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GeneralZorpa on Yugioh
Firebomb of Destruction
January 5, 2009
Dante Just Blew His Peak
It is very rare that you can take an old strategy and give
it new life based on a shift in the game. But we are able to
do that with actually a few strategies nowadays. Fairies,
Plants, Gladiators and more can be counted on as some of the
top contenders in the game right now. But I am talking about
going waaaaay back to a deck that had everyone's attention
at one point during the good old Monarch days.
That deck is Volcanics. Wait, all of those quasi-burn
monsters with the horrible support cards? Yeah, well I was
looking at my playset of Volcanic Rockets that I got so long
ago at the FOTB Sneak Peak. An instant +1 for a summon is
amazing. Breaker the Magical Warrior, Elemental Hero Stratos,
Monarch Monsters and even the once fearsome Gadgets are all
able to gain you advantage just by playing them. Volcanic
Rocket itself is more like the Gadgets as it can only search
out two specific cards, Blaze Accelerator and Tri-Blaze
Accelerator.
As it stands, Tri-Blaze is not really playable. It is
superior to Blaze Accelerator in every way, but it is just
not gonna make it in the competetive scene. So why would a
1900 Beatstick that can only search out a wimpy spell card
be of any use to anyone? The first is that it is a 1900
beatstick. He can take down the other common opening play of
Stratos or Garoth in a heart beat. The second is that it is
a +1. Games are rarely won on a +1 alone, but they certainly
don't hurt.
The other card that is the hallmark of Volcanic decks is
Volcanic Shell. He is able to continuously reload your Blaze
Accelerator, allowing you to blast monsters that you
otherwise wouldn't be able to. Any additional Shells that
you launch after the first one would be a +1 with the added
bonus of taking out cards from your deck. Pot of Avarice and
Transmigration Prophecy can even load two Shells back to
your deck for another swing.
So as all of this was going through my sleep-deprived brain
at 1 am I started putting the pieces together in what is
actually on of the best anti-meta decks that I have ever
built. Check it out.
Firebomb
Monsters-21
3x Vanity's Fiend
1x Goka the Pyre of Malice
3x Volcanic Rocket
3x Volcanic Shell
3x Volcanic Counter
2x Elemental Hero Neos Alius
2x Rose, Warrior of Revenge
1x Snipe Hunter
1x Sangan
1x Elemental Hero Stratos
1x Breaker the Magical Warrior
Spells-9
2x Reinforcement of the Army
2x Wildfire
1x Blaze Accelerator
1x Card Trader
1x Lightning Vortex
1x Brain Control
1x Monster Reborn
Traps-10
3x Royal Oppression
3x Compulsory Evacuation Device
2x Phoenix Wing Wind Blast
1x The Transmigration Prophecy
1x Torrential Tribute
Spock's Cards
I am only going to go over a few of the cards in the deck,
mostly to explain how they work in the whole scheme of the
deck. And for those of you wondering, Spock is a Vulcan, get
it? Nevermind...
The first stop for monsters is with Vanity's Fiend. While
Royal Oppression is very good at eliminating threats,
oftenimes it is harder to kill a 2400 ATK monster than a
spell or trap card. While Heavy Storm, Giant Trunade, Dust
Tornado and Mystical Space Typhoon can all kill a monster,
most of the monster destruction is through battle or by
monsters that are Special Summoned. Vanity's Fiend knocks
them all down a notch. Pretty much the only way to kill a
Fiend wen it goes to the field is with Honest or a Single
Tribute monster with higher ATK points. Although it can
still be removed by Phoenix Wing Wind Blast and the like, it
is a pwoerful tool to keep your opponent off of the field.
Next up is Goka, the Pyre of Malice. This is not only just a
2200 Special Summon beater, it can easily get excess copies
of Volcanic Shell and Volcanic COunter to their rightful
place in the graveyard just from Special Summoning it. To
top it off, it is a token machine, producing a fireball
token to either Synchro with, Tribute or to Sacrifice to
Goka's ATK boost effect. 2700 from one Tribute can easily
take down all but the toughest monsters in battle and of
course added Tributes add more ATK.
Here we have one of the Lynchpins of the deck, Volcanic
Rocket. Rocket not only has an impressive starting stat of
1900 for a one tribute monster, it can get you a +1 by
searching out Blze Accelerator, accelerating your deck. The
bonus to this is that it can search out an Accelerator when
it is Special, Normal or even Flip Summoned. As if that
wasn't enough, you get an Accelerator from either your
graveyard or deck, allowing you to always be able to grab
one. This guy will be one of your main attackers, along with
Neos Alius and Stratos so that you can beat down an iced
opponent. Not to mention that the art of a bony flaming
pterodactyl is awesome.
