets. Shrink can even bring down the mighty 
					Stardust Dragon in battle with all but one of the clockwork 
					terrors. 
					 
					Of course, we can also use 
					the card I was just talking about, Eliminating the League, 
					to give the gadgets and edge. Often, the deck does not use 
					all of the spells it has available to it. excess kill spells 
					are kept in the hand and are pretty much useless. Against a 
					Gadget deck, a player will often slow play, keeping hteir 
					cards off of the field so that you cannot kill them. 
					Eliminating the League lets you get any monster that they 
					would have summoned as well as sneaking a peak at their 
					hand. You can even use D.D. Designator to remove from play a 
					key card intheir hand to block it before it even sees play 
					as you know the cards in your opponent's hand. You can even 
					use dead copies of Designator to fuel Eliminating the 
					League. That is called SYNERGY my friends. 
					 
					With Phoenix Wing Wind Blast 
					and Synchro monsters added to the mix, Gadgets can certainly 
					make a splash this format. Krebons and the evil 
					Plaguespreader Zombie can be used to make Goyo Guardian 
					appear out of thin air, which can mean victory with your 
					plethora of removal spells. Nobleman of Extermination is 
					especially good, as you can force th eactivation of Solemn 
					Judgment and Phoenix Wing Wind blast when your opponent may 
					not want them to activate it. Giant Trunade is nice as well 
					as you can set up a field of Gadgets with Ultimate Offering 
					and then clear the way for a massive strike on your 
					opponent's lifepoints.  
					 
					You can also use Royal 
					Oppression in order to stop Special Summoning, something 
					that Gadgets do quite fine without. This will also stop 
					Synchros as well as KO Dragons from ruining your day. That 
					is probably the biggest threat facing Gadgets, that their 
					carefully built up field will be nuked by an overopwered 
					dragon that deserves to be in a dedicated WIND deck rather 
					than the two most powerful types in the game.  
					 
					I Like Clouds 
					 
					Too bad Cloudian cards 
					just are not viable right now. Oh wait, they are! All of the 
					Cloudians stay on teh field for an extended period of time, 
					making them ideal candidates for what class? That's right, 
					Synchro Summoning! Combine that with the innate ability of 
					Cloudians to inflict cards damage over time and you have a 
					deck that can whittle down opposing cards and then explode 
					with Synchros to take the game. 
					 
					As far as Tuners go, Copy 
					Plant and Rose, Warrior of Revenge are ideal choices as most 
					of the Cloudian cards are level 4, allowing you access to 
					level 8 Synchros rather easily. Since it is the level 8 
					Synchros that do the most damage, you can unleash a flood 
					(pun intended) of Thought Ruler Archfiends, Stardust Dragons 
					and Colossal Fighters each turn! Much like the Gadget decks, 
					this deck can be outfitted with kill spells and traps so 
					that you can keep your guys on the field long enough for 
					them to do damage.  
					 
					Not much else to say about 
					Cloudians, but they are really fun to play, so you can put 
					all of those useless rares and commons that you got from 
					GLAS while looking for Gladiator cards to use at your local. 
					Who knows, you might just have fun again. 
					 
					That is all for this edition 
					of General Musings. you can reach me at
					
					raptor1k@hotmail.com for any questions, tips or anything 
					else YGO related.  
					 
					Thanx for reading! 
					GZ 
					 
					  
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