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					GeneralZorpa on Yugioh 
					Firebomb of Destruction 
					January 5, 2009 
					
					
					Dante Just Blew His Peak 
					  
					It is very rare that you can take an old strategy and give 
					it new life based on a shift in the game. But we are able to 
					do that with actually a few strategies nowadays. Fairies, 
					Plants, Gladiators and more can be counted on as some of the 
					top contenders in the game right now. But I am talking about 
					going waaaaay back to a deck that had everyone's attention 
					at one point during the good old Monarch days.  
					  
					That deck is Volcanics. Wait, all of those quasi-burn 
					monsters with the horrible support cards? Yeah, well I was 
					looking at my playset of Volcanic Rockets that I got so long 
					ago at the FOTB Sneak Peak. An instant +1 for a summon is 
					amazing. Breaker the Magical Warrior, Elemental Hero Stratos, 
					Monarch Monsters and even the once fearsome Gadgets are all 
					able to gain you advantage just by playing them. Volcanic 
					Rocket itself is more like the Gadgets as it can only search 
					out two specific cards, Blaze Accelerator and Tri-Blaze 
					Accelerator. 
					  
					As it stands, Tri-Blaze is not really playable. It is 
					superior to Blaze Accelerator in every way, but it is just 
					not gonna make it in the competetive scene. So why would a 
					1900 Beatstick that can only search out a wimpy spell card 
					be of any use to anyone? The first is that it is a 1900 
					beatstick. He can take down the other common opening play of 
					Stratos or Garoth in a heart beat. The second is that it is 
					a +1. Games are rarely won on a +1 alone, but they certainly 
					don't hurt.  
					  
					The other card that is the hallmark of Volcanic decks is 
					Volcanic Shell. He is able to continuously reload your Blaze 
					Accelerator, allowing you to blast monsters that you 
					otherwise wouldn't be able to. Any additional Shells that 
					you launch after the first one would be a +1 with the added 
					bonus of taking out cards from your deck. Pot of Avarice and 
					Transmigration Prophecy can even load two Shells back to 
					your deck for another swing. 
					  
					So as all of this was going through my sleep-deprived brain 
					at 1 am I started putting the pieces together in what is 
					actually on of the best anti-meta decks that I have ever 
					built. Check it out. 
					  
					
					Firebomb 
					  
					Monsters-21 
					  
					3x Vanity's Fiend 
					1x Goka the Pyre of Malice 
					  
					3x Volcanic Rocket 
					3x Volcanic Shell 
					3x Volcanic Counter 
					2x Elemental Hero Neos Alius 
					2x Rose, Warrior of Revenge 
					1x Snipe Hunter 
					1x Sangan 
					1x Elemental Hero Stratos 
					1x Breaker the Magical Warrior 
					  
					Spells-9 
					  
					2x Reinforcement of the Army 
					2x Wildfire 
					1x Blaze Accelerator 
					1x Card Trader 
					1x Lightning Vortex 
					1x Brain Control 
					1x Monster Reborn 
					  
					Traps-10 
					  
					3x Royal Oppression 
					3x Compulsory Evacuation Device 
					2x Phoenix Wing Wind Blast 
					1x The Transmigration Prophecy 
					1x Torrential Tribute 
					  
					
					Spock's Cards 
					  
					I am only going to go over a few of the cards in the deck, 
					mostly to explain how they work in the whole scheme of the 
					deck. And for those of you wondering, Spock is a Vulcan, get 
					it? Nevermind... 
					  
					The first stop for monsters is with Vanity's Fiend. While 
					Royal Oppression is very good at eliminating threats, 
					oftenimes it is harder to kill a 2400 ATK monster than a 
					spell or trap card. While Heavy Storm, Giant Trunade, Dust 
					Tornado and Mystical Space Typhoon can all kill a monster, 
					most of the monster destruction is through battle or by 
					monsters that are Special Summoned. Vanity's Fiend knocks 
					them all down a notch. Pretty much the only way to kill a 
					Fiend wen it goes to the field is with Honest or a Single 
					Tribute monster with higher ATK points. Although it can 
					still be removed by Phoenix Wing Wind Blast and the like, it 
					is a pwoerful tool to keep your opponent off of the field. 
					  
					Next up is Goka, the Pyre of Malice. This is not only just a 
					2200 Special Summon beater, it can easily get excess copies 
					of Volcanic Shell and Volcanic COunter to their rightful 
					place in the graveyard just from Special Summoning it. To 
					top it off, it is a token machine, producing a fireball 
					token to either Synchro with, Tribute or to Sacrifice to 
					Goka's ATK boost effect. 2700 from one Tribute can easily 
					take down all but the toughest monsters in battle and of 
					course added Tributes add more ATK. 
					  
					Here we have one of the Lynchpins of the deck, Volcanic 
					Rocket. Rocket not only has an impressive starting stat of 
					1900 for a one tribute monster, it can get you a +1 by 
					searching out Blze Accelerator, accelerating your deck. The 
					bonus to this is that it can search out an Accelerator when 
					it is Special, Normal or even Flip Summoned. As if that 
					wasn't enough, you get an Accelerator from either your 
					graveyard or deck, allowing you to always be able to grab 
					one. This guy will be one of your main attackers, along with 
					Neos Alius and Stratos so that you can beat down an iced 
					opponent. Not to mention that the art of a bony flaming 
					pterodactyl is awesome. 
					  
