Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

GeneralZorpa on Yugioh
Synchro Stuffs
November 23, 2009

Go Back From Whence You Came!
 
The best decks nowadays do not necessarily use Synchros in order to win the game. The game is usually won by other means and the Synchros prevent a comeback. This is true with Blackwings and to an extent, Lightsworn. The problem of course is the loss of card advanatge used in bringing out a single card at the cost of two. What if we could mitigate that cost so that it was not so painful to Synchro Summon, at least to the point that you don't get screwed by a Smashing Ground on your Colossal Fighter.
 
An innovative Neo Spacien deck used this concept and has been quite successul lately. As I do not have the cards required to create this deck, I can only speculate as to how it will do competitively. What I wanted to do was an update on the rather fanous "Take Yo' Stuff" deck that received a Deck Feature a little while ago. That deck used th ebest cards of all three top decks at the time and then used them and cards like Brain Control to punish your opponent for playinig that deck.
 
The deck was actually fairly successful, though it received endless ridicule online. The idea is to combine the two deck ideas so that we can still take your opponent's stuff, but also be able to bring out powerful Synchros for next to no cost, ro mabye even advantage. The deck that I came up with was fairly slow to get going, but once it did, there was very little that could be done to stop the tide of Synchros.
 
Here's The Deck!
 
Benedict Arnold
 
Monsters-20
 
2x Tytannial, Princess of Camelias
 
3x Mystic Tomato
3x Cyber Valley
3x Debris Dragon
2x Lonefire Blossom
2x Hedge Guard
1x Nettles
1x Blackwing-Gale the Whirlwind
1x Plaguespreader Zombie
1x Shining Black C
1x Dandylion
 
 
Spells-12
 
3x Mark of the Rose
3x Creature Swap
2x Foolish Burial
1x Brain Control
1x Mind Control
1x Heavy Storm
1x Giant Trunade
1x Smashing Ground
1x Mystical Space Typhoon
 
Traps-6
 
2x Bottomless Trap Hole
1x Call of the Haunted
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
 
All Hands On Deck!
 
The deck is certainly faster than anyone would think of. Foolish, Tomato, Lonefire and Valley thin the deck extremely well. They also cost almost nothing as they do so, as you would really need them to go off if they did end up costing more, like Foolish on Dandylion. That is the key play in the deck, foolish On Dandylion and a Summon of Debris Dragon for level 8 Synchro witht he token and Dandylion, netting you two MORE tokens.
 
Note that I can Synchro level 8, just not with a level 4 monster. That is what makes Debris so deadly, you lose two cards, get a REALLY good one and three tokens which can then be used in ANOTHER Synchro summon or removed for Cyber Valley's effect. He also has an impressive 2000 DEF, so that he can stall if need be.
 
Black Shining C was a bit of an odd choice, as I was out of guys to get with Foolish, posessing no Malicious or other good cards for that. Anyways, this card does a rather good job of preventing an opponent from otherwise making a comeback at you. He can be negated by Stardust, but if you have a Stardust oif your own...
 
Lonefire Blossom and Mystic Tomato are the enablers of the deck, allowing me to get to whatever monsters I need and FAST. They are also Plants, which helps a lot for Mark of the Rose, as it is kinda useless unless you do have that Plant in the graveyard. I am sad that I only have 2 non-Tomato targets for the recruiter, but it has seldom been an issue, and Plaguespreader Zombie has proved far more useful than my previous choice, Don Zaloog.
 
Mark, Swap, Brain and Mind Control all take my opponent's cards (hopefully big Synchros) and replaces them with weaklings like Hedge Guard or Shining Black C or cards that like to be swapped, like Mystic Tomato and Dandylion or just outright takes them. These cards allow me to Sychro Summon, remove with Valley, Attack and if need be to tribute for Tytannial. These are the backbone fo teh deck, and it is not that common to see so many played at once, so a secure field of Colossal and Stardust for your opponent can quickly become game with Debris, Foolish, Mark and Brain Control.
 
That is about it for the out of the way cards, most of the others are actually standard for most of the decks bing played now, or are no-brainers in the deck.
 
We Be Taking on Water Cap'n
 
The flaws with this deck are of course numerous. It cannot reliably stop JD, although Stardust and Hedge Guard is a surprisingly effectve response to such a play. Against Blackwings it shines though. Able to make it through the swarm opf monsters with an aptly timed Black Rose Dragon and the muscle and stall to back it up.
 
Gladiators are a bit of a problem. They can do some mean and nasty things to my Synchros as well as monsters like Cyber Valley or Mystic Tomato that I would rather not have them destroy outside of battle. Against Glads, a side deck of Threatening Roar as well as My Body As A Shield should be surprisingly effective.
 
Lightsworn are easier than most, as you want your opponent to overextend so that you can hit them with a massive Black Rose play. However, they will be getting some crazy combos off and your cyber Valleys and such are unlikelyto hold them. I find that a side of Threatening Roar and Waboku actually force the Lightsworn deck to mill themselves out, and in addition to Cyber Valley make sit easy to beat them.
 
Blackwings are of course the best mathcup for the deck, able to completely take them apart simply by stealing available Tuners or nuking the field. Armor Master is a bit of an issue, but can easily be remedied by a nice Creature Swap.
 
The great part of this deck is that it can go from no fiel dposition to just throwing up all over the board and steal your opponent's monsters and STILL be able to have a few cards in hand for the counter attack. Stardust Dragon is the backbone of the deck, with Red Dragon Archfiend and Ancient Fairy Dragon being excellent choices as well. You get access to the other Synchros through Plaguespreader Zombie and Nettles and you can really get some massive amounts of Synchro Summons going.
 
That is going to be all for this article, quick I know, but I am packing right now for my trip to Cozumel (it is Friday the 20th as I am writing this). I will not be writing for the next week, but the COTD reviews that you all love so much are in.
 
JUST PLEASE SAY IT LIGHTSWORN, NOT LIGHTSWORNS! IT IS ALREADY PLURAL!!!!!
 
That is my tirade for this year, so those who make that mistake beware, I will be posting on your threads angrily...
 
Thanks for reading!
GZ

 

 


Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.