Volcanic Shell is one of the major contributors to the
success fo this deck. It can be searched with Sangan and
then discarded for Phoenix Wing Wind Blast, Blaze
Accelerator, Lightning Vortex and Snip Hunter for instant
advantage after you use it's effect. Also, it can combi with
Card Trader to get a +1 off of a draw every turn. you
activate the Shell, searching out another from your deck.
Then, next turn, you put the Shell back into your deck with
Card Trader in order to draw another card. Then you search
out the Shell again and repeat every turn. Twice if you have
two Shells in the graveyard. Kinda nice....
Volcanic Counter is one of the maligned super rare cards
from PTDN. You can easily us eit here though. Forcing an
opposing Solemn Judgment is great for this deck, as you can
then force an opponent to remove the Counter, or they will
be unable to attack you because of the Counter. An
average attack nowadays is about 1800. After a single
activation of Solemn Judgment, they are at 4000, forcing an
opponent to think very wisely about how they are going to
proceed with spending their lifepoints. It is ideal discard
fodder, and even looks pretty cool too.
The Elemental Hero monsters are here for deck thinning as
well as a boost to the otherwise paltry ATK of the rest of
the deck. It is almost an ideal opening play to play Stratos
and search for Alius, allowing you to thin your deck as well
as not announce too much your agenda for the deck. You can
also combo them very nicely with Card Trader, so that you
can turn an almost useless Alius into a game-changing
Lightning Vortex. This is also support for the other warrior
in the deck, Rose, Warrior of Revenge.
Rose is the Tuner behind the deck. She will combo with most
of the monsters in the deck to make a gamebreaking Synchro
when you need it. Even though your own cards can negate her
from doing her job, it is not always going to be prudent nor
possible to have a Fiend or Oppression active. Access to
Synchro monsters allows you to keep the pressure on as they
continue to control your opponent's monsters. She is
searchable by Reinforcements as well as being a FIRE
monster, allowing Volcanic Counter to do it's thing.
Magic
Lava
There are very few Spell cards in the deck, as it prefers to
use Trap cards as well as monster effect sin order to win
the game. There are no Draw spells for volcanic cards, so it
is actually a cinch to take out the spell dependant lineups
of the top decks.
Wildfire is often a sending from the almighty. It is rather
situational, but the ability to turn a bad situation into a
good one is never bad to pass up. It not only clears the
field, but you get a token to attack with next turn as well
as possible tribute fodder for Goka and Fiend. The best part
is that it is a Quickplay Spell, meaning that you can get
around it's effect that you cannot attack by just activating
it on your opponent's turn, ideally during their Battle and
End phases when they can do little to stop it. This is the
panic button for the deck, allowing to to halt those
unstoppable hordes that can sometimes be unleashed upon you.
Blaze Accelerator is a key card for the deck, allowing you
to get a +1 with Rocket, kill monsters by discarding Pyros
and wiping the field with Wildfire. Only one copy is needed
as Rocket can search it out from your deck or graveyard,
meaning that you will always have one on hand. If it does
get removed by an opponent siding D.D. Crow or the like, you
can always side deck an extra copy. There is nothing else to
say about this card, except that it is a hammer when you
need it and a bomb when you don't.
Card Trader allows you to turn your otherwise dead cards
into live ones. Volcanic Shell, Volcanic Counter, Elemental
Hero Neos Alius and Blaze Accelerator can all become dead
cards. Card Trader can make them live again. Combod with
Volcanic Shell with 2 in the graveyard, you can draw 2 cards
per turn just by paying 1000 lp. Kinda nice. Only one copy
is included, as it could very easily itself become a dead
draw.
Lightning Vortex is essential for the deck. As Gadgets found
out, even though you might have more cards than your
opponent, you won't necessarily win the game. Lightning
Vortex turns those extra cards into clear field, allowing
those 1900 smacks by Rocket and Alius actually mean
something.
Trapped! Trapped Like Lava Rats!
The Trap lineup is very simple. They stop your opponent
fromestablishing field rpesence with their monsters. Most of
them have been done to death already, so I will only say
that every trap in the entire deck goes and either gets rid
of a monster or helps you to control the opponent.
Torrential Tribute especially is useful, combining with the
other field clearers to make up for the deck's lack of a
legendary dragon.
Well, I am going out to enjoy my New Years right now, but
here is all of hte info you need to contact me.
raptor1k@hotmail.com is where I reside should you have
any questions about Yu-Gi-Oh!, this deck or whatever else
you need help with. I am keeping my secrets on getting
girls though, so don't ask!
Thanx for reading!
GZ
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