					Volcanic Shell is one of the major contributors to the 
					success fo this deck. It can be searched with Sangan and 
					then discarded for Phoenix Wing Wind Blast, Blaze 
					Accelerator, Lightning Vortex and Snip Hunter for instant 
					advantage after you use it's effect. Also, it can combi with 
					Card Trader to get a +1 off of a draw every turn. you 
					activate the Shell, searching out another from your deck. 
					Then, next turn, you put the Shell back into your deck with 
					Card Trader in order to draw another card. Then you search 
					out the Shell again and repeat every turn. Twice if you have 
					two Shells in the graveyard. Kinda nice.... 
					  
					Volcanic Counter is one of the maligned super rare cards 
					from PTDN. You can easily us eit here though. Forcing an 
					opposing Solemn Judgment is great for this deck, as you can 
					then force an opponent to remove the Counter, or they will 
					be unable to attack you because of the Counter. An 
					average attack nowadays is about 1800. After a single 
					activation of Solemn Judgment, they are at 4000, forcing an 
					opponent to think very wisely about how they are going to 
					proceed with spending their lifepoints. It is ideal discard 
					fodder, and even looks pretty cool too. 
					  
					The Elemental Hero monsters are here for deck thinning as 
					well as a boost to the otherwise paltry ATK of the rest of 
					the deck. It is almost an ideal opening play to play Stratos 
					and search for Alius, allowing you to thin your deck as well 
					as not announce too much your agenda for the deck. You can 
					also combo them very nicely with Card Trader, so that you 
					can turn an almost useless Alius into a game-changing 
					Lightning Vortex. This is also support for the other warrior 
					in the deck, Rose, Warrior of Revenge. 
					  
					Rose is the Tuner behind the deck. She will combo with most 
					of the monsters in the deck to make a gamebreaking Synchro 
					when you need it. Even though your own cards can negate her 
					from doing her job, it is not always going to be prudent nor 
					possible to have a Fiend or Oppression active. Access to 
					Synchro monsters allows you to keep the pressure on as they 
					continue to control your opponent's monsters. She is 
					searchable by Reinforcements as well as being a FIRE 
					monster, allowing Volcanic Counter to do it's thing. 
					  
					Magic 
					Lava 
					  
					There are very few Spell cards in the deck, as it prefers to 
					use Trap cards as well as monster effect sin order to win 
					the game. There are no Draw spells for volcanic cards, so it 
					is actually a cinch to take out the spell dependant lineups 
					of the top decks. 
					  
					Wildfire is often a sending from the almighty. It is rather 
					situational, but the ability to turn a bad situation into a 
					good one is never bad to pass up. It not only clears the 
					field, but you get a token to attack with next turn as well 
					as possible tribute fodder for Goka and Fiend. The best part 
					is that it is a Quickplay Spell, meaning that you can get 
					around it's effect that you cannot attack by just activating 
					it on your opponent's turn, ideally during their Battle and 
					End phases when they can do little to stop it. This is the 
					panic button for the deck, allowing to to halt those 
					unstoppable hordes that can sometimes be unleashed upon you. 
					  
					Blaze Accelerator is a key card for the deck, allowing you 
					to get a +1 with Rocket, kill monsters by discarding Pyros 
					and wiping the field with Wildfire. Only one copy is needed 
					as Rocket can search it out from your deck or graveyard, 
					meaning that you will always have one on hand. If it does 
					get removed by an opponent siding D.D. Crow or the like, you 
					can always side deck an extra copy. There is nothing else to 
					say about this card, except that it is a hammer when you 
					need it and a bomb when you don't. 
					  
					Card Trader allows you to turn your otherwise dead cards 
					into live ones. Volcanic Shell, Volcanic Counter, Elemental 
					Hero Neos Alius and Blaze Accelerator can all become dead 
					cards. Card Trader can make them live again. Combod with 
					Volcanic Shell with 2 in the graveyard, you can draw 2 cards 
					per turn just by paying 1000 lp. Kinda nice. Only one copy 
					is included, as it could very easily itself become a dead 
					draw. 
					  
					Lightning Vortex is essential for the deck. As Gadgets found 
					out, even though you might have more cards than your 
					opponent, you won't necessarily win the game. Lightning 
					Vortex turns those extra cards into clear field, allowing 
					those 1900 smacks by Rocket and Alius actually mean 
					something.  
					  
					
					Trapped! Trapped Like Lava Rats! 
					  
					The Trap lineup is very simple. They stop your opponent 
					fromestablishing field rpesence with their monsters. Most of 
					them have been done to death already, so I will only say 
					that every trap in the entire deck goes and either gets rid 
					of a monster or helps you to control the opponent. 
					Torrential Tribute especially is useful, combining with the 
					other field clearers to make up for the deck's lack of a 
					legendary dragon. 
					  
					Well, I am going out to enjoy my New Years right now, but 
					here is all of hte info you need to contact me.
					
					raptor1k@hotmail.com is where I reside should you have 
					any questions about Yu-Gi-Oh!, this deck or whatever else 
					you need help with. I am keeping  my secrets on getting 
					girls though, so don't ask! 
					  
					Thanx for reading! 
					GZ 
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